IssMneur
2eff95c4ea
Allow names in mainhall.tbl sound lists.
...
Allows sound names in addition to sound indexes in the sound lists:
+Intercom sound:
+Misc anim sounds:
+Door sounds:
Extends parse_sound to search in the interface sound table instead of the main sound table.
2011-12-09 06:38:16 +00:00
IssMneur
58ebb97d26
Fix breaking of FRED by revision 8069. Sun_spot was only declared in freespace.cpp which fred doesn't have linked in.
2011-12-09 06:24:07 +00:00
IssMneur
e496117892
From CommanderDJ: add check_for_eoln() to parselo.cpp.
2011-12-09 05:48:35 +00:00
chief1983
40372c53e4
Fix stdint's existence breaking OS X compiling.
2011-12-08 23:05:56 +00:00
Valathil
8208aecf1b
Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation
2011-12-08 21:58:16 +00:00
Valathil
a0d1c8445a
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
2011-12-08 20:57:11 +00:00
The_E
e767e7dc01
Oops, infinite loops are bad in a sexp.
2011-12-06 17:09:00 +00:00
The_E
2538ed6814
Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
2011-12-04 17:29:02 +00:00
Echelon9
b06fa6d7f9
Fix r8054: Const char* to char* conversion was causing GCC compile errors
2011-12-04 03:16:56 +00:00
Echelon9
da95aa8a14
Clear old commented out line
2011-12-04 03:06:24 +00:00
Wanderer
82ddb4a305
fix to autoaim
2011-12-03 17:27:22 +00:00
The_E
1a9b5aa980
Hellzed's french keyboard layout stuff
2011-12-03 14:18:14 +00:00
Wanderer
1a8745c960
zookeeper's change to locating subsystem positions
2011-11-30 21:33:31 +00:00
karajorma
5dbb9c3295
Make it possible to localise a couple of extra sentences.
2011-11-30 03:12:06 +00:00
Wanderer
badf45b75d
zookeeper's addition of new scripting hook that runs right before entering mission.
2011-11-29 21:32:57 +00:00
Wanderer
7bb10d8408
changes to the order in which autoaim/convergence modes are used
2011-11-29 20:44:39 +00:00
Goober5000
9eb2eacee0
make weapon parsing more robust for Mantis #2369
2011-11-29 06:03:15 +00:00
Zacam
72a80fb925
From CommanderDJ: Since "neb2_eye_changed()" contains "Neb2_regen" why not use it instead?
2011-11-29 04:07:42 +00:00
Zacam
fd66bdcab3
From CommanderDJ: Nebula distance check for set-object-position's regeneration of local nebula.
2011-11-29 01:54:34 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
The_E
a1c0483f86
Since the +RGBA Inner and +RGBA Outer options aren't used anywhere in the code, we can just remove them.
2011-11-27 18:37:48 +00:00
Goober5000
2fac8f1899
fix revision 7971: Echelon9, if you add statements to a single-line if(), make sure you also add braces
2011-11-23 05:18:18 +00:00
Goober5000
977ea25a6d
approximate the standard function for MSVC6 compatibility purposes
2011-11-23 04:25:50 +00:00
Goober5000
e5367f49dd
LOL and DERP, whoever coded this didn't even read his own comment
2011-11-23 02:47:43 +00:00
Goober5000
14bc0e2230
zookeeper's initial velocity patch
...
http://www.hard-light.net/forums/index.php?topic=79069.0
2011-11-20 19:48:53 +00:00
IssMneur
5f7fc07507
Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541
2011-11-19 23:17:51 +00:00
The_E
24a0c18cd9
Another one from zookeeper: More fixes for thrusters
2011-11-19 19:14:57 +00:00
The_E
717ea3a2dd
From zookeeper: Proper fix for thrusters attached to rotating submodels
2011-11-19 19:11:47 +00:00
karajorma
31bc16cd6e
That's a rather pointless test when we don't have AI smart missiles.
2011-11-19 09:04:06 +00:00
Echelon9
fc9fbdd8f7
Fourth part of fixing jump_nodes refactor, clearing FRED compile errors.
2011-11-19 05:59:41 +00:00
Echelon9
5bf63e8c8d
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
d340f7ec2e
Documentation: Take out some old commented out code
2011-11-19 03:25:52 +00:00
Echelon9
f1060979fd
Second part of fixing jump_nodes refactor, using cleaner attribute variables
2011-11-19 03:05:44 +00:00
Echelon9
e9c91374e0
Documentation: code/hud/hudtargetbox.cpp
2011-11-19 01:40:58 +00:00
Echelon9
84c96eaac6
First part of fixing jump_nodes refactor, use the set_name() function properly as it is available
2011-11-19 01:11:35 +00:00
Echelon9
12eda6154e
Documentation: Code cleanup in weapons.cpp
2011-11-17 11:33:17 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
The_E
8b65d3e3ce
Patch for Mantis 2391 (again): Removes a few leftovers from the old HUD code that generated warnings unnecessarily.
2011-11-15 23:25:50 +00:00
The_E
0f2f77d2d5
Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon.
2011-11-15 22:54:21 +00:00
The_E
66c2741772
Fix for Mantis 2543: Windows in F3 lab aren't getting closed.
2011-11-15 21:50:41 +00:00
The_E
3fd09a9828
Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening.
2011-11-15 21:39:39 +00:00
Sushi
6a1f8a692c
Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
2011-11-15 19:05:30 +00:00
Goober5000
6147c19496
clean up ship maneuvers
...
significantly improve sexp help for those sexps
2011-11-15 09:36:27 +00:00
Sushi
f542f19fcc
Add "only target if can fire" turret flag
2011-11-14 18:26:55 +00:00
Zacam
69ec80042e
From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation.
2011-11-14 09:45:20 +00:00
niffiwan
e5ebb22d49
Fix for 7977 - explicitly include <algorithm> so gcc will compile
2011-11-14 03:55:08 +00:00
niffiwan
ee0358ee79
cfile: change Assert to Assertion
2011-11-14 03:55:01 +00:00
Goober5000
1eec8f5093
add is-in-mission sexp
2011-11-13 09:59:10 +00:00
Goober5000
6dff3d4179
fix compilation on MSVC 6
2011-11-13 03:52:01 +00:00
niffiwan
8312d0a1e1
Documentation: cf*_string_len in cfile.h
2011-11-13 03:10:41 +00:00