Zacam
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3bebbbbcd0
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Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
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2010-06-29 22:09:34 +00:00 |
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Zacam
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7a399e1db3
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Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles.
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2010-02-22 21:37:43 +00:00 |
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portej05
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aaf3a9bf09
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safe_strings changes
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2009-07-26 05:15:24 +00:00 |
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karajorma
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bc633ce96e
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Allow clients to pass variable changes to the server (when using lua).
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2009-07-06 10:04:19 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Wanderer
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9c7b1a1292
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merge from wanderer branch - alt iff colors
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2009-05-19 21:17:48 +00:00 |
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karajorma
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5d9af246c5
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Allow multi-docking in multiplayer.
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2009-05-16 16:29:41 +00:00 |
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karajorma
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b67289e52a
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Commit the SEXP packet code.
Add the set-respawns SEXP.
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2009-05-15 18:32:46 +00:00 |
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karajorma
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6a5bf64aeb
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Allow players to filter who they send messages to when using the chatbox
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2009-05-12 21:30:17 +00:00 |
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karajorma
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26db4ff799
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Bit of a hack but it should stop the function from going over MAX_PACKET_SET_SIZE
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2009-03-25 00:49:21 +00:00 |
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karajorma
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d5168e3592
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Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients).
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2009-03-17 20:28:41 +00:00 |
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karajorma
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d8a1a68c16
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Fix multiplayer for Inferno builds.
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2009-03-17 20:25:36 +00:00 |
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karajorma
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70ecaa5d86
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Various fixes needed to allow multiplayer to use over 255 weapons.
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2009-03-17 20:20:48 +00:00 |
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karajorma
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bdf9f7008b
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Fix Mantis 1486 (Pressing F4 crashes multiplayer)
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2009-03-17 20:14:31 +00:00 |
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karajorma
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812e480bb3
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That should only be called once per mission.
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2009-03-02 20:41:31 +00:00 |
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Goober5000
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b8375fa785
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being meticulous
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2009-01-20 05:49:27 +00:00 |
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karajorma
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d448ff3632
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Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier.
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2009-01-04 17:10:51 +00:00 |
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karajorma
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054d745ece
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Fix a bug whereby initial orders were being ignored on the standalone. Maybe fix Mantis 1815 (Starting wings play dead on standalone).
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2008-12-30 21:33:35 +00:00 |
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karajorma
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a6bae2c557
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Fix the Decline error message that crops up in multiplayer sometimes and get rid of the PAIN! entry in the log.
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2008-11-14 09:15:19 +00:00 |
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taylor
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570e4cb1e6
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make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720)
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2008-11-11 00:59:19 +00:00 |
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taylor
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3abccfa76c
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sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
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2008-11-09 05:08:19 +00:00 |
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taylor
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966ec358e9
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fix bogus ml_printf strings
use ml_string over ml_printf where possible
remove newlines from ml_* calls, since it gets added already
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2008-10-23 13:26:35 +00:00 |
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taylor
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19c1520dba
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final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795)
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2008-10-23 13:00:21 +00:00 |
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taylor
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15dbb9e8b4
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basic fixing for cmeasure handling over the network, not 100% without packet breaking though (Mantis #1098)
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2008-10-23 04:47:41 +00:00 |
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taylor
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e44de24957
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fix for fighter beams in multi (Mantis #1795)
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2008-10-14 16:57:23 +00:00 |
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karajorma
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455180fa4a
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Fix Mantis 1088 (Extra call to ai_do_objects_docked_stuff() )
Remove the banks_fired Assert. WMC is correct. We don't need it anyway.
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2008-09-10 11:24:00 +00:00 |
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karajorma
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3b6e62805f
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Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
Add the Query-Orders SEXP
Deprecate the Order SEXP
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2008-08-31 21:04:44 +00:00 |
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WMCoolmon
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b4b2f7d54f
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Fix for mantis 0001211
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2008-08-30 11:04:12 +00:00 |
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karajorma
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bfe417ff2f
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Add builtin messages for support ships back into TvT missions.
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2008-08-10 10:37:20 +00:00 |
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karajorma
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6de7ba0deb
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Fix Mantis 1605 (Support ships are forever marked as abort on clients after initially called in).
Fix a bug where support messages were sent from the client and the server so they played twice.
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2008-08-05 21:25:55 +00:00 |
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taylor
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b57a68c0eb
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remove old warning messages, that stuff should be added on an as-needed basis when debugging only
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2008-05-03 04:47:51 +00:00 |
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taylor
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f7cf34487a
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make mission/campaign list dynamic (Mantis #1203)
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2008-04-02 23:54:56 +00:00 |
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taylor
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461922f046
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some minor mprintf() cleanup
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2008-03-28 03:32:38 +00:00 |
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WMCoolmon
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7e7d77c8d7
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*Drumroll* The official scripting system commit to the stable branch!
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2008-03-15 08:56:43 +00:00 |
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karajorma
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a67a2182ce
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Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
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2008-03-14 20:27:41 +00:00 |
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karajorma
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926af24710
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Fix Mantis 1608
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2008-02-25 11:17:41 +00:00 |
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taylor
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c5235c6428
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FS2NetD v.2 (still a work in progress, but is ~98% complete)
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2007-10-15 06:43:23 +00:00 |
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karajorma
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5d7b3c0385
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Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
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2007-09-29 13:58:45 +00:00 |
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Goober5000
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e59ec5b80a
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fix for #1455 plus a bit of cleanup
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2007-09-02 18:53:24 +00:00 |
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karajorma
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fa9f2f861c
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Fix a number of places where the player of a dogfight game could end up in the standard debrief.
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2007-04-24 12:07:35 +00:00 |
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Goober5000
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3c3416fa3b
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the great big duplicate model removal commit
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2007-02-20 04:20:38 +00:00 |
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karajorma
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5e75e29fb1
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Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me
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2006-12-01 18:53:55 +00:00 |
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karajorma
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42d2986655
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Fix ammo and weapon SEXP changes not being passed on to the clients
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2006-11-21 23:07:27 +00:00 |
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karajorma
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e89585e31f
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Doh!
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2006-11-12 17:52:21 +00:00 |
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karajorma
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c819405ec8
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Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
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2006-08-25 21:15:31 +00:00 |
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karajorma
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483657b858
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Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out.
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2006-08-03 16:22:24 +00:00 |
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karajorma
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e0303d36cf
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*** empty log message ***
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2006-08-03 16:03:54 +00:00 |
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(no author)
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62cebe8069
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This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
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2006-06-02 09:17:10 +00:00 |
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taylor
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f07b3dae88
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I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile...
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2006-02-03 22:25:18 +00:00 |
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phreak
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591cca45b9
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Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on.
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2006-02-01 23:43:34 +00:00 |
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