Commit Graph
373 Commits
Author SHA1 Message Date
taylor 49b7ae2b07 make Species_info[] and Asteroid_info[] dynamic 2006-09-11 06:08:09 +00:00
taylor 44d1273856 fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:19:02 +00:00
Goober5000 2b91276395 fix macros 2006-09-04 18:06:37 +00:00
wmcoolmon 4f8e7603b0 Commit of 'new' BTRL FTL effect work 2006-09-04 06:17:26 +00:00
Goober5000 a224571302 fix waypoint time to goal 2006-09-02 23:41:53 +00:00
karajorma 9fcfe6bc06 Fix lack of Wingman Status indicator for Zeta wing in TvT games. 2006-08-25 21:19:02 +00:00
Goober5000 215bb0ecc0 if a modular table ship pof cannot be found, use the original one 2006-08-19 21:45:20 +00:00
karajorma cd1981bafa More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table. 2006-08-18 18:07:03 +00:00
Goober5000 88c2f2d2f8 better handling of ballistic rearm sounds
--Goober5000
2006-08-18 04:34:59 +00:00
karajorma 3d95e08aec Another typo 2006-08-15 20:00:51 +00:00
karajorma 5e0d3aa429 Fix Mantis 1009 - A problem with using the Change-ship-model SEXP 2006-08-09 17:50:15 +00:00
Goober5000 870118a333 add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
--Goober5000
2006-08-03 01:33:56 +00:00
taylor 669c995ea8 check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage 2006-07-28 02:46:10 +00:00
karajorma 714ff3078c Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:43:16 +00:00
Goober5000 3cb65286f6 fix a subtle and nasty bug
--Goober5000
2006-07-24 02:09:29 +00:00
taylor 1d4dc00caa make glow point banks dynamic 2006-07-17 01:12:52 +00:00
Goober5000 2fef2ff159 stage 2 of animation fix (add base frame time to each ship)
--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000 b111603f17 bah, make sure we're in the correct mode 2006-07-09 06:12:37 +00:00
Goober5000 fa2b62c6ae tweak max speed function
--Goober5000
2006-07-09 06:07:20 +00:00
Goober5000 782231cfbe consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
Goober5000 87b5aea986 fix for Mantis #967
--Goober5000
2006-07-08 04:53:29 +00:00
taylor 0c0a8d67a6 rest of the map/glow changes
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
 - same for glowpoints, back on a per-ship basis
 - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
 - fix glowmaps for shockwaves again
 - add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
Goober5000 483e9029b8 fix ship type bug that Taylor mentioned
--Goober5000
2006-07-06 21:24:36 +00:00
Goober5000 44c324a000 WCS screaming stuff
--Goober5000
2006-07-06 20:46:39 +00:00
Goober5000 e66b834622 fix a couple of typos
--Goober5000
2006-07-06 04:26:00 +00:00
Goober5000 eae62591ce 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 392727d494 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 f669cad916 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 fa598d6103 handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
wmcoolmon 7708c2826b New function for scripting 2006-06-24 20:32:00 +00:00
wmcoolmon 01fce625a6 Move fog disappearance factor to objecttypes.tbl 2006-06-07 05:19:49 +00:00
wmcoolmon 53a7b35411 Limbo flag support; removed unneeded muzzle flash flag 2006-06-07 04:48:38 +00:00
taylor 57c1c8cc47 properly initialize a few entries that were left zero'd by mistake 2006-06-06 00:00:00 +00:00
Goober5000 0742d8e7b2 add fighterbay restriction code
--Goober5000
2006-06-04 01:03:13 +00:00
karajorma 140c82e6ed Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP. 2006-06-02 08:49:35 +00:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
taylor eda1a26a94 comment out some pointless checks which look for not using either D3D or OGL
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
taylor 6b92385163 get rid of some wasteful math for gr_set_proj_matrix() calls
fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
bobboau 7c36a78db8 bugfix for the animation system 2006-04-18 00:56:28 +00:00
taylor ef8095f53c giving a tbl name in this warning message is basically useless since there we can't tell which tbl this particular ship is in 2006-04-14 18:39:06 +00:00
karajorma e8a819366b Added SEXPs to lock and unlock the primary and secondary weapons 2006-04-07 20:17:33 +00:00
karajorma ac4eb09f1e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:46:40 +00:00
karajorma 26d6abfbba Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:29:53 +00:00
taylor 734bc91bfa correct some coding mistakes 2006-04-05 13:45:08 +00:00
wmcoolmon b9f263495a Maneuvering hruster scaling, gun convergence 2006-04-04 11:38:07 +00:00
wmcoolmon 9094e38372 Maneuvering thruster fixes 2006-04-03 08:09:32 +00:00
wmcoolmon def1993de8 Miscellaneous minor changes, mostly related to addition of Current_camera variable 2006-04-03 07:48:03 +00:00
wmcoolmon 0a62d80db6 $Warp time and $Warp speed vars 2006-04-01 01:21:58 +00:00
wmcoolmon f7659ed341 Prelim. BSG warpin effect stuff 2006-03-31 10:20:01 +00:00