Commit Graph
378 Commits
Author SHA1 Message Date
taylor 67305cfda5 make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43) 2006-11-01 18:35:58 +00:00
taylor 07dc72af98 updated/fixed modelanim code
add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591)
2006-10-27 21:33:06 +00:00
taylor 7978379a54 rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
Goober5000 776057eeb1 clarified this; it was confusing before 2006-10-24 23:56:56 +00:00
Goober5000 d5ad083d91 fix forum links 2006-10-08 02:05:38 +00:00
karajorma c264e1660b Fix for Mantis 1092 - (Support ships damage hull) 2006-10-06 15:12:55 +00:00
taylor 8959762bcd For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810) 2006-10-06 09:47:11 +00:00
Goober5000 d74eb0efaa check that targetview model files exist as well 2006-10-01 18:53:59 +00:00
taylor 2f3b5f2910 fixes for stuff_string() bounds checking
stict compiler build fixes
2006-09-11 01:12:50 +00:00
taylor ba740c215d fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:13:29 +00:00
Goober5000 7097f6375b fix macros 2006-09-04 18:06:37 +00:00
Goober5000 2f09dfc78d fix waypoint time to goal 2006-09-02 20:24:15 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
karajorma 48886e0604 Fix lack of Wingman Status indicator for Zeta wing in TvT games. 2006-08-25 21:09:59 +00:00
Goober5000 ad33258cb7 if a modular table ship pof cannot be found, use the original one 2006-08-19 21:45:20 +00:00
karajorma 5981929ec2 More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table. 2006-08-18 17:21:10 +00:00
Goober5000 e0053eb300 better handling of ballistic rearm sounds
--Goober5000
2006-08-18 04:34:59 +00:00
karajorma 3de0203b45 Another typo 2006-08-15 20:00:51 +00:00
karajorma 86be6d6b99 Fix Mantis 1009 - A problem with using the Change-ship-model SEXP 2006-08-09 17:39:46 +00:00
Goober5000 abbb2df243 add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
--Goober5000
2006-08-03 01:33:56 +00:00
taylor dcff18e7a5 check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage 2006-07-28 02:46:10 +00:00
karajorma 9302f8eb38 Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:37:43 +00:00
Goober5000 820153a8db fix a subtle and nasty bug
--Goober5000
2006-07-24 02:09:29 +00:00
Goober5000 25ce5bd167 add WCS screaming stuff to RC branch
--Goober5000
2006-07-20 00:41:26 +00:00
taylor 97a933c789 make glow point banks dynamic 2006-07-17 01:12:52 +00:00
Goober5000 2474793439 stage 2 of animation fix (add base frame time to each ship)
--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000 5a88708ab6 bah, make sure we're in the correct mode 2006-07-09 06:12:37 +00:00
Goober5000 78e9970fc3 tweak max speed function
--Goober5000
2006-07-09 06:07:20 +00:00
Goober5000 b31ffe24a2 fix for Mantis #967
--Goober5000
2006-07-08 04:53:29 +00:00
taylor 2e28cb4907 rest of the map/glow changes
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
 - same for glowpoints, back on a per-ship basis
 - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
 - fix glowmaps for shockwaves again
 - add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 21:53:59 +00:00
Goober5000 98fa770cfb fix ship type bug that Taylor mentioned
--Goober5000
2006-07-06 21:24:36 +00:00
Goober5000 cc1993aa73 GAH - repair a borked commit (plus a couple of typos)
--Goober5000
2006-07-06 04:20:34 +00:00
Goober5000 2a5b51cd9b 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 698af681d9 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 3fe06349cc handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
wmcoolmon b2e3860b2e New function for scripting 2006-06-24 20:39:57 +00:00
karajorma 24f8898ada Fix bug with multiple uses of change-ship-class SEXP 2006-06-07 20:45:11 +00:00
taylor 39548d052b properly initialize a few entries that were left zero'd by mistake 2006-06-06 00:00:00 +00:00
Goober5000 525d42ec38 add fighterbay restriction code
--Goober5000
2006-06-04 01:03:13 +00:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
taylor eda1a26a94 comment out some pointless checks which look for not using either D3D or OGL
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
taylor 6b92385163 get rid of some wasteful math for gr_set_proj_matrix() calls
fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
bobboau 7c36a78db8 bugfix for the animation system 2006-04-18 00:56:28 +00:00
taylor ef8095f53c giving a tbl name in this warning message is basically useless since there we can't tell which tbl this particular ship is in 2006-04-14 18:39:06 +00:00
karajorma e8a819366b Added SEXPs to lock and unlock the primary and secondary weapons 2006-04-07 20:17:33 +00:00
karajorma ac4eb09f1e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:46:40 +00:00
karajorma 26d6abfbba Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:29:53 +00:00
taylor 734bc91bfa correct some coding mistakes 2006-04-05 13:45:08 +00:00