Kazan
27c5da629d
prevent autopilot initialization while player is gliding
2006-11-03 18:45:11 +00:00
taylor
6f2e60d53b
Ooopps! ;)
2006-11-01 18:46:22 +00:00
taylor
67305cfda5
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-01 18:35:58 +00:00
taylor
6a8d403fe6
make "TBL Info" button in ships editor handle modular tables (Mantis bug #1130 )
...
fix bugs where ship names with leading '@' or trailing whitespace didn't get compared properly in "TBL Info"
2006-11-01 15:55:25 +00:00
taylor
9431b9808e
remove Assert() on Viewer_obj for supernova sun processing, it's not really needed and a NULL obj is easily dealt with by the code
2006-11-01 06:15:25 +00:00
karajorma
9c5411d900
Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable.
2006-10-28 21:17:04 +00:00
karajorma
9d2715a33d
Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable.
2006-10-28 20:54:35 +00:00
taylor
10fb66c977
forgot to reset default value for Interp_warp_alpha when it was changed earlier
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be sure that we are using the proper zbuffer setting when rendering thruster glows
2006-10-28 17:58:42 +00:00
taylor
403b8885cd
forgot this part of the render box fix (obviously no one ever really tried to use this feature, since it has never worked)
2006-10-28 04:01:33 +00:00
taylor
b511f3fba7
ok, so apparently that did actually do something ;)
2006-10-28 04:00:09 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
taylor
26ce630805
more cleanup of warp_global crap
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scale render/detail box limits with detail level setting
make sure that we reset culling and zbuffer after each model buffer that gets rendered
2006-10-27 21:37:11 +00:00
taylor
07dc72af98
updated/fixed modelanim code
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add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591 )
2006-10-27 21:33:06 +00:00
taylor
f19310d27d
updated/fixed modelanim code
2006-10-27 21:29:26 +00:00
taylor
6cae667430
add the part of the fix which actually did something ;)
2006-10-27 16:31:09 +00:00
Goober5000
195089c7b9
fix error line reporting (Mantis #1120 )
2006-10-27 16:01:49 +00:00
taylor
e53cf0b18d
grrr ... fix dos EOL chars
2006-10-27 06:44:35 +00:00
taylor
7978379a54
rename set_warp_globals() to model_set_warp_globals()
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remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
taylor
2df79570ae
add "Render full detail" support to the lab as well
2006-10-27 06:35:29 +00:00
taylor
39101339cb
fix compiler problem due to change in parse_init() function
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fix dos EOL chars
2006-10-27 06:34:40 +00:00
taylor
4975661cb0
add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug #1121 )
2006-10-27 06:33:38 +00:00
taylor
f84784612e
give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug #1095 )
2006-10-26 15:46:35 +00:00
Goober5000
24bf33a443
moved some stuff around in the sexp menus
2006-10-25 01:01:55 +00:00
Goober5000
776057eeb1
clarified this; it was confusing before
2006-10-24 23:56:56 +00:00
Goober5000
19faeb6274
make sure to only add the sexp callback once
2006-10-24 23:28:56 +00:00
taylor
65372c61c0
add envmap selection to background editor
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change skybox selection to be a text entry or browse instead of only text entry
allow envmap selected in background editor to be used by FRED
make texture replacement work in FRED for ships (Mantis bug #1068 )
2006-10-24 13:44:54 +00:00
taylor
92f4deaab5
fix the cmdbrief editor deleting the wrong stage (Mantis bug #1115 )
2006-10-24 13:41:54 +00:00
taylor
3b9d50bde2
fix loading callback issue in standalone
2006-10-24 13:40:31 +00:00
taylor
4e3b4a4d72
don't require hardware GL if running FRED (this is mainly for my benefit since I always forget to add that locally)
2006-10-24 13:39:26 +00:00
taylor
ea85618c60
fix the envmap-getting-rotated-by-turrets bug (though it did make me chuckle a bit when I first saw it ;))
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try to reuse old view setup info, if we are using the same settings again (for speed up purposes, will be a bigger deal when bumpmapping gets here)
2006-10-24 13:38:23 +00:00
taylor
69094d3f55
fix Personas memory leak (not really an issue, I just got tired of seeing it in the Valgrind reports)
2006-10-24 13:36:05 +00:00
taylor
97d68c8633
remove a basically useless debug message
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fix parse_init() so that it doesn't absolutely have to init sexps (doesn't need them when getting basic info, and causes memory fragmentation otherwise)
fix multiplayer mission info getting to just get basic info (fixes a couple of minor multi issues that were already fixed in single)
2006-10-24 13:34:33 +00:00
taylor
5277816248
fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing)
2006-10-24 13:31:32 +00:00
taylor
5c69a3c637
a LOT of cleanup:
...
* remove a bunch of old/dead code
* some reformatting to help with readability
* rearrange/rename some code so that it is a little clearer
* move thruster glow code to it's own function (model_render_thrusters())
make HTL model buffers dynamic
fix detail boxes so that they actually work for the first time
2006-10-24 13:29:16 +00:00
taylor
f4ec613af4
various bits of cleanup (slight reformatting to help readability, remove old/dead code bits, etc.)
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deal with a index_buffer memory leak that Valgrind has always complained about
make HTL model buffers dynamic (get rid of MAX_BUFFERS_PER_SUBMODEL)
get rid of MAX_BUFFERS
make D3D vertex buffers dynamic, like OGL has already done
2006-10-24 13:24:12 +00:00
taylor
e61a8c930b
fix for Mantis bug #1104 (can't use a ":" in chat)
2006-10-24 13:18:35 +00:00
taylor
1b5d661caa
various bits of cleanup (warning messages, things that Valgrind complained about, etc.)
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fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
2006-10-24 13:17:24 +00:00
karajorma
f737ce4352
Fix Int3() with Set primary and Secondary ammo\weapons
2006-10-21 21:57:08 +00:00
wmcoolmon
a531f565bd
Fixx0r FRED
2006-10-20 20:37:42 +00:00
wmcoolmon
12f0f87728
Fix extra jumpnode settings not saving. They still don't show up in FRED, unfortunately.
2006-10-15 22:03:16 +00:00
Goober5000
e84b81dd14
better safety check
2006-10-15 00:41:01 +00:00
wmcoolmon
3f28c45bec
Fix Freecamera forcing HUD draw bug.
2006-10-11 03:10:53 +00:00
Goober5000
9be6482872
betterized some things with mission arrivals and departures
2006-10-09 20:50:13 +00:00
Goober5000
79412c0bff
make sexp nodes dynamic
2006-10-09 05:25:18 +00:00
Goober5000
80149a639d
preliminary commit of sexp node bump... fred only, just changing some names for clarity
2006-10-09 04:44:58 +00:00
Goober5000
d5dbe93885
bah!
2006-10-08 05:24:03 +00:00
Goober5000
58fc6622dc
nitpick
2006-10-08 05:21:44 +00:00
Goober5000
d5ad083d91
fix forum links
2006-10-08 02:05:38 +00:00
Goober5000
9d16fe703a
bypass annoying warnings for nonexistent bitmaps
2006-10-07 02:43:46 +00:00
karajorma
c264e1660b
Fix for Mantis 1092 - (Support ships damage hull)
2006-10-06 15:12:55 +00:00