taylor
f19310d27d
updated/fixed modelanim code
2006-10-27 21:29:26 +00:00
Goober5000
e84b81dd14
better safety check
2006-10-15 00:41:01 +00:00
Goober5000
c5e69f4389
more descriptive warning message for docking paths
2006-09-20 05:19:02 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
7fccdb1398
slight optimizations
...
fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think)
2006-08-19 04:35:04 +00:00
Goober5000
87286a1502
extremely minor optimizations
2006-08-14 21:59:14 +00:00
Kazan
28ef671097
resolve SVN 1011
2006-07-26 15:04:04 +00:00
Goober5000
0f271615d4
fix for Mantis #571
...
--Goober5000/Backslash
2006-07-05 23:48:20 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
1df962c6a1
okay, I have no idea what I was doing there
...
--Goober5000
2006-07-02 03:34:16 +00:00
taylor
a09254c656
account for some minor floating point error in the undock speed check
2006-06-27 04:22:03 +00:00
Goober5000
3fe06349cc
handle docked objects during death roll
...
--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000
525d42ec38
add fighterbay restriction code
...
--Goober5000
2006-06-04 01:03:13 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
...
--Goober5000
2006-05-31 03:05:43 +00:00
taylor
f3f0bf9a8b
minor safety check
2006-05-27 17:22:04 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
...
--Goober5000
2006-05-20 02:03:01 +00:00
taylor
61f1a81ed7
fix bug where anything that wasn't a ship was considered a non-goal
2006-05-13 07:01:17 +00:00
taylor
af8ee7a283
bah! forgot to add a blasted = on that check
2006-04-13 12:12:27 +00:00
karajorma
fd2346e37e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:14:04 +00:00
taylor
01d9f454ee
minor cleanup
...
address numerous out-of-bounds issues
add some better error checking and Assert()'s around
2006-03-25 10:38:44 +00:00
taylor
7233ba1db8
add ai_profiles flag to get rid of limit on minimum speed a docked ship can move
...
(not going to Int3() here from < 0.1 speed by default, a support ship actually hit it)
2006-03-20 06:19:04 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
Goober5000
c72eb31dd5
some tweaks to the ignore code
2006-02-25 19:03:39 +00:00
Goober5000
7efe44ef55
fixed several more things in the new ignore code
...
--Goober5000
2006-02-20 07:59:26 +00:00
Goober5000
c27ccf94c4
added ai-ignore-new which hopefully should fix the ignore bug
...
--Goober5000
2006-02-20 02:13:08 +00:00
Goober5000
bb95da72a8
restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
...
--Goober5000
2006-02-19 22:00:10 +00:00
taylor
b4c50e32d7
another NaN/div-by-0 bug
2006-01-23 13:51:11 +00:00
taylor
18d6b377eb
add fixes for capships that hit waypoints and just spin around
...
try and fix a big ship guard NaN error that is the result of an incredibly small forward speed value
2006-01-22 22:41:16 +00:00
taylor
4ed9dd0b2b
more class type name fixage (maybe an AltName: line for objettypes.tbl in the future?)
...
if a ship has no class_type in ai_chase() then assume it's ok to chase, but log it in debug
(uncomment Int3() here after this has been tested a little more)
2006-01-22 14:09:01 +00:00
taylor
c39585a262
handle NULL ptr ref in debug message (needs to be reconsidered as to whether the function should actually return here or not)
2006-01-22 01:28:06 +00:00
taylor
0d515b98d4
long way to go for a simple div-by-0 fix
2006-01-21 02:43:23 +00:00
phreak
4e77c96a9a
Make sure the rearm eta isn't recalcuated until the player docks again with a support ship
2006-01-17 03:48:25 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
wmcoolmon
eba6d1dff9
Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
2006-01-14 19:54:55 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
wmcoolmon
82d4e2aa4e
Somewhat better turret comments
2006-01-11 21:15:15 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
9d5d9b20a7
add a couple of Assert()'s that it doesn't otherwise check for
2005-12-06 03:15:47 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
Goober5000
c3bfdce5f4
* cleaned up mission_do_departure
...
* fixed a hidden crash (array index being -1; would only
be triggered for ships w/o subspace drives under certain conditions)
* removed finding a new fighterbay target because it might screw up missions
* improved clarity, code flow, and readability :)
* added custom AI flag for disabling warpouts if navigation subsystem fails
--Goober5000
2005-11-24 08:46:11 +00:00
phreak
d83b89e3fb
Calculate player repair timer when the support ship docks to him.
2005-11-23 00:46:26 +00:00
Goober5000
7405fae9fc
bah and double bah
...
--Goober5000
2005-11-21 03:47:51 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
...
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
...
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
f510a86176
rolled back UnknownPlayer's commit
...
--Goober5000
2005-10-22 22:22:41 +00:00
unknownplayer
82a8322255
Added -UseNewAI command line option to force the game to always use
...
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
2005-10-22 04:28:17 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
3981b4b7a2
Added warpin/warpout speed override values to ships.tbl
2005-10-09 09:13:29 +00:00