wmcoolmon
26dc0eb8f1
Forgot the breathalyzer
2005-11-05 08:39:10 +00:00
wmcoolmon
7450bb4c84
Fix for this old and silly bug.
2005-11-05 08:38:36 +00:00
Goober5000
e2092f240b
nitpicked a rather dumb non-bug
...
--Goober5000
2005-10-28 06:10:07 +00:00
wmcoolmon
6551410df2
Don't need this anymore
2005-10-19 04:23:05 +00:00
wmcoolmon
e18977d6db
Gliding
2005-10-11 05:24:34 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
567357a92c
make sure smart shields can't send the strength of a quadrant over the max
2005-09-10 21:10:19 +00:00
taylor
cb9267a16b
fix a NULL pointer reference if there are no secondary banks on a ship
2005-07-31 01:34:03 +00:00
Goober5000
1f1f3c65d0
fixed a minor docking bug
...
--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000
2a307d099a
CVS header tweaks
...
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:35:36 +00:00
taylor
4ee7dd823a
jumpnodes can get deleted outside of FRED now so allow for that
2005-06-19 02:43:14 +00:00
wmcoolmon
c73e870650
subsystem sounds
2005-04-25 00:28:58 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
...
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
be761d4fc1
nitpicked some boolean tests, and fixed two small bugs
...
--Goober5000
2005-01-30 09:27:41 +00:00
phreak
ed29327ca2
smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
...
-phreak
2005-01-29 16:31:55 +00:00
Goober5000
599da97f1b
docking fixes for FRED
...
--Goober5000
2005-01-29 05:34:30 +00:00
wmcoolmon
8e8a748da5
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
Goober5000
2b19b94b77
two minor but important bugfixes to the multiple ship docking
...
--Goober5000
2005-01-12 00:52:42 +00:00
Goober5000
099d2700d0
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor
0874eefc8f
little cleanup
2004-10-31 22:02:47 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
c565876ce1
function pointer radar update.
...
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
...
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000
d646d576c4
fixed a small HUD bug I introduced
...
--Goober5000
2004-02-06 22:58:18 +00:00
Goober5000
56ab08b66a
fixed a few random bugs
...
--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
...
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
...
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
...
--Goober5000
2003-09-13 06:02:08 +00:00
argv
a40b30f45b
Singular shield support.
2003-09-11 19:16:45 +00:00
bobboau
a76ebd336e
specular code should be bugless now,
...
cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
phreak
a9dfeb1ac0
warp effects and fireballs have their own distinct colors
2003-08-22 03:39:35 +00:00
bobboau
0ace2693ee
update for the specmapping code includeing
...
suport for seperate specular levels on lights and
optional strings for the stars table
code has been made more organised,
though there seems to be a bug in the state selecting code
resulting in the HUD being rendered incorectly
and specmapping failing ocasionaly
2003-08-16 03:52:24 +00:00
phreak
fb5996b06b
the game handles colored laser lighting for opengl now.
...
this used to be exclusive to d3d
2003-07-15 16:05:33 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
...
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
b81f64088a
comments
...
--Goober500
2003-03-20 23:30:03 +00:00
bobboau
03fb48d8aa
fixed a bunch of fighter beam bugs,
...
most notabley the sound now works corectly,
and they have limeted range with atenuated damage (table option)
added bank specific compatabilities
2003-02-25 06:22:50 +00:00
bobboau
013930bc99
added glow map nebula bug fix for d3d, someone should add a fix for glide too
...
more importantly I (think I) have fixed all major bugs with fighter beams, and added a bit of new functionality
2003-02-16 05:14:29 +00:00
bobboau
d4f242427d
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
2003-01-19 01:07:43 +00:00
bobboau
0a93058abc
added warp model and type 1 glow points
...
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
bobboau
c4c099ac0b
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
2002-10-19 19:29:29 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00