Commit Graph
31 Commits
Author SHA1 Message Date
taylor 7451942605 when a wing is departing to a bay have ships break formation when playing follow-the-leader 2005-09-16 02:59:55 +00:00
taylor 2520b32796 various weapon_range cap fixes for primary, secondary weapons and hud targetting info 2005-09-01 04:14:04 +00:00
Goober5000 81c940e254 fixed yet another docking bug, based on taylor's original fix :p
--Goober5000
2005-08-31 00:59:35 +00:00
taylor 01f831c6f8 don't let ai keep firing primary and secondary weapons for fighters and bombers if they are dying (fixes player deathroll too) 2005-08-25 00:48:19 +00:00
Kazan abbb5ff762 [hopefully] Fix the bug i introduced in the show memory usage code, and the convergence bug during autopilot [also saves cpu cycles - MANY of them] 2005-08-16 20:06:24 +00:00
taylor af7ef107fd never could get Ai_class_names to realloc properly but this does the job just as well 2005-08-01 09:57:52 +00:00
taylor 8de3c04a56 Temporarily add an empty AIM_GET_BEHIND case to ai_execute_behavior() to avoid hitting Int3() in TBP 2005-07-31 01:29:21 +00:00
Goober5000 efbb8aeab7 verified that submode_start_time is updated whenever submode is changed
--Goober5000
2005-07-27 18:27:49 +00:00
Goober5000 1d407f013d more tweaks to the dock code
--Goober5000
2005-07-27 17:22:22 +00:00
Goober5000 5fb5c7faf7 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000 66ea180792 cleaned up some rotating submodel code
--Goober5000
2005-07-24 20:12:55 +00:00
Goober5000 537258cee3 fixed ai issue where some ships would never call for rearm
--Goober5000
2005-07-23 21:06:24 +00:00
Goober5000 41635d4716 fix the support ship bug; taylor should be happy now ;)
--Goober5000
2005-07-23 11:42:54 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
wmcoolmon d1d68c6e6e Dynamic AI Class number commit. KNOWN BUG: When AI_CLASS_INCREMENT is hit and vm_realloc is called, memory corruption seems to
result. Not at all sure what causes this; if this can't be resolved soon, we can always treat _INCREMENT like _MAX
2005-07-22 09:19:40 +00:00
taylor 85b24f500f better error checking/handling for when you fire primary/beam weapons without a target selected 2005-07-22 03:54:46 +00:00
Goober5000 12c90e780d remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 02:50:53 +00:00
Goober5000 7eaf5dbbf3 removed autopilot #define
--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000 f62f8a9bf6 ugh... reverting taylor's change for now; I'll have to take another look at this
--Goober5000
2005-06-02 03:20:20 +00:00
taylor 19982f4077 well that previous docking fix wasn't quite enough, this makes sure that code will actually get exec'd
(Goober: might want to double check that this isn't stupid, does appear abort properly though)
2005-06-01 09:34:36 +00:00
Goober5000 e000a106e2 Taylor's the real SCP leader; I just play one on the Internet
--Goober5000
2005-05-30 04:38:33 +00:00
Goober5000 2222c6ef1d fixed a docking bug
--Goober5000
2005-05-11 11:38:03 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
wmcoolmon 05b9e92455 MAX_SHIP_TYPES -> Num_ship_types 2005-04-25 00:04:30 +00:00
wmcoolmon 9de0e8b059 More optional tag-making for ships.tbl 2005-04-16 04:16:57 +00:00
taylor 2e4946e744 some demo related fixes (Jens Granseuer) 2005-04-11 05:42:02 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon b911af11ea Removed some warnings under Linux/GCC 2005-03-29 07:03:16 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 6c7273c4ef Added taylor's old-weapon code fix 2005-03-25 07:01:53 +00:00
wmcoolmon 36db6a4931 Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem. 2005-03-25 06:45:13 +00:00