Goober5000
66cb87e18f
made code more uniform and simplified some things,
...
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
3c2e1de05e
whew - I just went through all the code I ever added (or at least, that I could
...
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
...
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger
4c0f6ab31f
Bobs changes (take 2)
2003-10-23 18:03:25 +00:00
Kazan
84cec97f57
Da Species Update :D
2003-10-15 22:03:27 +00:00
Goober5000
35bf641cb7
clean rollback of all of argv's stuff
...
--Goober5000
2003-09-13 06:02:08 +00:00
argv
4611c36631
Singular shield support, and a couple of fixes.
2003-09-11 19:28:52 +00:00
Goober5000
1a410e1f09
implemented the custom hitpoints mod
...
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer
e777b3806e
Fixed the bug with shields where it would consistently display the low detail
...
shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
phreak
1b1dc86fb6
added some opengl defines for shield detail -phreak
2002-11-22 20:52:29 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
wmcoolmon
fd95da4c0a
Added Bobboau's fighter-beam code.
2002-07-25 04:50:48 +00:00
unknownplayer
3257777c18
Added some commentry to the low detail shield function.
2002-07-18 03:26:35 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00