taylor
2be5cedfa2
fix source/dest memory overwrite that Valgrind was complaining about
2005-04-21 15:51:40 +00:00
taylor
7b997f9aba
we can't resize compressed textures so... don't, fixes rendering problems when not at max texture detail
2005-04-21 15:50:47 +00:00
taylor
75332108e5
update of bmpman and model bitmap management, well tested but things may get a bit bumpy
...
- use VM_* macros for bmpman since it didn't seem to register the memory correctly (temporary)
- a little "stupid" fix for dds bitmap reading
- fix it so that memory is released properly on bitmap read errors
- some cleanup to model texture loading
- allow model textures to get released rather than just unloaded, saves bitmap slots
- bump MAX_BITMAPS to 4750, should be able to decrease after public testing of new code
2005-04-21 15:49:21 +00:00
wmcoolmon
48a10eabcb
Nonstandard res fix.
2005-04-20 08:32:01 +00:00
wmcoolmon
f5be4600d7
Fix silly armor.tbl parse error.
2005-04-20 08:26:49 +00:00
phreak
83e4d6bde3
NMONO should not interfere with the debug window
2005-04-20 04:34:42 +00:00
phreak
735b2828c2
get the cheat keys for "force weapon" working again
2005-04-20 04:34:01 +00:00
phreak
b1726ccbdb
CVS file header. take 1
2005-04-20 04:29:50 +00:00
phreak
c91e5a8bd6
fix for the slow firing turret problem
2005-04-20 04:27:56 +00:00
wmcoolmon
b3f700a4c3
Lock time compression when autopilot is engaged
2005-04-19 23:03:42 +00:00
taylor
a94100bf4c
try not to buffer output to the speech dev so that the text doesn't just show up some time in the future
2005-04-19 06:29:28 +00:00
taylor
374f6168ad
we might actually be needing to load a model here ;)
2005-04-19 06:27:54 +00:00
taylor
371ff6cb0d
small compiler warning fixes, more 'always true' stuff
2005-04-19 06:26:56 +00:00
taylor
7736d8fc63
don't try to allocate 0 bytes of memory when there are no shield tris, weird memory stuff frightens me
2005-04-19 06:25:23 +00:00
taylor
03bdf5e87f
8 months I've been meaning to put this in the Linux tree, me == moron
2005-04-19 06:22:20 +00:00
Goober5000
03548e8c38
model and class changes should be all set now
...
--Goober5000
2005-04-18 08:35:28 +00:00
Goober5000
57c2060758
better subsystem comparison
...
--Goober5000
2005-04-18 06:59:16 +00:00
Goober5000
693577c8e2
removed ship->alt_modelnum as it was essentially duplicates of ship->modelnum; changed the alt modelnum stuff accordingly
...
fixes for ship_model_change and change_ship_type
--Goober5000
2005-04-18 05:27:26 +00:00
taylor
ccbda0a839
some extra checks to make sure we don't act on invalid gamesnds (fix for WCS)
2005-04-18 03:31:27 +00:00
taylor
f08b263d74
more accurate play position for OpenAL when AL_BYTE_LOKI is used (Jens Granseuer)
2005-04-18 03:30:05 +00:00
Goober5000
fae5b4ef0f
more sexp goodness
...
--Goober5000
2005-04-18 03:16:57 +00:00
taylor
14e7f76c3a
updated Linux joystick code that's a bit less insane speed wise
...
remove ability to build without joystick support, no reason to keep it around
fix unusable warning flag with libjpeg building
2005-04-17 05:38:29 +00:00
phreak
9e41484c57
fixed lasers drawing backwards
2005-04-16 18:43:17 +00:00
wmcoolmon
febb7b2386
Fixed the lab; Made the storybook look less grotesque without skins.
2005-04-16 08:13:34 +00:00
wmcoolmon
50109e9298
Eh, what the hey. Maybe I should've taken the breathalyzer test. :)
2005-04-16 04:19:21 +00:00
wmcoolmon
9de0e8b059
More optional tag-making for ships.tbl
2005-04-16 04:16:57 +00:00
wmcoolmon
cc2dcbb434
Minor changes; made even more fields in ships.tbl optional.
2005-04-16 03:36:13 +00:00
wmcoolmon
f281c0a7d3
Removed an unneeded semicolon
2005-04-16 03:05:05 +00:00
wmcoolmon
0e079e49fa
Added type "exponential base"; equation is 'final_damage = (x^damage)'
2005-04-15 23:19:13 +00:00
taylor
e610e9d5af
fix ambient light
2005-04-15 11:42:27 +00:00
taylor
96b16c4896
stupid <expletive-delete> terminal, I <expletive-deleted> <expletive-deleted>!!!
2005-04-15 11:41:28 +00:00
taylor
4465f5ee65
new GCC = new warning messages, yippeeeecvs commit code/parse/encrypt.h code/parse/encrypt.cpp code/scramble/scramble.cpp
2005-04-15 11:36:55 +00:00
taylor
dfc610f205
add scramble port
...
support both FS1 (8bit and 7bit) and FS2 style encryption
2005-04-15 11:35:18 +00:00
taylor
8f791fc83b
proposes that WMC be subject to a breathalyzer test before commit ;)
2005-04-15 11:32:26 +00:00
taylor
5288098d1c
div-by-zero fix for snd_time_remaining()
2005-04-15 11:28:41 +00:00
taylor
a3e26f74fb
some cleanup to prevent utilities linking all game libs
2005-04-15 11:27:53 +00:00
wmcoolmon
a3e406d67b
It's amazing how many possible bugs you can catch simply by doing something completely different than coding
2005-04-15 07:19:29 +00:00
wmcoolmon
8bd110479a
One final oops (hopefully).
2005-04-15 06:59:05 +00:00
wmcoolmon
6c864e263b
Another oops.
2005-04-15 06:56:02 +00:00
wmcoolmon
caaef0253c
Er, oops
2005-04-15 06:40:54 +00:00
wmcoolmon
ed1ea9d172
Local codebase commit; adds armor system.
2005-04-15 06:23:18 +00:00
Goober5000
692941878b
bumped sexp limit
...
--Goober5000
2005-04-14 20:03:16 +00:00
phreak
0f6f2a97cc
Updated the message of a required extension that hasn't been found.
...
It was referencing the old Glide engine.
2005-04-13 23:24:21 +00:00
Goober5000
0203839ba2
fixed the compile errors (thanks Phreak)
...
--Goober5000
2005-04-13 22:31:53 +00:00
Goober5000
a9d4b61247
removed spurious folder
...
--Goober5000
2005-04-13 22:17:27 +00:00
taylor
57473d6996
more demo support (Jens Granseuer)
2005-04-12 19:22:48 +00:00
taylor
4797c07806
not sure what that file was doing there...
2005-04-12 19:22:00 +00:00
taylor
7e3b7769c6
many, many compiler warning and header fixes (Jens Granseuer)
...
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor
610e713dd5
more support for 'make dist' (Jens Granseuer)
2005-04-12 05:24:48 +00:00
phreak
b538d60aa1
ambient light is set in mission
2005-04-12 02:10:09 +00:00