Commit Graph
84 Commits
Author SHA1 Message Date
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
The_E d3089bb406 Fix for Mantis 2882 by Mageking17 (change-team-color with None color results in error)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10914 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:32 +10:00
Goober5000 2fe0ec8ef0 Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
niffiwan 027f218f7f Allow any resolution for mainhalls (From Yarn)
Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10844 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:07 +10:00
Zacam cc36ac9faf Follow-up to r10793, missed a spot of [more]
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10827 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-19 20:12:54 +10:00
niffiwan e926d6bad0 Fix mantis 2812 (From Yarn)
Add modular help tables and allow more than 2 help overlays

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10739 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:30:00 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
niffiwan 7f20857796 Honour ships' "no lighting" flag in the techroom (from Axem)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10162 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:38 +10:00
Wanderer db183e021c Continued on Mantis #2806
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10028 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Goober5000 886018d28f here a const, there a const, everywhere a const const
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
Goober5000 fcf6d56774 fix tech-add-intel-xstr to actually localize from tstrings.tbl (Mantis #2919)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9798 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000 ebe1043a13 add tech-add-intel-xstr, and modify intel_info_lookup to properly translate intel entries (fixes Mantis #2919)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9797 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000 6d6c82c652 make localization names consistent, and move medal localization into localize.cpp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9787 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:33 +10:00
The_E f98e75dde6 A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
Goober5000 f53f819591 remove all hacks with #weak because FSPort has corrected data 2012-10-07 04:06:29 +00:00
Goober5000 8612ee9f69 fix the techroom bug where #weak weapons appear because they were assigned the player-allowed flag during parsing 2012-09-28 06:26:14 +00:00
Goober5000 e7bcccd4c0 revert r9218 per discussion with karajorma... new fix will follow shortly 2012-09-28 05:36:12 +00:00
karajorma 9433f054f3 Stop #weak weapons appearing in the tech room in multiplayer missions. 2012-09-23 08:33:32 +00:00
The_E c69f00d90e Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this. 2012-09-11 22:24:45 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Swifty 7645c6628a Fixed glow points in the Tech Room. 2012-07-22 08:35:44 +00:00
The_E 72bfeef335 Changing glowpoint rendering from being a separate step during model rendering to being a part of the batch renderer. This makes glowpoint rendering much faster. 2012-06-24 20:17:46 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E 0525e871d0 PVS Studio related: Mark false alarms as such. 2011-08-30 17:46:49 +00:00
Echelon9 5a0dc8f6b1 PVS-Studio (courtesy of niffiwan): V523 The 'then' statement is equivalent to the 'else' statement (techmenu.cpp). 2011-08-30 13:12:51 +00:00
Echelon9 555a9033de Documentation: General clean-up and function documentation 2011-08-18 16:47:54 +00:00
Echelon9 9ec0215ad8 Remove last references to the redundant Intel_anim_filenames array 2011-02-04 15:31:44 +00:00
Goober5000 12e4d3713b add +Tech title for ships.tbl 2010-08-29 06:07:22 +00:00
Goober5000 614f60968c use 2_ animations in the tech room, just as in the command brief (Mantis #2231) 2010-06-27 07:05:01 +00:00
Echelon9 67a5d89d47 Removed defined but unused variables 2010-06-06 08:35:19 +00:00
Zacam 6cc6bd9119 From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000 b43417882f Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000 2009-11-02 01:45:26 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
taylor 8d84d5c128 make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug) 2008-02-22 02:50:04 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
taylor c924e3997a fixes for stuff_string() bounds checking
make sure that default entries always get used in techroom if they don't otherwise have the techroom visibility flag
fix crash bug where the first entry in the various lists wasn't ever initialized if there is no ship/weapon/intel info to show
2006-09-11 01:03:23 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 4c906966a3 allow the show-all hotkey to work on all techroom tabs
address a couple of possible memory leak issues that could have come up in the future
2005-12-21 08:24:51 +00:00
taylor 4fd616b2c5 cleanup some debug log messages:
note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
  make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon 416bfa7372 Better weapon handling for techroom (more dynamic-limits friendly) 2005-12-04 19:05:06 +00:00