taylor
e53cf0b18d
grrr ... fix dos EOL chars
2006-10-27 06:44:35 +00:00
taylor
f84784612e
give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug #1095 )
2006-10-26 15:46:35 +00:00
taylor
e61a8c930b
fix for Mantis bug #1104 (can't use a ":" in chat)
2006-10-24 13:18:35 +00:00
taylor
6d8d09211e
make sure Multi_create_bitmap is initialized properly since it might not be otherwise in standalone
2006-10-01 19:28:28 +00:00
taylor
75409481d0
more standalone server fixes:
...
- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
374486e15e
move FS2NetD connection checks to *after* it tries to connect ;) (Mantis bug #1065 )
2006-09-24 13:32:47 +00:00
taylor
dbdd32a3b9
add some extra FS2NetD safety checks around to prevent the code from doing stupid crash-happy things
2006-09-20 05:05:28 +00:00
taylor
e6638dd41e
lower client/server version back to retail level, there was no reason to bump it in the first place
2006-09-08 06:09:05 +00:00
taylor
3fd1be5b52
add support for a server name in fs2open_pxo.cfg, rather than just an IP address for the server
2006-09-08 06:07:59 +00:00
karajorma
c819405ec8
Fix TvT problem with scores appearing incorrectly.
...
Fix a CVS issue
2006-08-25 21:15:31 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
taylor
a0d3cf64d0
add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week)
2006-08-19 04:28:22 +00:00
Goober5000
603b795065
nitpick
2006-08-14 22:02:43 +00:00
karajorma
44fa19a721
Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing.
2006-08-14 19:58:42 +00:00
karajorma
74c80289cb
Stop multiplayer campaigns crashing if the campaign lacks a description
2006-08-03 17:55:01 +00:00
karajorma
483657b858
Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out.
2006-08-03 16:22:24 +00:00
karajorma
e0303d36cf
*** empty log message ***
2006-08-03 16:03:54 +00:00
Goober5000
29fe27ac01
fix display of ship copy class names in ship loadout screen
...
--Goober5000
2006-08-02 22:47:40 +00:00
taylor
22907ea0f6
missed the extern apparently
2006-07-15 18:16:00 +00:00
taylor
dbee87ea60
we probably need to be processing the number of weapons here rather than the number of ships ;) (Mantis bug #988 )
2006-07-15 15:51:19 +00:00
taylor
186bd01305
fix for network afterburner support, this one should be compatible with all previous versions
2006-07-13 22:08:10 +00:00
karajorma
270b84981e
Fix afterburner trails in multiplayer (Mantis 895)
2006-07-11 23:17:03 +00:00
taylor
f7e4a683a8
more big-endian fixage (seriously hope this is the last of it)
2006-07-06 21:54:59 +00:00
taylor
b53d7081ff
various compiler warning fixes
2006-06-18 16:54:36 +00:00
taylor
09c9a73ca9
try to allow RAS VPN connects since they probably aren't dial-up and shouldn't be seen as such
2006-06-12 03:38:15 +00:00
(no author)
62cebe8069
This commit was manufactured by cvs2svn to create branch
...
'fs2_open_3_6_9'.
2006-06-02 09:17:10 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
c635560a1c
those were some bugs just waiting to happen
2006-03-30 04:18:40 +00:00
Goober5000
c8029346cd
hehe, grammar
...
--Goober5000
2006-03-30 04:15:20 +00:00
taylor
b39d880ed4
split pause_*() and multi_pause_*() functions into individual single and multi versions (why it was hacked up like that I'll never know)
...
fix screen save in multi pause mode
address some bmpman issues from interface graphics getting released and then still used by something else
2006-03-26 08:23:06 +00:00
taylor
6c0170fa23
clean up some of that FS2OpenPXO crap (can't wait to rip all this out for official PXO :))
2006-02-24 07:31:18 +00:00
taylor
db8d3c01bb
some FS2NetD fixes
...
- timer/timeout issues
- keep server heartbeats to a minimum in order to save some bandwidth
- clean up some debug message a little
2006-02-16 05:39:13 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
...
--Goober5000
2006-02-13 00:20:46 +00:00
wmcoolmon
990132536e
Various fixes; very beginnings of Directives scripting support
2006-02-06 02:06:02 +00:00
taylor
2aef5864c0
a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
...
some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
taylor
f07b3dae88
I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile...
2006-02-03 22:25:18 +00:00
phreak
591cca45b9
Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on.
2006-02-01 23:43:34 +00:00
wmcoolmon
0571df5719
Compiler warning fix
2006-01-31 06:44:48 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
...
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
Goober5000
23a63ff8d5
oops
...
--Goober5000
2006-01-13 04:12:23 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
819c13f658
more big-endian fixes
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fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor
367e8e6ed2
sorry but the extra messages are somewhat annoying and already exist in another log anyway, disable by default
2005-12-06 02:59:10 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
taylor
e08b1d17ea
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
Goober5000
ff3cb87bb6
comment fixage
2005-10-30 20:20:44 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00