Commit Graph
39 Commits
Author SHA1 Message Date
Zacam 4952b70488 Trunk Sync - r10911
There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.

git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
The_E 09d039fd42 sync to trunk 10223
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10228 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:13 +10:00
The_E 2f46cbe8a3 sync to trunk 10046
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
Zacam ba68ceca3f Trunk Sync: r9326 and set revision properties to this commit, tagged as 3.6.17 to eliminate any later fiddling or missing it for merge to Trunk. 2012-11-11 00:50:47 +00:00
Zacam 5dc5f82e43 Trunk Sync r8897 2012-06-18 00:44:03 +00:00
Zacam 6e648f5205 Trunk Sync r8013 2011-11-19 16:32:50 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
Zacam ad3b01c2f2 Trunk Sync r7563 2011-08-29 00:21:43 +00:00
Zacam 4ab313e1b6 Trunk Sync - r7014 2011-02-14 17:03:01 +00:00
Zacam 2c5f54c319 MSVC LNK4221 Resolution.
multi_oo.cpp/.h and psnet.cpp/.h are not being used and have been removed.
Headers updated to point to multi_obj or psnet2 as appropriate.
Multi.cpp #ifdef PSNET2 made default. vecmat.h added to multi_obj.h.
2010-12-24 09:35:09 +00:00
Zacam 7a399e1db3 Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles. 2010-02-22 21:37:43 +00:00
portej05 8eb87b45b9 Trunk Sync for FS' EFF code 2009-09-03 14:20:46 +00:00
portej05 c1ef2b9f61 Trunk Sync 2009-08-28 11:58:32 +00:00
taylor 570e4cb1e6 make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720) 2008-11-11 00:59:19 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
taylor 54e820b01c cleanup of chcksum stuff (works properly on 64-bit systems now)
add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
2007-04-11 18:21:23 +00:00
karajorma 1ef884683c Fix bug whereby clients who were gliding can't jump out at the end of the mission. Remove a couple of magic numbers that looked at me the wrong way. 2007-04-05 16:49:21 +00:00
taylor 186bd01305 fix for network afterburner support, this one should be compatible with all previous versions 2006-07-13 22:08:10 +00:00
karajorma 270b84981e Fix afterburner trails in multiplayer (Mantis 895) 2006-07-11 23:17:03 +00:00
taylor f7e4a683a8 more big-endian fixage (seriously hope this is the last of it) 2006-07-06 21:54:59 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 819c13f658 more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 5fb5c7faf7 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000 c17c11b651 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
taylor 3f9ffbc393 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 c9ea61c266 fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 3463682f1a Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00