wmcoolmon
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78fab0c331
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Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
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2005-10-30 06:45:00 +00:00 |
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Goober5000
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f510a86176
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rolled back UnknownPlayer's commit
--Goober5000
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2005-10-22 22:22:41 +00:00 |
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unknownplayer
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82a8322255
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Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
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2005-10-22 04:28:17 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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wmcoolmon
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3981b4b7a2
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Added warpin/warpout speed override values to ships.tbl
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2005-10-09 09:13:29 +00:00 |
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wmcoolmon
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7e03e42748
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Much better laser weapon/pof handling, removed a couple unneccessary
warnings (used to try and track down a bug)
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2005-10-09 03:13:13 +00:00 |
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wmcoolmon
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5dd18ef15c
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Attempt to fix crash bug on 'Mystery of the Trinity'
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2005-10-08 19:29:08 +00:00 |
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wmcoolmon
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26505b4422
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Error checking for dock error
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2005-10-08 18:46:38 +00:00 |
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Goober5000
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96f63676a7
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this isn't needed because of is_support_allowed
--Goober5000
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2005-09-24 01:41:21 +00:00 |
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taylor
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7451942605
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when a wing is departing to a bay have ships break formation when playing follow-the-leader
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2005-09-16 02:59:55 +00:00 |
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taylor
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2520b32796
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various weapon_range cap fixes for primary, secondary weapons and hud targetting info
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2005-09-01 04:14:04 +00:00 |
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Goober5000
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81c940e254
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fixed yet another docking bug, based on taylor's original fix :p
--Goober5000
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2005-08-31 00:59:35 +00:00 |
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taylor
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01f831c6f8
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don't let ai keep firing primary and secondary weapons for fighters and bombers if they are dying (fixes player deathroll too)
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2005-08-25 00:48:19 +00:00 |
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Kazan
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abbb5ff762
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[hopefully] Fix the bug i introduced in the show memory usage code, and the convergence bug during autopilot [also saves cpu cycles - MANY of them]
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2005-08-16 20:06:24 +00:00 |
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taylor
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af7ef107fd
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never could get Ai_class_names to realloc properly but this does the job just as well
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2005-08-01 09:57:52 +00:00 |
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taylor
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8de3c04a56
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Temporarily add an empty AIM_GET_BEHIND case to ai_execute_behavior() to avoid hitting Int3() in TBP
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2005-07-31 01:29:21 +00:00 |
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Goober5000
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efbb8aeab7
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verified that submode_start_time is updated whenever submode is changed
--Goober5000
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2005-07-27 18:27:49 +00:00 |
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Goober5000
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1d407f013d
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more tweaks to the dock code
--Goober5000
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2005-07-27 17:22:22 +00:00 |
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Goober5000
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5fb5c7faf7
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various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
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2005-07-25 03:13:26 +00:00 |
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Goober5000
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66ea180792
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cleaned up some rotating submodel code
--Goober5000
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2005-07-24 20:12:55 +00:00 |
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Goober5000
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537258cee3
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fixed ai issue where some ships would never call for rearm
--Goober5000
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2005-07-23 21:06:24 +00:00 |
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Goober5000
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41635d4716
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fix the support ship bug; taylor should be happy now ;)
--Goober5000
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2005-07-23 11:42:54 +00:00 |
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Goober5000
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2a307d099a
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CVS header tweaks
--Goober5000
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2005-07-22 10:18:41 +00:00 |
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wmcoolmon
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d1d68c6e6e
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Dynamic AI Class number commit. KNOWN BUG: When AI_CLASS_INCREMENT is hit and vm_realloc is called, memory corruption seems to
result. Not at all sure what causes this; if this can't be resolved soon, we can always treat _INCREMENT like _MAX
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2005-07-22 09:19:40 +00:00 |
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taylor
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85b24f500f
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better error checking/handling for when you fire primary/beam weapons without a target selected
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2005-07-22 03:54:46 +00:00 |
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Goober5000
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12c90e780d
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 02:50:53 +00:00 |
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Goober5000
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7eaf5dbbf3
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removed autopilot #define
--Goober5000
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2005-07-13 02:30:54 +00:00 |
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Goober5000
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f62f8a9bf6
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ugh... reverting taylor's change for now; I'll have to take another look at this
--Goober5000
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2005-06-02 03:20:20 +00:00 |
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taylor
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19982f4077
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well that previous docking fix wasn't quite enough, this makes sure that code will actually get exec'd
(Goober: might want to double check that this isn't stupid, does appear abort properly though)
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2005-06-01 09:34:36 +00:00 |
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Goober5000
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e000a106e2
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Taylor's the real SCP leader; I just play one on the Internet
--Goober5000
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2005-05-30 04:38:33 +00:00 |
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Goober5000
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2222c6ef1d
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fixed a docking bug
--Goober5000
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2005-05-11 11:38:03 +00:00 |
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wmcoolmon
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a0a5b6261a
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Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
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2005-04-28 05:29:30 +00:00 |
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wmcoolmon
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05b9e92455
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MAX_SHIP_TYPES -> Num_ship_types
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2005-04-25 00:04:30 +00:00 |
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wmcoolmon
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9de0e8b059
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More optional tag-making for ships.tbl
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2005-04-16 04:16:57 +00:00 |
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taylor
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2e4946e744
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some demo related fixes (Jens Granseuer)
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2005-04-11 05:42:02 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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wmcoolmon
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b911af11ea
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Removed some warnings under Linux/GCC
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2005-03-29 07:03:16 +00:00 |
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Goober5000
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6c17ef09ab
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clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
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2005-03-27 12:28:35 +00:00 |
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wmcoolmon
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6c7273c4ef
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Added taylor's old-weapon code fix
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2005-03-25 07:01:53 +00:00 |
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wmcoolmon
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36db6a4931
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Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem.
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2005-03-25 06:45:13 +00:00 |
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