Goober5000
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12c90e780d
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 02:50:53 +00:00 |
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Goober5000
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41a06a3ac9
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removed DECALS_ENABLED
--Goober5000
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2005-07-12 22:14:40 +00:00 |
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taylor
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d3d8a5f15d
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check_values() shouldn't be inline anymore
remove useless neb2_get_fog_intensity() call
s/alocate/allocate/g
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2005-06-19 09:03:05 +00:00 |
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taylor
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2b430d943d
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use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
change system->decals allocation to use real vm_realloc() rather than that manual method
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2005-05-12 17:39:13 +00:00 |
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taylor
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7e3b7769c6
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many, many compiler warning and header fixes (Jens Granseuer)
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
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2005-04-12 05:26:38 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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bobboau
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e0907340c1
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added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
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2005-03-16 01:35:59 +00:00 |
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Goober5000
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5548a8e954
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edited for language ;)
--Goober5000
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2005-03-08 03:50:25 +00:00 |
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bobboau
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9c9876909b
|
oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
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2005-03-01 06:55:45 +00:00 |
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taylor
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0bf7ee01dc
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merge with Linux/OSX tree - p0131-2
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2005-01-31 23:27:55 +00:00 |
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Goober5000
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be761d4fc1
|
nitpicked some boolean tests, and fixed two small bugs
--Goober5000
|
2005-01-30 09:27:41 +00:00 |
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Goober5000
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a746194c10
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cleaned up some build warnings
--Goober5000
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2005-01-28 11:39:18 +00:00 |
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Goober5000
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603b466d84
|
small speedup in shpere_tri_edge (spelling should be fixed...); now distance is only calculated once
--Goober5000
|
2005-01-06 00:22:01 +00:00 |
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taylor
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2f8a2dc863
|
fix logic error, may be support ship rearm fix
|
2004-09-26 20:58:29 +00:00 |
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Goober5000
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341d7b09e7
|
whoops, fixed this for debug mode
--Goober5000
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2004-09-05 19:41:31 +00:00 |
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Goober5000
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3766a10e38
|
fixed a few warnings
--Goober5000
|
2004-09-05 19:23:24 +00:00 |
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Kazan
|
864e1b5922
|
remove MCD complete
|
2004-07-26 20:47:56 +00:00 |
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wmcoolmon
|
a842f88067
|
Fixed ifdef, was missing ship_decal_system otherwise
|
2004-07-20 04:03:21 +00:00 |
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Kazan
|
428b3dcbc9
|
MCD - define _MCD_CHECK to use memory tracking
|
2004-07-12 16:33:09 +00:00 |
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bobboau
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a3422b4d01
|
added the working decal code
|
2004-07-11 03:22:54 +00:00 |
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randomtiger
|
6155d89c49
|
Small changes, deleted old dshow stuff
|
2004-02-05 01:41:33 +00:00 |
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phreak
|
3dccd906b0
|
commented out file pending rewrite
|
2004-01-31 03:52:41 +00:00 |
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bobboau
|
8a1be5efb8
|
forgot something
|
2003-03-03 16:50:14 +00:00 |
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penguin
|
48b19f764c
|
ANSI C++ changes
- penguin
|
2003-03-02 05:07:12 +00:00 |
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bobboau
|
67faca1076
|
added several sExps for turning glow points and glow maps on and off
|
2003-01-20 05:40:50 +00:00 |
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bobboau
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12f8b745d2
|
disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
|
2003-01-05 23:41:51 +00:00 |
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DTP
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bb55e367ef
|
DTP; added decals.h and decals.cpp to the project, aswell as the directory
|
2002-12-10 00:44:38 +00:00 |
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