taylor
49b7ae2b07
make Species_info[] and Asteroid_info[] dynamic
2006-09-11 06:08:09 +00:00
taylor
44d1273856
fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
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fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:19:02 +00:00
Goober5000
2b91276395
fix macros
2006-09-04 18:06:37 +00:00
wmcoolmon
4f8e7603b0
Commit of 'new' BTRL FTL effect work
2006-09-04 06:17:26 +00:00
Goober5000
a224571302
fix waypoint time to goal
2006-09-02 23:41:53 +00:00
karajorma
9fcfe6bc06
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
2006-08-25 21:19:02 +00:00
Goober5000
215bb0ecc0
if a modular table ship pof cannot be found, use the original one
2006-08-19 21:45:20 +00:00
karajorma
cd1981bafa
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
2006-08-18 18:07:03 +00:00
Goober5000
88c2f2d2f8
better handling of ballistic rearm sounds
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--Goober5000
2006-08-18 04:34:59 +00:00
karajorma
3d95e08aec
Another typo
2006-08-15 20:00:51 +00:00
karajorma
5e0d3aa429
Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
2006-08-09 17:50:15 +00:00
Goober5000
870118a333
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
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--Goober5000
2006-08-03 01:33:56 +00:00
taylor
669c995ea8
check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
2006-07-28 02:46:10 +00:00
karajorma
714ff3078c
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
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Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:43:16 +00:00
Goober5000
3cb65286f6
fix a subtle and nasty bug
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--Goober5000
2006-07-24 02:09:29 +00:00
taylor
1d4dc00caa
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
Goober5000
2fef2ff159
stage 2 of animation fix (add base frame time to each ship)
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--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000
b111603f17
bah, make sure we're in the correct mode
2006-07-09 06:12:37 +00:00
Goober5000
fa2b62c6ae
tweak max speed function
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--Goober5000
2006-07-09 06:07:20 +00:00
Goober5000
782231cfbe
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
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this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
Goober5000
87b5aea986
fix for Mantis #967
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--Goober5000
2006-07-08 04:53:29 +00:00
taylor
0c0a8d67a6
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
Goober5000
483e9029b8
fix ship type bug that Taylor mentioned
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--Goober5000
2006-07-06 21:24:36 +00:00
Goober5000
44c324a000
WCS screaming stuff
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--Goober5000
2006-07-06 20:46:39 +00:00
Goober5000
e66b834622
fix a couple of typos
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--Goober5000
2006-07-06 04:26:00 +00:00
Goober5000
eae62591ce
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
392727d494
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
f669cad916
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000
fa598d6103
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
wmcoolmon
7708c2826b
New function for scripting
2006-06-24 20:32:00 +00:00
wmcoolmon
01fce625a6
Move fog disappearance factor to objecttypes.tbl
2006-06-07 05:19:49 +00:00
wmcoolmon
53a7b35411
Limbo flag support; removed unneeded muzzle flash flag
2006-06-07 04:48:38 +00:00
taylor
57c1c8cc47
properly initialize a few entries that were left zero'd by mistake
2006-06-06 00:00:00 +00:00
Goober5000
0742d8e7b2
add fighterbay restriction code
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--Goober5000
2006-06-04 01:03:13 +00:00
karajorma
140c82e6ed
Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP.
2006-06-02 08:49:35 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
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--Goober5000
2006-05-31 03:05:43 +00:00
taylor
eda1a26a94
comment out some pointless checks which look for not using either D3D or OGL
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don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
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--Goober5000
2006-05-20 02:03:01 +00:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
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fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
bobboau
7c36a78db8
bugfix for the animation system
2006-04-18 00:56:28 +00:00
taylor
ef8095f53c
giving a tbl name in this warning message is basically useless since there we can't tell which tbl this particular ship is in
2006-04-14 18:39:06 +00:00
karajorma
e8a819366b
Added SEXPs to lock and unlock the primary and secondary weapons
2006-04-07 20:17:33 +00:00
karajorma
ac4eb09f1e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:46:40 +00:00
karajorma
26d6abfbba
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:29:53 +00:00
taylor
734bc91bfa
correct some coding mistakes
2006-04-05 13:45:08 +00:00
wmcoolmon
b9f263495a
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
9094e38372
Maneuvering thruster fixes
2006-04-03 08:09:32 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
wmcoolmon
0a62d80db6
$Warp time and $Warp speed vars
2006-04-01 01:21:58 +00:00
wmcoolmon
f7659ed341
Prelim. BSG warpin effect stuff
2006-03-31 10:20:01 +00:00