Commit Graph
80 Commits
Author SHA1 Message Date
taylor 567357a92c make sure smart shields can't send the strength of a quadrant over the max 2005-09-10 21:10:19 +00:00
taylor cb9267a16b fix a NULL pointer reference if there are no secondary banks on a ship 2005-07-31 01:34:03 +00:00
Goober5000 1f1f3c65d0 fixed a minor docking bug
--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000 fa7ec18c07 fixed "warpout sequence aborted" bug
--Goober5000
2005-07-12 21:10:57 +00:00
taylor 4ee7dd823a jumpnodes can get deleted outside of FRED now so allow for that 2005-06-19 02:43:14 +00:00
Goober5000 3475444eee moved some prototypes that WMC put in the header file back to the implementation file
--Goober5000
2005-05-27 03:37:53 +00:00
Goober5000 7441e76428 hmm, rolled back to 2.3
--Goober5000
2005-05-27 03:36:20 +00:00
Goober5000 5188f6ca9b removed some old unnecessary prototypes WMC had added
--Goober5000
2005-05-27 02:37:29 +00:00
taylor 232f1a1374 make sure batch rendering of lasers happens after fog is disabled in nebula missions 2005-05-24 20:55:21 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon 0e624d5596 Removed variables files 2005-05-03 07:54:49 +00:00
wmcoolmon 1b0f1be626 Added Bobb's variable system (with some minor compiler-warning fixes) 2005-05-03 06:33:07 +00:00
wmcoolmon c73e870650 subsystem sounds 2005-04-25 00:28:58 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
Goober5000 b7fa7d42cb corrected misinformation in comment about surface shields (implicit surface
shields were removed for meshed ships)
--Goober5000
2005-03-19 20:45:23 +00:00
bobboau e0907340c1 added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
wmcoolmon ac993ba2e6 Got rid of a couple annoying compiler warnings 2005-02-10 04:05:42 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
phreak ed29327ca2 smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
-phreak
2005-01-29 16:31:55 +00:00
Goober5000 599da97f1b docking fixes for FRED
--Goober5000
2005-01-29 05:34:30 +00:00
Goober5000 7cf1815d54 fixed a nitpicky thing
--Goober5000
2005-01-26 05:42:37 +00:00
argv 97acff37bc Removed the implicit surface shield on mesh-shielded ships.
-- _argv[-1]
2005-01-26 03:40:43 +00:00
argv 64590007e7 Surface shields.
See forum thread:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29643

-- _argv[-1]
2005-01-17 23:35:45 +00:00
wmcoolmon 8e8a748da5 Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use. 2005-01-16 22:39:10 +00:00
Goober5000 2b19b94b77 two minor but important bugfixes to the multiple ship docking
--Goober5000
2005-01-12 00:52:42 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
taylor 0874eefc8f little cleanup 2004-10-31 22:02:47 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau a3422b4d01 added the working decal code 2004-07-11 03:22:54 +00:00
phreak c565876ce1 function pointer radar update.
will enable us to make different radar styles that we can switch between
2004-07-01 01:54:59 +00:00
Goober5000 6458c81d39 fixored the handling of no lasers and no engines... the tests should check the ship,
not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 d646d576c4 fixed a small HUD bug I introduced
--Goober5000
2004-02-06 22:58:18 +00:00
Goober5000 56ab08b66a fixed a few random bugs
--Goober5000
2004-02-05 14:31:45 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00