taylor
5e932a8730
fix memory errors from new[]/delete[] mismatch
2005-10-23 11:44:07 +00:00
wmcoolmon
6e97ac964a
Ack, missed testing compile under an Inferno build
2005-10-23 05:37:59 +00:00
wmcoolmon
542c762d6a
Some cfile changes that slipped by
2005-10-17 00:13:28 +00:00
wmcoolmon
b00f5f9a55
Hardened cfile against array overflows
2005-10-16 23:15:47 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor
2a7b06112d
merge with Linux/OSX tree - p0130
2005-01-30 12:50:08 +00:00
taylor
af3e060a17
some 64-bit OS comaptibility fixes
2004-11-21 11:27:31 +00:00
taylor
49303fd117
support new pilot code, Linux code tree merge, don't use same pilot directory for Inferno builds
2004-10-31 21:28:38 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
46f274f38d
add CF_SORT_REVERSE to real sort routine, makes CF_SORT_TIME work again
2004-07-17 09:26:00 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
wmcoolmon
e6c3498787
Fixed cf_matches_spec; small bug was introduced.
2004-05-26 22:02:36 +00:00
wmcoolmon
22ed91e5ad
Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages
2004-05-26 21:02:27 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
...
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
Kazan
b5956ab86e
bah! stupid me "NULL" not "null" - i hate when i do that
2004-05-01 21:47:43 +00:00
Kazan
d50bf8afed
changed delete[] to free(), checked for null, if null ERROR
2004-05-01 21:45:31 +00:00
Kazan
3e60e0bfa2
delete[] str_temp
...
A null check on str_temp is not needed - take a close look at the for loop
2004-05-01 19:49:31 +00:00
taylor
6beca3c32b
add CF_TYPE_MISSIONS to physical check to avoid network transfer problems
2004-05-01 19:33:20 +00:00
Kazan
1daeaae91d
Multiple -mod - "-mod ModA,ModB,ModC" in order of priority
...
Giving you:
Root: ModA
Root: ModB
Root: ModC
Root: Fs2Default
Root: CDRom
2004-05-01 17:10:37 +00:00
taylor
acfc6f572b
use absolute moddir path, faster cfilesystem searching
2004-04-26 00:26:37 +00:00
Kazan
ea69ac448f
FRED fixes
2004-04-03 18:11:21 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
wmcoolmon
8e98865c0a
Added "-safeloading" command line parameter, which uses old fs2_retail-style loading code -C
2003-09-14 18:32:41 +00:00
wmcoolmon
d05b709fb3
Modified find_file_location to speed up file loading.
2003-08-20 08:14:50 +00:00
DTP
d0008ffd9f
-DTP reworked mod support,
2002-11-10 16:30:53 +00:00
DTP
32d1ba73b0
doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is
2002-10-30 06:31:05 +00:00
DTP
bd40aee5f6
DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either
2002-10-30 06:26:11 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8af02282c5
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 19:52:48 +00:00
penguin
3463682f1a
Back-port to MSVC
2002-07-07 19:56:00 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00