Goober5000
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7d442047bf
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fix the factoring on the shudder parameters (Mantis #1419)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4261 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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2c6cb674ee
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fix for #1455 plus a bit of cleanup
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4255 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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d68a225582
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added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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turey
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add1b9aba7
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Extensions to Lua system regarding asteroids, debris, and waypoints. They're not heavily tested, but I haven't seen any crashes from them.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4250 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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turey
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9d98120dc8
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Fix for Mantis bug: http://scp.indiegames.us/mantis/view.php?id=1482 Also, fixed an implicit cast that MSVC2005 choked on.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4249 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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phreak
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eb9ab4c957
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destroyed-or-departed-delay needs to check for ships that have self destructed
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4247 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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Goober5000
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373d80684f
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bring sexp into conformance with other sexps
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4242 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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Goober5000
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613f761043
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generalize the way radar ranges are handled (inspired by Shade's fix)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4241 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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turey
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17c73dd526
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set-object-position and set-object-orient now work in multi.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4238 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
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13d4be980f
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fix case-sensitive #include (Linux)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4231 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Kazan
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0a3ec374d9
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small tweak
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4213 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:02 +10:00 |
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Kazan
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1d4bed9485
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Make asteroid/debris fields interrupt autopilot, add "hazards near" message to autopilot.tbl, add use-nav-cinematics sexp, fix mantis #1441
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4211 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:02 +10:00 |
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Kazan
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5d9b38e398
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Resolve Mantis 1281
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4209 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:02 +10:00 |
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Kazan
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d0884812ce
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Autopilot upgrades as described, MSVC2005 project fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4202 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:01 +10:00 |
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turey
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92039aa55a
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Small change to how Simulated Hull works. If ship is gone, it now has 0 Simulated Hull.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4199 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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turey
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56c871d49d
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Initial commit of Training Weapons / Simulated Hull code.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4190 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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turey
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daa90a1d31
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Ship Template fixes. It's fully working now, hopefully.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4188 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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taylor
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2610817c23
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more resilient checking of stars.tbl and it's modular versions
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4173 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:59 +10:00 |
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Goober5000
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4622db3330
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--grouped the shake/shudder code together a bit better --added a sexp to generate shudder --fixed a minor bug in lock-perspective
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4150 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
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2659bbcb25
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Doh! Missed the return type.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4141 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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karajorma
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55e03513c3
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Fix a number of places where the player of a dogfight game could end up in the standard debrief.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4139 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:58 +10:00 |
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taylor
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cedb6ddc89
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add extra safety check to make sure that we are going to do a wildcard search for modular tables
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4119 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:57 +10:00 |
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karajorma
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cd045d745f
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A couple of minor fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4105 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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ba590e029d
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get rid of non-standard itoa(), make use of the proper sprintf() instead
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4086 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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8ea4793841
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be sure to page in textures for change ship class sexp preload add a ASF_MENUMUSIC type for things that aren't mission-based event music (since that is handled differently now) make event music keep extension if it exists, so that the special data will be accurate bits of cleanup from old MS code that we don't need
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4077 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:55 +10:00 |
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Goober5000
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bec0f110b3
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use dynamic memory instead of a static buffer for ship-specific replacement textures
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4055 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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e590e0c5ec
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*** empty log message ***
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4049 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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wmcoolmon
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675428455b
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More minor tweaks/fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4048 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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d14355349e
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fix a hideous bug with the knossos special warp stuff (how did this ever actually work correctly?)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4029 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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Goober5000
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42ab4d6622
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massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
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a7ed006559
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remove NO_SOUND fix glow bank sexp bug (Mantis #1250)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3960 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
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1164c1f7ab
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fix two bugs: --default ship flags in the iff_defs table were not correctly translated from parse flags to ship/object flags --ships were created with default allowed comm orders regardless of which team they were on
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3945 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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wmcoolmon
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af9a49e02c
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Couple of commented-out features.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3940 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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wmcoolmon
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39ab0db17d
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Fix a parse bug
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3938 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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karajorma
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2521541fdc
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Fix add-remove-escort to actually use a priority. Add yet another missing bit of Network variable code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3924 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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wmcoolmon
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199948f4cc
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Fix mantis bug; add getOrientation to CVS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3920 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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karajorma
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71e1654e33
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Fix bug in the set ammo and weapon SEXPs Add the reset-orders SEXP Add support for network variables
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3918 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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f8f3b2c9e7
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Lua - fix one thing so you can break another.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3913 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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a3ec50ee2c
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Fix HookVariables-related stuff, and add errors in case it ever gets broken again.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3912 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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6a0bdcb8c7
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Maintain "fileless fs2" capability; change ScriptingVariables library to HookVariables(hv)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3911 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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03d4e7b41b
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Finish off warning fixage
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3908 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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ff8572af7d
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Fix CVS & correct various warnings under MSVC 2003
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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wmcoolmon
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475acdf495
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Fix HEAD
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3903 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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bobboau
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a3daa5ff3b
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ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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wmcoolmon
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de3145b479
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Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3899 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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wmcoolmon
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9405a8c1e2
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Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3898 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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Goober5000
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0ed509ace7
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remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:45 +10:00 |
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Goober5000
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85b3098f72
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fix #include path
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3826 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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