fix OGL fullscreen switch for SDL since the old way only worked under Linux and not OSX or Windows
fix OGL version check, it would allow a required major version to be higher if the required minor version was lower than current
speed up gr_opengl_flip() just a tad
inverted gamma slider fix that Sticks made to D3D
possible fix for ATI green screens
move opengl_check_for_errors() out of gropentnl so we can use it everywhere
fix logged OGL info from debug builds to be a little more readable
if an extension is found but required function is not then fail
try to optimize glDrawRangeElements so we are not rendering more than the card is optimized for
some 2d matrix usage checks
optimize opengl_create_texture_sub() by not doing any extra image processing if we don't have to
if an image is already power-of-2 or we don't need power-of-2 then avoid the extra time and memory usage
- remove all bitmap section support and fix problems with previous attempt
( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
code/render/3ddraw.cpp )
- use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
- remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
fix VBO crash with multitexture using same uv coord data
little speedup of opengl_tcache_frame()
error message to make sure hardware supports the minimum texture size
move OpenGL version check out of the extention printout code
disable 2d_poof with OpenGL