The_E
8fb2085a9d
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
The_E
7b2c8f7086
From Valathil: Do light sorting only once per object
2011-07-13 09:03:03 +00:00
The_E
e23da70624
Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
2011-07-02 19:33:23 +00:00
Sushi
5469769936
Add "$Detail Distance Multiplier"
2011-03-18 14:33:50 +00:00
Echelon9
b19fc28a7e
Fix: Local declaration of 'i' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '786'
2010-12-15 12:51:51 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
Zacam
b9b5237123
Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
2010-09-30 05:50:04 +00:00
taylor
05f95e05ee
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
Goober5000
51ef10452c
remove redundant definitions from modelinterp.cpp
2010-01-26 01:47:35 +00:00
Goober5000
fba4e77284
bump MAX_SHIP_BAY_PATHS per Mantis #1917
2010-01-24 21:50:57 +00:00
chief1983
1435ef0752
Fix for #1914 : Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
f53e3a9143
commit for glowpoint issue reported by darius
2009-09-09 15:26:28 +00:00
Wanderer
75a514b5f9
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
...
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Wanderer
ce24e12816
fix for mantis 1900
2009-03-26 08:18:46 +00:00
Wanderer
3032a0f5d9
added 2 missing newlines to debug spew
2008-10-23 10:09:12 +00:00
taylor
ae062bcc0b
make debris render properly in wireframe mode in hud targetbox and in ships lab (Mantis #1797 )
2008-10-15 22:15:24 +00:00
WMCoolmon
e71d060984
Core all-RTT code.
2008-08-30 11:03:03 +00:00
WMCoolmon
896b61f2fe
Fix glowpoint option in lab not working (thanks blowfish)
2008-08-30 00:24:10 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
d5e1312e19
total_time fixage (it should never be allowed to be zero)
2008-07-10 06:15:56 +00:00
taylor
2494bd0291
various thruster fixage from the Xt tree (should fix Mantis #1450 )
2008-07-10 05:58:51 +00:00
phreak
ebc331324d
Properly autocenter the missile models in the techroom.
2008-06-26 02:52:51 +00:00
taylor
0c1d218fb4
fix compiling on F9 (per the standard, limits.h isn't implicitly included)
2008-06-19 04:36:26 +00:00
WMCoolmon
6bdf192fec
Scripting:
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- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
Backslash
2d05da8f31
Whoops, apparently we missed a bit of the turret fix. Working now.
2008-04-17 04:34:54 +00:00
taylor
0c572367ba
side-turret patch from KeldorKatarn
2008-03-20 22:18:33 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
taylor
26aca5d17b
add the rest of the texture page-in code changes that I skipped before (should fix Mantis #1389 )
2007-05-25 13:49:39 +00:00
Goober5000
7801c52b66
wups
2007-02-20 04:53:11 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
Goober5000
6d4f4c5644
remove obsolete and misleading comments which should have been edited when the code was upgraded
2007-02-16 22:09:05 +00:00
taylor
ed5238741e
bit of cleanup and minor performance tweaks
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render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
2007-02-12 00:41:38 +00:00
taylor
73fb0897a8
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
2007-02-12 00:19:48 +00:00
taylor
1ed8d8d773
fix a break from an earlier partial commit
2007-02-11 18:46:30 +00:00
taylor
410a6bdf0d
fix model vertex normal data that was being read/written incorrectly under OS X (still don't know why this was a problem, but this fixes it)
2007-01-07 12:13:57 +00:00
taylor
9723208f1c
remove unneeded header
2006-12-26 05:27:54 +00:00
taylor
caf33b26d9
unbreak the breakage that I broke when I tried to fix breakage that wasn't broken the second time but initialy broke instead
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(yeah, this one confused me ;)) (Mantis bug #1165 )
2006-12-07 18:21:25 +00:00
taylor
67305cfda5
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-01 18:35:58 +00:00
taylor
10fb66c977
forgot to reset default value for Interp_warp_alpha when it was changed earlier
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be sure that we are using the proper zbuffer setting when rendering thruster glows
2006-10-28 17:58:42 +00:00
taylor
b511f3fba7
ok, so apparently that did actually do something ;)
2006-10-28 04:00:09 +00:00
taylor
26ce630805
more cleanup of warp_global crap
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scale render/detail box limits with detail level setting
make sure that we reset culling and zbuffer after each model buffer that gets rendered
2006-10-27 21:37:11 +00:00
taylor
7978379a54
rename set_warp_globals() to model_set_warp_globals()
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remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-10-27 06:42:30 +00:00
taylor
5c69a3c637
a LOT of cleanup:
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* remove a bunch of old/dead code
* some reformatting to help with readability
* rearrange/rename some code so that it is a little clearer
* move thruster glow code to it's own function (model_render_thrusters())
make HTL model buffers dynamic
fix detail boxes so that they actually work for the first time
2006-10-24 13:29:16 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00