Zacam
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3bebbbbcd0
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Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
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2010-06-29 22:09:34 +00:00 |
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Zacam
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7a399e1db3
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Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles.
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2010-02-22 21:37:43 +00:00 |
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Zacam
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ba66cee720
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Trunk Sync - r5825
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2010-01-17 23:13:55 +00:00 |
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Flaming_Sword
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d227e102f7
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Trunk sync to 5769
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2010-01-05 09:19:55 +00:00 |
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portej05
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31e620931e
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Trunk Sync
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2009-12-14 13:34:13 +00:00 |
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Flaming_Sword
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2ccdcbc0fe
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Trunk sync
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2009-11-19 12:14:17 +00:00 |
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portej05
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391bcbfc64
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Icons Patch + Trunk Sync (argh! on the two at once!)
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2009-11-12 15:44:33 +00:00 |
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portej05
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963d965699
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Trunk Sync pending Zacams changes
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2009-10-26 09:16:42 +00:00 |
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portej05
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763dc6f25c
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Trunk sync after Antipodes #3
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2009-09-26 05:54:19 +00:00 |
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portej05
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d8b132d846
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Antipodes3 from Flaming_Sword
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2009-09-12 16:03:52 +00:00 |
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portej05
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d32784123b
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Sync to include Sushi's 5581 patch
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2009-09-09 04:51:12 +00:00 |
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portej05
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bc99d2520f
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Trunk sync
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2009-09-09 04:07:40 +00:00 |
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portej05
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8eb87b45b9
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Trunk Sync for FS' EFF code
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2009-09-03 14:20:46 +00:00 |
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portej05
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c1ef2b9f61
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Trunk Sync
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2009-08-28 11:58:32 +00:00 |
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portej05
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d45b249561
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Trunk sync (pending Hery's shaders patch)
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2009-08-09 13:47:51 +00:00 |
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portej05
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eb9f23d6fd
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Trunk Sync
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2009-07-31 09:27:55 +00:00 |
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portej05
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aaf3a9bf09
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safe_strings changes
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2009-07-26 05:15:24 +00:00 |
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karajorma
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0bde3e5d8f
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Fix a couple of typos other people made. One minor, one not so minor.
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2009-07-15 21:49:15 +00:00 |
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Sushi
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d4cc6c215e
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Added burst-fire for ballistic primaries (controlled with the $Primary Ammo Burst Multiplier flag in AI_Profiles).
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2009-07-15 19:29:49 +00:00 |
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Echelon9
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4e5c2a89d8
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Ensure Sushi's latest AI changes work with gcc, as well as Visual Studio
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2009-07-13 20:33:43 +00:00 |
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Sushi
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9246a2f74d
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Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
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2009-07-13 20:08:32 +00:00 |
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Wanderer
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657eed8106
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Non-swarm type burst fire firing mode commit
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2009-07-07 17:08:50 +00:00 |
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Wanderer
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94ddf755da
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moved ai's missiles fired at player limit to ai_profiles.tbl
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2009-07-06 15:40:21 +00:00 |
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chief1983
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8b7917d084
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No primary linking ship flag. Good thing Kara did 5395 or this would be one more that caused problems.
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2009-07-02 23:23:55 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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portej05
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f7a8bf844b
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Fix the CTD in aicode.cpp when autopilot is engaged, but not in AP_CINEMATIC and wing_leader == NULL. Probably does not fix all the autopilot woes.
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2009-06-20 07:21:41 +00:00 |
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karajorma
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a4e623db23
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Portej05's preFAST warning fixes.
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2009-05-17 11:50:48 +00:00 |
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karajorma
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5d9af246c5
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Allow multi-docking in multiplayer.
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2009-05-16 16:29:41 +00:00 |
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karajorma
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1ea70f7122
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Move the repair penalty to an AI profile setting.
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2009-05-15 17:53:38 +00:00 |
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Wanderer
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edd046798a
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fix for mantis 1902
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2009-05-10 19:09:21 +00:00 |
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Wanderer
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c695230883
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Fix for mantis 1915 and related collision detection issues
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2009-05-09 10:45:04 +00:00 |
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Goober5000
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6e4021888d
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add apostrophes to contractions, lol
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2009-04-10 07:49:12 +00:00 |
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karajorma
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d5168e3592
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Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients).
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2009-03-17 20:28:41 +00:00 |
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Wanderer
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e302a90a1e
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add 'missing' casts
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2009-03-06 15:08:16 +00:00 |
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karajorma
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bec2409fba
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Fix a warning where ai_do_objects_docked_stuff was being called twice on clients during multiplayer mission load.
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2009-03-05 20:43:34 +00:00 |
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Goober5000
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58b171ce76
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bah
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2008-12-21 21:36:42 +00:00 |
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Goober5000
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673f10485b
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this ought to fix bomber+ according to the way $smart secondary weapon selection was set up
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2008-12-21 21:34:37 +00:00 |
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Goober5000
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1323b85c9d
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roll back Wanderer's fix
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2008-12-21 21:18:00 +00:00 |
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Wanderer
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f80572c172
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fix mantis 1802
fix possible issue with subsystem fixup
fix - via ai_profiles - AI with bomber+ flag
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2008-12-21 19:46:38 +00:00 |
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taylor
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0253d298e9
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only load tbls from tables/ (Mantis #1725)
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2008-10-13 06:34:48 +00:00 |
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Goober5000
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d37828e00a
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fix linked primary behavior to be based on percentage, not absolute value, as expected (Mantis #1778)
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2008-10-01 00:44:11 +00:00 |
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karajorma
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9ef6d889d3
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Fix compiling on OSX...apparently.
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2008-09-30 15:52:53 +00:00 |
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Goober5000
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8340ed5943
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add Keldor's fix for Mantis #1779
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2008-09-28 20:58:28 +00:00 |
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Goober5000
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52c04fdf18
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add KeldorKatarn's fix for AI afterburning too long
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2008-09-28 00:26:56 +00:00 |
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karajorma
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bfe417ff2f
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Add builtin messages for support ships back into TvT missions.
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2008-08-10 10:37:20 +00:00 |
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karajorma
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6de7ba0deb
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Fix Mantis 1605 (Support ships are forever marked as abort on clients after initially called in).
Fix a bug where support messages were sent from the client and the server so they played twice.
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2008-08-05 21:25:55 +00:00 |
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karajorma
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7452c98564
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Allow priorities higher than 89 for orders in FRED. Clean up unused parameters from several AI methods.
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2008-05-26 13:29:53 +00:00 |
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taylor
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461922f046
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some minor mprintf() cleanup
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2008-03-28 03:32:38 +00:00 |
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taylor
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df1c4abc23
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should be the last bit of the fix for Mantis #1520
various bits of little cleanup
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2008-03-20 18:35:31 +00:00 |
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WMCoolmon
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7e7d77c8d7
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*Drumroll* The official scripting system commit to the stable branch!
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2008-03-15 08:56:43 +00:00 |
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