Commit Graph
15 Commits
Author SHA1 Message Date
Goober5000 66cb87e18f made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 3c2e1de05e whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 1e6803a7fd ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger 4c0f6ab31f Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
Kazan 84cec97f57 Da Species Update :D 2003-10-15 22:03:27 +00:00
Goober5000 35bf641cb7 clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
argv 4611c36631 Singular shield support, and a couple of fixes. 2003-09-11 19:28:52 +00:00
Goober5000 1a410e1f09 implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer e777b3806e Fixed the bug with shields where it would consistently display the low detail
shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
phreak 1b1dc86fb6 added some opengl defines for shield detail -phreak 2002-11-22 20:52:29 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon fd95da4c0a Added Bobboau's fighter-beam code. 2002-07-25 04:50:48 +00:00
unknownplayer 3257777c18 Added some commentry to the low detail shield function. 2002-07-18 03:26:35 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00