* coverity - using `std::move` instead of copying, and change some parameters from value to reference
* coverity - fix or mark potential copy-paste mistakes
* coverity - various checking of parameter and return values
* coverity - miscellaneous fixes, and change some 'intentional' markers to 'false positive' markers
* make mission log dynamic
Change the mission log from a static array to a dynamic vector. This removes any chance of the mission log running into a limit (as regularly happened with the last mission of Shepherds before the limit bump) and also prevents strange mission bugs caused by culling obsolete entries.
This also unifies the API a bit by renaming the public `message_log_` function prefixes to `mission_log_`, removing the redundant `Num_log_lines` variable, and removing `Log_scrollback_vec` from the header.
Implements #5878.
* feedback
* refactor to reference rather than pointer
* multi host settings ui initial setup
(cherry picked from commit bcb31c327653329e62e4430815fe1e981751f9dc)
* Finish the rest of the API
* include enums
* set these
* Close game needed
* Handle accepting the host setup
* Don't need to be master to set these and add ways to check master and self
* add client ui to this PR because
* Allow getting the player state string
* Multi sync api methods
* unused variables
* Fix state checking
(cherry picked from commit fcde973cdf)
* typo
* address feedback
(cherry picked from commit ecb33e7cc6)
* multi pxo api
(cherry picked from commit 9af26da728a19b9d6c890968a314e8e56ecc1ddf)
* multi pxo help api
(cherry picked from commit f4df704576ddb648e9c486907b07ae172c859feb)
* minor fixes
* not extern
* break out chat message data into a table
* address some feedback
* return empty strings if not in multi
* use GetChannelByUser() instead
* once more with feeling
* correct documentation
* Make sure we handle unknown location types
Avoids edge-case gargabe pointer 1522974
* Make sure local vectors are at least set to zero
For coverity 1522985
* Make sure from_table is initialized
When creating a replacement texture object, for coverity 1522989
* Change to Unreachable to help Linters
This was a false positive uninitialized scalar, Coverity 1523726. Hopefully, changing to UNREACHABLE() will help linters avoid this false positive in the future.
* Initialize xyw on this struct instantiation
For coverity 1523730
* Add early return for ade_set_args if error
For coverity 1523732
This adds several fixes to make the event and menu music more robust:
1. The game will now run with zero soundtracks. All accesses into a potentially empty vector should now have checks.
2. Soundtracks and menu music are now checked for validity before being played (not just when importing a FSM mission).
3. The parsing validity checks and the in-game event music now check for skippable patterns using the same function.
4. Zero measures and zero samples-per-measure now cause the game to skip a pattern. Negative values now trigger a warning.
5. Omitting some or all of the `$Name:` lines for a soundtrack will not cause an assert.
Fixes#5576. Follow-up to #5572.
See title. There were some cascade effects, but the changes are mostly contained to the model code. The calls to `gr_render_model` and `g3_render_primitives` use `const_cast` because constifying that API would require a whole other PR.
* initial API for hud config elements
* get rendering, highlighting, and selecting working
* Add a way to create color objects
* some cleanup and fixes
* go away we dont need you
* allow arbitrarily scaling the hud config draw
* last few config options and innitial preset handling
* vectorize hud presets and setup handling
* some last minute fixes
* iiiiiiiiiiiiiiiiiiiiiiint
* really
* documentation and address feedback
* completely revert this as well
* more documentation
* document all the things
* comment out unused parameter
* peach emoji retentive
* whatever
* return types
* color