Samuel Cho
3e0fbbbd90
Merge pull request #1113 from asarium/feature/screenTracing
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Add previous on-screen profiling readout again
2017-01-06 12:31:07 -08:00
asarium
4a9f1a2d56
Fix the rest of the string conversion warnings
2017-01-05 00:15:01 +01:00
asarium
599e24cf91
Remove unneeded tracing scope
2017-01-04 12:41:32 +01:00
Samuel Cho
347dca5e60
Renamed draw_list to a more descriptive model_draw_list. Removed unlit maps since those aren't needed anymore. Changed transforms in model_draw_list to use the transform_stack instead of using duplicate code. Removed some unused graphics code. Fixed scaling when using batched transforms.
2017-01-02 20:15:37 -08:00
asarium
6922d3ca2c
Integrate the existing monitor system into the new tracing system
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This writes the monitor updates as counter events into the event trace
file.
2016-12-21 16:10:01 +01:00
m!m
e07f3a41cb
Merge pull request #539 from z64555/cleanup/shield_refactor
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Cleanup/shield refactor
2016-11-27 21:46:26 +01:00
z64555
b0d9c53688
Remove duplicate function get_max_shield_quad()
2016-11-25 15:07:37 -06:00
asarium
d64196eff0
Refactor tracing subsystem
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The new design is centered around the Event Trace JSON format but it
should still be possible to adapt it for other profiling tools. The old
profiling system has been removed.
2016-11-24 10:26:21 +01:00
niffiwan
bf21913708
Updates to max shield recharge fix
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Use a helper function in appropriate places, add comments where not
Avoid a potential div/0 & add Assertion to shield_get_max_strength
2016-10-16 16:31:11 +10:00
asarium
6dbf200cc3
Move lua to scripting folder
2016-10-03 21:38:29 +02:00
asarium
26f45732da
Move profiling functions into separate folder
2016-09-14 12:26:53 +02:00
asarium
1a212868a0
Add support for outputting profiling data as JSON
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This output is compatible with the Chromium tracing viewer which
provides a very nice visual overview of what FSO does in a frame.
2016-08-29 20:18:51 +02:00
SamuelCho
ba826df963
Removed a bunch of unused rendering code.
2016-08-28 18:47:34 -07:00
asarium
173041e03a
Remove is_minimum_GLSL_version()
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Since OpenGL Core is required now that function would always return true
so it can be removed.
2016-08-26 22:16:30 +02:00
Fabian Woltermann
1a060aa6d7
Converts the other weapon flags
2016-08-19 09:24:54 +02:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
SamuelCho
1ef7688fa1
Strip out unused rendering code.
2016-07-10 19:29:11 -07:00
Goober5000
df41bbe172
refactor of dumb_rotation to intrinsic_rotation
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This is a renaming of the Dumb_rotation infrastructure, which is now called Intrinsic_rotation. Intrinsic rotations are automatically applied to submodels without the need for an associated subsystem. Dumb rotations are now a type of intrinsic rotation, and look_at rotations will be added in a future PR. The same code will handle both; the only difference is in how the intrinsic rotation is calculated. (In the case of dumb-rotation, it is calculated the same way as normal rotation; in the case of look-at, it will be calculated using submodel_look_at.)
2016-02-05 12:40:55 -05:00
Goober5000
4b05468f3c
update comment with a small clarification, add an assertion that the function contract is being followed, and fix an incipient bug by adding a necessary is_ship flag
2016-01-20 14:44:45 -05:00
Goober5000
680ac9175f
move the two dumb_rotation iterations into one function (which calls a subfunction) in modelread.cpp, and add some descriptive commenting
2016-01-04 23:34:28 -05:00
Goober5000
e3c4f90287
first chunk of work to reimplementing dumb_rotate in a way that syncs with the rest of the model code
2016-01-04 23:34:27 -05:00
Echelon9
5d593f0df0
Plumb through is_minimum_GLSL_version()
2016-01-03 16:33:04 -05:00
asarium
1de9ad1ace
Fix format warnings in object.cpp
2015-08-19 11:26:29 +02:00
Goober5000
bd3cd7eb18
Merge pull request #195 from Echelon9/fix/sort-uniq-includes
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Review and refactor #include's
2015-08-19 00:05:02 -04:00
MageKing17
313787effb
Add RemHookVars() calls to aiturret.cpp, object.cpp, and ship.cpp.
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CHA_ONTURRETFIRED wasn't clearing its hook variables. Neither was CHA_ONWPEQUIPPED or CHA_ONWPFIRED, CHA_PRIMARYFIRE, CHA_SECONDARYFIRE, CHA_ONWPSELECTED, or CHA_ONWPDESELECTED.
2015-08-18 07:58:03 -07:00
Echelon9
9bccc64705
Fix incorrect Doxygen comment for free_object_slots().
2015-08-15 13:45:20 +10:00
Echelon9
0810ae08de
Clean up definition of asteroid_process_pre().
2015-07-01 23:07:16 +10:00
Echelon9
366d409da4
Clean up definition of asteroid_process_post().
2015-07-01 23:07:16 +10:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
m_m
9689711149
From FUBAR-BDHR, chief1983, m!m and MageKing17: Fix for Mantis 2887: Additional workaround for mantis 2693
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10969 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-06 19:39:34 +10:00
The_E
d3089bb406
Fix for Mantis 2882 by Mageking17 (change-team-color with None color results in error)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10914 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:32 +10:00
Echelon9
522eb962ff
Fix a range of issue identified via clang warnings
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10860 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Echelon9
cf0928ab8c
Fix Coverity 1129278 Uninitialized scalar field: In object::object(): A scalar field is not initialized by the constructor (CWE-457). From Flaming_Sword.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10387 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:50 +10:00
zookeeper
8cd19aa588
Merged model point shields from zookeeper branch.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
6b97f368e8
sync functions for freeing dock instances
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10059 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
d310647bfe
clear dock lists when objects are deleted, and redundantly clear them between missions and when object instances are destroyed (Mantis #2952 )
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10058 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000
522299eadf
the game doesn't like it when you do an Assertion while it's shutting down
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9996 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000
5aa3bddf70
change object from a struct to a class, since it contains the objsnd_num field :-/
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
niffiwan
910d4bd293
Coverity: fix some out-of-bounds access issues
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9874 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
The_E
e2281c39cb
Adds Swifty's frame profiling code. In order to activate it, use the -profile_frame_time commandline parameter. ATTENTION PLATFORM MAINTAINERS:
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This adds a new file to the source tree named profiling.cpp, add this to the respective project files (I've already done it for the various MSVS projects)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9806 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
Echelon9
17c7d0be26
Documentation cleanup of object.cpp pursuant to Mantis 2897 bug-hunting.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9706 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
The_E
b7cd4e3c67
oops, broke something
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9693 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
The_E
f860e040b2
Fix for Mantis 2882: "None" team color setting causes errors. Also fixes a few other oversights.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9692 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
karajorma
856c593a2c
Better error reporting for this issue (in order to help track down a Diaspora bug).
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9685 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
Valathil
c8eceec482
Followup to 9454. Only check in the one instance where the crash happened. Ticket 2757
2012-12-25 18:44:09 +00:00