Add an `$On Movie About To Play:` hook to match `$On Intro About To Play:`. Also make the two hooks overridable, since that might be useful.
Additionally, change a few (nonexhaustive) `name` parameters to `filename` to make it clearer that the string is a filename.
* Clean unneeded properties
* properly queue-ify keys
* Refactor key checking to use functions instead of globals
* Update hooks and cache checked-against key
* Documentation and Naming
* match tilde
* only remove control not debug
Since the On Ship Collision hook can potentially be called twice, with the ships reversed, it is necessary for both parameters to have submodels specified. Otherwise +Override would not be able to handle both cases.
Followup to #6035.
* Add the submodel that was hit to the On Ship Collision scripting hook. (This will only be non-nil if the ship was the "heavy object".)
* Add a `getModel()` function to the scripted submodel object.
* Fix some incorrect documentation in `OnShipCollision`.
1. Add a `vanish()` function for beam objects, to be consistent with other object types
2. Add a `BeamFree` virtvar, analogous to `TurretLocked`
3. Add timestamp variants of TurretLocked and BeamFree to be consistent with sexps
4. Add `BeamLife`, `BeamWarmup`, and `BeamWarmdown` virtvars so scripts can access table properties
5. Add "On Beam Death", "On Beam Warmup", and "On Beam Warmdown" hooks
6. Clarify some existing documentation and patch a couple things
* Add SpawnShipCheat and convert Bravos spawning to it
* Clean-up and add canUseCheat() check
* Move some stuff to parent CustomCheat class
* Add cheat-used SEXP and On Cheat scripting hook
* Add cheat tbls and tbms, fix custom cheat detection, move cheat hooks to global hooks
* Add a default virtual destructor to CustomCheats for its derived classes to use
* Initialize buffers with memset so clang will calm down, also move cheat check a bit to keep old cheats
* Attempt to appease MSVC
* Clean-up and formatting
* Ensure custom cheats fit in the cheat code buffer
* Fix a merge mistake
* Move pre-set cheat to embedded cheats table
* Use appropriate types for stuff_string
* Remove unnecessary copying of the cheat buffer
* Explicit nullchecking
* Avoid copying values for initializing CustomCheat
* move cheat checking function to cheats_table.h, fix a typo
* Clarify OP_USED_CHEAT sexp description
* Remove unnecessary casting
* Use list initalization for Ship Cheats
* Move a few method definitions from the .h to .cpp
* Change buffer to const char*
Splits the existing On Death hook into independent hooks for each relevant type. Adds On Ship Death, On Missile Death, etc. Also adds On Missile Death Started to complement On Ship Death Started.
This takes a few of the existing hooks and converts them to the new style of hook definition which can include more extensive documentation and enumeration of supported hook variables.
This is an updated version of #3151 to work with the latest codebase.
NOTE: Before this can be integrated into the codebase, it needs an implementation for `bool script_state::IsActiveAction(int hookId)` which apparently only has support for old-style script hooks.