Commit Graph
542 Commits
Author SHA1 Message Date
karajorma 944c4bb2f2 Add new sexps to determine the amount of afterburner and weapon energy remaining. Add a missing resource file. 2009-02-26 13:17:00 +00:00
karajorma 614eda3b08 Sync with Trunk 2009-02-25 19:56:10 +00:00
karajorma 593cf6a533 Sync with trunk 2009-02-14 23:38:11 +00:00
karajorma 35130122e4 Sync up with trunk 2008-12-14 18:44:06 +00:00
karajorma c1b549867a Sync with Trunk. 2008-11-17 18:27:02 +00:00
karajorma 91e375693c Sync with Trunk. 2008-10-15 19:28:40 +00:00
karajorma 022aa38ad1 KeldorKatarn's afterburner lock SEXPs 2008-09-12 21:54:57 +00:00
karajorma 25d4a3b439 Update branch to latest SVN 2008-09-10 15:10:32 +00:00
karajorma 968e8d3d66 Sync with trunk 2008-08-20 20:58:15 +00:00
karajorma 6610938b80 Sync with trunk 2008-08-04 19:18:47 +00:00
karajorma 0ac2532fe5 Metge branch with trunk 2008-07-25 17:40:17 +00:00
karajorma a02b9d953a Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 2008-06-17 19:17:55 +00:00
karajorma 8323f5b4ad A couple of new parsing functions for dealing with variables in fields that previously only accepted integers or strings. 2008-06-17 18:49:11 +00:00
Backslash 8c0bc5ab59 Minor typos. Also an fspeed -> speed change. 2008-05-30 03:33:27 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
karajorma eec030d092 Fix a couple of those pesky scoping in for loops problems. 2008-05-26 16:39:59 +00:00
karajorma 2c55d4caeb Blowfish's port of Turey's ship template code. 2008-05-26 15:54:29 +00:00
karajorma 7452c98564 Allow priorities higher than 89 for orders in FRED. Clean up unused parameters from several AI methods. 2008-05-26 13:29:53 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon 65bc5b7e5c Don't quit the game when -output_sexps is used, and move the bulk of the code to a more appropriate location. 2008-05-25 20:13:35 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
karajorma a711c256b4 Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout. 2008-05-14 19:36:17 +00:00
karajorma 604faf652f Nope. I don't know why I thought that would work either. 2008-04-22 10:13:43 +00:00
karajorma 77f6c1bc9c Fix ship-subsys-guardian-threshold so it can be used with ships in loadout.
Add the set-persona SEXP
2008-04-20 18:31:47 +00:00
Backslash 759872d98b A few more tweaks for ship name end_string_at_first_hash_symbol support.
Make FPS and status displays hide when hud is toggled with shift-O.
2008-04-16 03:21:37 +00:00
karajorma 86c74f9211 Add the is-player SEXP 2008-04-02 18:38:12 +00:00
taylor 04df95e8c9 line sizes are figured at EOL breaks, so be sure that we account for those when splitting too (Mantis #1152) 2008-03-31 00:02:54 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
WMCoolmon 46a1a343c5 Fix for mantis 0001527 2008-03-23 08:34:45 +00:00
WMCoolmon e5ef92c7a8 Fix for mantis #0001580 2008-03-23 08:19:16 +00:00
WMCoolmon 51717c49b1 Fix for mantis 0001637 2008-03-23 07:33:11 +00:00
WMCoolmon 15f6909279 $Application hook for mantis 0001574 2008-03-23 07:00:54 +00:00
WMCoolmon 40317c8642 - Nearly all functions and variables have one return type, which defaults to 0, "", or an invalid handle if the function fails.
- All functions use seconds for time
- Syntax update for scripting.html
- Minor bugfixes
- gamestate and gameevent handles
- getState is now getCurrentGameState
- setEvent is now postGameEvent
- drawMonochromeImage arguments reduced in anticipation of agreeing with drawImage arguments
- Fixed numerical indexing of weapon classes
2008-03-23 06:07:23 +00:00
Goober5000 bc98ea3946 make the self-destruct sexp actually work for more than one ship 2008-03-22 03:59:29 +00:00
karajorma 0ae2a6891e Remove a couple of extra Int3()s in the transfer-cargo SEXP. 2008-03-21 21:49:50 +00:00
karajorma a4987ce6ae Add SEXPs and table entries to WMCs subsystem name changing system 2008-03-21 20:25:12 +00:00
taylor 6aa46ca8d2 update to newest FS2NetD client code 2008-03-20 21:29:41 +00:00
taylor c9081ee3d5 fix memory leak
address some compiler compaints and add a newline to debug message
2008-03-20 18:26:58 +00:00
taylor f88b444d93 fix some variable types/init 2008-03-20 18:25:08 +00:00
WMCoolmon f6ba4a5e7d Fix bug with drawImage and drawMonochromeImage as reported by Wanderer 2008-03-16 06:41:34 +00:00
WMCoolmon a67ab3b802 Use change_ship_class rather than straight variable set (this is the proper way) 2008-03-15 09:16:34 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
karajorma a67a2182ce Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
2008-03-14 20:27:41 +00:00
Goober5000 4993ca93fd add ship-copy-damage, which clones damage stats (hitpoints and subsystem damage) from an existing ship onto another existing ship or a ship on the arrival list 2008-03-11 06:11:26 +00:00
karajorma c4f9f9b53e Fix Mantis 1621 2008-03-08 15:29:46 +00:00
karajorma 301c6b7386 Fix ships remaining targeted after they are made invisible. 2008-03-01 20:25:02 +00:00
karajorma b74f64eb0a Fix Mantis 1611 2008-02-24 20:39:55 +00:00
kazan f4b027b116 flip these around the right way finally.. almost forgot 2008-02-03 21:16:25 +00:00
Goober5000 5dc5be5a70 implement the targeting cutoff properly (Mantis #1468) 2008-01-19 01:23:41 +00:00
Goober5000 12bd14e579 we all got led down the garden path there! revert all radar range modifications 2008-01-19 00:27:43 +00:00