taylor
af1df76849
merge of OSX tree
...
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
Kazan
dc78cd4498
potential fix for mantis bug 237
2005-08-27 00:21:27 +00:00
taylor
0073206944
Fix an old unix define, should be SCP_UNIX
2005-08-20 20:29:47 +00:00
taylor
25c650fdf1
few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this
2005-07-31 01:32:21 +00:00
Goober5000
5fb5c7faf7
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
...
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
taylor
4a3aa3ba0b
proper multi support for fighter beams, already has code to break protocol commented out if we need it,
...
decided to skip and beam type checks and let beam_fire() reassign it (should work ok)
2005-07-24 18:35:44 +00:00
taylor
087db1ee94
fix crash on commit in the multi ship selection screen
...
mask_data in the UI code is always cast to ubyte so why it was a ushort type I'll never know
fix unsized text in input boxes (fixed the real problem earlier but forgot to remove this old fix)
2005-07-22 03:53:32 +00:00
taylor
d901aa63f5
more non-standard res fixing
...
- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
c17c11b651
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000
cbdae3caf0
rolled this back because it causes a syntax error in MSVC
...
--Goober5000
2005-07-13 02:00:44 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
...
--Goober5000
2005-07-13 00:44:24 +00:00
taylor
92b8c2d6ed
various compiler warning fixes (some of these from dizzy)
2005-07-07 16:36:58 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
47478e6fb0
should fix perpetually damaged subsystems on ships for multi clients
2005-06-29 18:54:02 +00:00
taylor
051598a219
unbreak network compatibility with 3.6.5 and earlier builds
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fix crashing with turret weapons
2005-06-21 00:15:06 +00:00
taylor
c81198eb17
add some better error checking/handling for when GetServerList messes up
2005-06-21 00:13:47 +00:00
taylor
d980676576
unbreak joining (when forming, not in-game) (Jens Granseuer)
2005-05-13 23:10:17 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon
75a677d43c
Dynamically allocated medals
2005-05-08 20:38:32 +00:00
wmcoolmon
31296826e1
MAX_SHIP_TYPES > Num_ship_types
2005-04-25 00:28:17 +00:00
taylor
a11e6910ae
really are too many changes here:
...
- remove all bitmap section support and fix problems with previous attempt
( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
code/render/3ddraw.cpp )
- use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
- remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
2005-04-24 12:56:43 +00:00
taylor
371ff6cb0d
small compiler warning fixes, more 'always true' stuff
2005-04-19 06:26:56 +00:00
taylor
7e3b7769c6
many, many compiler warning and header fixes (Jens Granseuer)
...
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor
8a05cd48e7
some limits.h fixes to make GCC happier
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revert timer asm change since it doesn't even get used with Linux and couldn't have been the slowdown problem
2005-04-11 05:50:36 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
eac7c7ff45
brought weapon loadout banks into agreement with ship info banks
...
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
taylor
068705d442
*that blasted Enter key*, just fixing the log... nothing to see here...
2005-04-01 07:31:10 +00:00
taylor
e64cd14892
code/ship
2005-04-01 07:27:32 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
476a96e47e
(re)move some uneeded variables to fix compiler warnings
2005-03-24 23:29:33 +00:00
taylor
6f7a4b0f1f
forgot to remove this with the MIN/MAX change
2005-03-11 14:14:05 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000
5548a8e954
edited for language ;)
...
--Goober5000
2005-03-08 03:50:25 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
...
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
b1c274ee89
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
wmcoolmon
8d72b69b60
"-ingame" command line option
2005-02-16 10:00:40 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
taylor
0bf7ee01dc
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
taylor
694fbd606a
merge with Linux/OSX tree - p0131
2005-01-31 10:34:40 +00:00
Goober5000
099d2700d0
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
...
--Goober5000
2004-12-14 14:46:13 +00:00
taylor
efbccb39e4
couple of LAN game vs. FS2NetD fixes
2004-11-26 08:41:11 +00:00
Goober5000
16a19c165c
#pragma'd a bunch of warnings
...
--Goober5000
2004-11-18 00:05:37 +00:00
Kazan
d330dff907
Autopilot convergence collision fix for ai_fly_to_ship() and ai_waypoints() -- mathematically expensive, only usable by autopilot
2004-10-03 21:41:11 +00:00
Kazan
b139d1b03d
small standalone-related multibug fix
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prohibited execution of process_debug_keys(int) while Game_mode & GM_MULTIPLAYER
2004-08-26 18:19:36 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00