taylor
2bbcd2bf28
various small compiler warning and strict compiling fixes
2006-09-11 06:45:40 +00:00
taylor
3d416984bf
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:20:15 +00:00
taylor
af69ee6e72
fix some missile autocentering issues
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- use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist
- don't try to autocenter loadout icons when rendered 3d
2006-07-17 01:12:19 +00:00
Goober5000
2fef2ff159
stage 2 of animation fix (add base frame time to each ship)
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--Goober5000
2006-07-17 00:10:05 +00:00
taylor
c8d20207d3
fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues
2006-07-13 22:16:38 +00:00
taylor
e66d588408
make sure to reset the optional maps after each buffer render (little scary that this wasn't noticed a long time ago)
2006-07-07 16:26:44 +00:00
taylor
0c0a8d67a6
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
Goober5000
eae62591ce
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
392727d494
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
f669cad916
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
taylor
b9b62a5630
be sure that we properly apply light to submodels (mainly for debris), looks *really* bad otherwise
2006-06-02 09:40:32 +00:00
taylor
6bc34644ad
comment out the model cache stuff, it's old and not actually used anyway
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minor cleanup of some modelinterp.cpp code, to make it more readable
fix tertiary thruster batcher which had the radius value swapped
comment out a couple places where we were doing a D3D or OGL check (it's always true so why bother)
add more support for NO_DIRECT3D so that it can be used on Windows to build without D3D
2006-05-27 16:57:13 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
bobboau
7c36a78db8
bugfix for the animation system
2006-04-18 00:56:28 +00:00
taylor
b296bcea3a
compiler warning fix, missed this one previously
2006-04-16 05:24:58 +00:00
taylor
ac57d4d55e
more s/colour/color/ changes
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throw in a couple of safety checks for some neb2 functions
2006-04-12 01:03:00 +00:00
taylor
ab5ce4d7e1
modelinterp.cpp: that little bit really isn't needed
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popup.cpp: GCC 4.1 warning fixes
2006-03-25 10:41:44 +00:00
wmcoolmon
d95d6165b5
New subobject animation stuff and Lua functions.
2006-03-24 07:38:36 +00:00
taylor
13a9c694c9
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
taylor
92e49f9bef
beyond some possible out-of-bounds issues, I think this stuff was messing up non-HTL lighting too
2006-03-16 14:23:35 +00:00
Goober5000
4c272613da
fix the animation type triggers
2006-02-28 05:16:55 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
9e857ae2c4
NULL vec warning fix (basically just setup as if it were NULL and skip the extra work if needed)
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more bmpman related fixes, mainly addresses the condition where it would try to render textures that have been released
have model_unload() run through Ship_info[] and clear out modelnum's when they are free'd (makes more sense here than doing it on level load to keep counts right)
fix missing subsystem warning messages
2006-02-16 05:31:00 +00:00
taylor
7d3c621d15
don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure)
2006-01-19 14:06:33 +00:00
taylor
16b6d96c61
oops! :)
2006-01-18 16:36:32 +00:00
taylor
fa811c3915
allow gr_render_buffer() to take TMAP flags
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let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
taylor
a15e372b58
well that was super smart of me
2006-01-17 01:31:43 +00:00
taylor
8804e0dcbf
some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
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check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
taylor
741e151cac
fixes for regular texture replacement
2006-01-04 08:19:22 +00:00
taylor
1b2a6031e2
we are using gouraud lighting here so be sure to set the proper tmap flag (fixes D3D, corrects OGL)
2005-12-29 20:12:51 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
e4a6cc9aeb
apply at least some lighting to ship insignias rather than them being full bright
2005-12-16 06:54:10 +00:00
taylor
2520f81baa
fix limits checking messages to actually be useful and hit sooner (wireframe view of some hi-poly models was going out-of-bounds from normals)
2005-12-15 16:31:03 +00:00
taylor
53e120a16d
make sure that the value of model_current_LOD stays with the detail_level value so that it's properly capped when used latter
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undo the locked detail level change, all of the LOD textures are cached (or should be) so that really only hurt speed rather than helping
2005-12-12 22:04:19 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
taylor
6f18a905e0
more TMAP_MAX_VERTS overflow protection for non-HTL usage (these are the things that need to be addressed to fix non-HTL)
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fix some compiler warning messages
don't do any decal processing if decals are disabled, the math was a waste of CPU cycles in that case
2005-10-28 14:45:55 +00:00
Goober5000
a8dcf18e3b
merge Bobboau's thruster code back in; hopefully this covers everything
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--Goober5000
2005-10-24 07:13:05 +00:00
taylor
82749f9b17
couple of changes to NULL vec fixes which better match what Volition would have done (makes both Goober and myself happier :))
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keep track of what was an error (even if erroneous) and why with "VECMAT-ERROR" comment
2005-10-22 06:26:30 +00:00
taylor
64813b19e4
fix main NULL vec errors, still at least one left but these were those that happened most often:
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modelinterp.cpp:parse_tmap() -> first IS_VEC_NULL() check would fail, wasn't a second on reassign
aicode.cpp:ai_path() -> when (Pl_objp->pos == gcvp), fixed globally in vecmat.cpp:vm_vec_dot_to_point()
2005-10-21 11:32:15 +00:00
taylor
be5d54a1ac
use unsigned index buffers
2005-10-16 11:20:43 +00:00
taylor
58db700691
add error message in case the number of verts on a submodel is in excess of SHRT_MAX
2005-10-15 20:28:26 +00:00
Goober5000
112f43d532
cleaned up some more thruster stuff; honestly, the thruster code is such a
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mess that it should probably be reverted to the retail version
--Goober5000
2005-09-24 07:45:31 +00:00
taylor
9016077974
fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more)
2005-08-05 15:33:45 +00:00
wmcoolmon
c9fb193cc2
Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
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support for the demo/FS1
2005-07-24 00:32:45 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor
a0f767e310
make double sure that we actually need to render thruster glows instead of doing it regardless
2005-07-07 16:35:11 +00:00
taylor
eb29c67cbd
probably be a good idea to make the valid objnum check here too
2005-06-21 00:25:34 +00:00
taylor
2ef2b8a53c
in the model _render functions change "light_ignore_id" to "objnum" since that's what it really is
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and this makes it so much easier to realize that
properly deal with the fact that objnum can be -1 in model_really_render()
add NULL check to neb2_get_fog_values() so that it can just send back defaults if objp is NULL
small compiler warning fix for neb code
2005-06-21 00:20:24 +00:00
taylor
d3d8a5f15d
check_values() shouldn't be inline anymore
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remove useless neb2_get_fog_intensity() call
s/alocate/allocate/g
2005-06-19 09:03:05 +00:00