Commit Graph
27 Commits
Author SHA1 Message Date
Goober5000 12c90e780d remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 02:50:53 +00:00
Goober5000 41a06a3ac9 removed DECALS_ENABLED
--Goober5000
2005-07-12 22:14:40 +00:00
taylor d3d8a5f15d check_values() shouldn't be inline anymore
remove useless neb2_get_fog_intensity() call
s/alocate/allocate/g
2005-06-19 09:03:05 +00:00
taylor 2b430d943d use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
change system->decals allocation to use real vm_realloc() rather than that manual method
2005-05-12 17:39:13 +00:00
taylor 7e3b7769c6 many, many compiler warning and header fixes (Jens Granseuer)
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
bobboau e0907340c1 added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor 0bf7ee01dc merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
Goober5000 a746194c10 cleaned up some build warnings
--Goober5000
2005-01-28 11:39:18 +00:00
Goober5000 603b466d84 small speedup in shpere_tri_edge (spelling should be fixed...); now distance is only calculated once
--Goober5000
2005-01-06 00:22:01 +00:00
taylor 2f8a2dc863 fix logic error, may be support ship rearm fix 2004-09-26 20:58:29 +00:00
Goober5000 341d7b09e7 whoops, fixed this for debug mode
--Goober5000
2004-09-05 19:41:31 +00:00
Goober5000 3766a10e38 fixed a few warnings
--Goober5000
2004-09-05 19:23:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
wmcoolmon a842f88067 Fixed ifdef, was missing ship_decal_system otherwise 2004-07-20 04:03:21 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau a3422b4d01 added the working decal code 2004-07-11 03:22:54 +00:00
randomtiger 6155d89c49 Small changes, deleted old dshow stuff 2004-02-05 01:41:33 +00:00
phreak 3dccd906b0 commented out file pending rewrite 2004-01-31 03:52:41 +00:00
bobboau 8a1be5efb8 forgot something 2003-03-03 16:50:14 +00:00
penguin 48b19f764c ANSI C++ changes
- penguin
2003-03-02 05:07:12 +00:00
bobboau 67faca1076 added several sExps for turning glow points and glow maps on and off 2003-01-20 05:40:50 +00:00
bobboau 12f8b745d2 disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
DTP bb55e367ef DTP; added decals.h and decals.cpp to the project, aswell as the directory 2002-12-10 00:44:38 +00:00