The_E
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e767e7dc01
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Oops, infinite loops are bad in a sexp.
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2011-12-06 17:09:00 +00:00 |
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The_E
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2538ed6814
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Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
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2011-12-04 17:29:02 +00:00 |
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Echelon9
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b06fa6d7f9
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Fix r8054: Const char* to char* conversion was causing GCC compile errors
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2011-12-04 03:16:56 +00:00 |
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Wanderer
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82ddb4a305
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fix to autoaim
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2011-12-03 17:27:22 +00:00 |
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Wanderer
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1a8745c960
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zookeeper's change to locating subsystem positions
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2011-11-30 21:33:31 +00:00 |
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Wanderer
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7bb10d8408
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changes to the order in which autoaim/convergence modes are used
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2011-11-29 20:44:39 +00:00 |
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Goober5000
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9eb2eacee0
|
make weapon parsing more robust for Mantis #2369
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2011-11-29 06:03:15 +00:00 |
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Echelon9
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21c2449f0b
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Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
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2011-11-28 13:03:38 +00:00 |
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Goober5000
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14bc0e2230
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zookeeper's initial velocity patch
http://www.hard-light.net/forums/index.php?topic=79069.0
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2011-11-20 19:48:53 +00:00 |
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Echelon9
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19ae6528e0
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Cases of commented out Int3() indicate areas of old, redundant code.
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2011-11-17 11:07:53 +00:00 |
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Sushi
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f542f19fcc
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Add "only target if can fire" turret flag
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2011-11-14 18:26:55 +00:00 |
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Zacam
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ef5f145d5a
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From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
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2011-11-12 14:36:31 +00:00 |
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Echelon9
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ac90d940a1
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Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool)
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2011-11-09 13:38:01 +00:00 |
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Sushi
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113465660a
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Add "$Player Autoaim FOV:" to AI Profiles (optionally allows autoaim only for the player on a per-difficulty-level basis)
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2011-11-06 12:46:33 +00:00 |
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Echelon9
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ce0d6fc978
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Fix Mantis 2531: Issues with cockpit sounds, from Eli2
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2011-10-29 03:09:05 +00:00 |
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Goober5000
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1bcea87036
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the ship copy flag needs to be able to recognize ships that appear later in the table
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2011-10-26 07:51:31 +00:00 |
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IssMneur
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29b4a6c922
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From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
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2011-10-22 22:11:31 +00:00 |
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Echelon9
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9f4a1ac309
|
Fix Mantis 2525: Valgrind: Conditional jump or move depends on uninitialized value(s) - parse_ship_values()
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2011-10-20 13:37:58 +00:00 |
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Echelon9
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366fc7b342
|
Huh? This Assert() check doesn't make any sense
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2011-10-17 12:58:31 +00:00 |
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Echelon9
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69dbd07c88
|
STL types are tuned to handle their own memory allocations. Code like this is never going to be optimal in all situations, and likely to be sub-optimal in many situations
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2011-10-17 12:56:47 +00:00 |
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Sushi
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c206ba8548
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Remove unneeded warnings
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2011-10-10 15:22:22 +00:00 |
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Zacam
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ea52bab005
|
from zookeeper: [FotG] Makes adjustments to the Hyperspace warp type to allow the arrival/departure acceleration/deceleration rate to be controlled, $Warpout speed to be used as well as maintains initial velocity after warpin
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2011-10-10 09:57:24 +00:00 |
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Echelon9
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27900ec1a9
|
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
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2011-10-03 12:15:55 +00:00 |
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The_E
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dd1d682d9b
|
From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details.
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2011-10-01 19:16:38 +00:00 |
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The_E
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9710f64934
|
Aargh. NOW it's fixed correctly
|
2011-09-25 20:47:31 +00:00 |
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The_E
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e8d36eac79
|
And a final fix here
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2011-09-25 20:46:22 +00:00 |
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The_E
|
c052cbe1e2
|
Fix for subsystem flags resetting erroneously. Thanks to zookeeper for noticing this.
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2011-09-25 10:50:08 +00:00 |
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Zacam
|
206279c5fd
|
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
|
2011-09-25 08:26:45 +00:00 |
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The_E
|
0e66893f32
|
Remove unused variable
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2011-09-24 14:22:35 +00:00 |
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The_E
|
c428e55ee2
|
Move this check outside the for loop for better performance
|
2011-09-19 18:01:56 +00:00 |
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The_E
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e689c90703
|
As requested by zookeeper: Adds "play fire sound for player" subsystem flag
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2011-09-18 17:31:41 +00:00 |
|
Echelon9
|
83bc0e33fa
|
From niffiwan: Fix for Mantis 2468 - Change-Ship-Class does not change armor type
|
2011-09-18 05:24:34 +00:00 |
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The_E
|
9f4d15b9d6
|
Make sure ETS settings carry over when changing ship class, as well as making sure that weapon selection are still valid after the change.
|
2011-09-17 22:11:34 +00:00 |
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Valathil
|
fe8f7ebaec
|
Reinitialize collision checks when executing the change-ship-class sexp
|
2011-09-17 21:02:33 +00:00 |
|
Valathil
|
df80d5a1c3
|
Add Ships.tbl flag to disable lighting
|
2011-09-17 18:00:38 +00:00 |
|
The_E
|
2997266ce9
|
Fix for the $On Weapon fired: scripting hook firing on every frame as long as the fire button is pressed
|
2011-09-15 11:35:32 +00:00 |
|
Valathil
|
a899b8601f
|
Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
|
2011-09-12 03:59:45 +00:00 |
|
Zacam
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a63dbe572c
|
Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
|
2011-09-09 10:23:53 +00:00 |
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Echelon9
|
aacaa2d331
|
Documentation: Major code cleanup of ship.cpp
|
2011-09-05 14:30:34 +00:00 |
|
Zacam
|
def9877ade
|
MSVC Analysis C6246: Local declaration of <variable> hides declaration of same name in outer scope. (wip, swp, objp, j)
|
2011-08-31 09:37:20 +00:00 |
|
Goober5000
|
3f1fcf2e71
|
having null iterators is apparently a no-no according to the C++ standard, so use a globally defined invalid iterator instead
|
2011-08-30 07:27:32 +00:00 |
|
Goober5000
|
3ce69f150a
|
waypoints and waypoint paths now have dynamic limits
|
2011-08-30 03:35:42 +00:00 |
|
Goober5000
|
9ef2aac09a
|
return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
|
2011-08-27 05:08:39 +00:00 |
|
Sushi
|
04af101eda
|
Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well.
|
2011-08-25 01:33:44 +00:00 |
|
Echelon9
|
a248a37d58
|
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
|
2011-08-24 13:37:01 +00:00 |
|
Goober5000
|
b1ad28efdb
|
add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
|
2011-08-21 01:11:24 +00:00 |
|
Goober5000
|
bc1b977c77
|
rewrite facing and is-facing to be more clear; I think I also fixed a bug in the process
|
2011-08-20 08:25:39 +00:00 |
|
Goober5000
|
570aaf88ae
|
change warnings to mprintfs
|
2011-08-14 08:42:50 +00:00 |
|
Echelon9
|
682936b8d7
|
PVS-Studio fix: XYZ co-ordinated were not correctly copied and pasted in parse_ship_values()
|
2011-08-10 16:11:29 +00:00 |
|
Swifty
|
5283c36d34
|
Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
|
2011-08-04 11:01:28 +00:00 |
|