Commit Graph
106 Commits
Author SHA1 Message Date
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Zacam 7a399e1db3 Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles. 2010-02-22 21:37:43 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
karajorma bc633ce96e Allow clients to pass variable changes to the server (when using lua). 2009-07-06 10:04:19 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer 9c7b1a1292 merge from wanderer branch - alt iff colors 2009-05-19 21:17:48 +00:00
karajorma 5d9af246c5 Allow multi-docking in multiplayer. 2009-05-16 16:29:41 +00:00
karajorma b67289e52a Commit the SEXP packet code.
Add the set-respawns SEXP.
2009-05-15 18:32:46 +00:00
karajorma 6a5bf64aeb Allow players to filter who they send messages to when using the chatbox 2009-05-12 21:30:17 +00:00
karajorma 26db4ff799 Bit of a hack but it should stop the function from going over MAX_PACKET_SET_SIZE 2009-03-25 00:49:21 +00:00
karajorma d5168e3592 Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients). 2009-03-17 20:28:41 +00:00
karajorma d8a1a68c16 Fix multiplayer for Inferno builds. 2009-03-17 20:25:36 +00:00
karajorma 70ecaa5d86 Various fixes needed to allow multiplayer to use over 255 weapons. 2009-03-17 20:20:48 +00:00
karajorma bdf9f7008b Fix Mantis 1486 (Pressing F4 crashes multiplayer) 2009-03-17 20:14:31 +00:00
karajorma 812e480bb3 That should only be called once per mission. 2009-03-02 20:41:31 +00:00
Goober5000 b8375fa785 being meticulous 2009-01-20 05:49:27 +00:00
karajorma d448ff3632 Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier. 2009-01-04 17:10:51 +00:00
karajorma 054d745ece Fix a bug whereby initial orders were being ignored on the standalone. Maybe fix Mantis 1815 (Starting wings play dead on standalone). 2008-12-30 21:33:35 +00:00
karajorma a6bae2c557 Fix the Decline error message that crops up in multiplayer sometimes and get rid of the PAIN! entry in the log. 2008-11-14 09:15:19 +00:00
taylor 570e4cb1e6 make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720) 2008-11-11 00:59:19 +00:00
taylor 3abccfa76c sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny) 2008-11-09 05:08:19 +00:00
taylor 966ec358e9 fix bogus ml_printf strings
use ml_string over ml_printf where possible
remove newlines from ml_* calls, since it gets added already
2008-10-23 13:26:35 +00:00
taylor 19c1520dba final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795) 2008-10-23 13:00:21 +00:00
taylor 15dbb9e8b4 basic fixing for cmeasure handling over the network, not 100% without packet breaking though (Mantis #1098) 2008-10-23 04:47:41 +00:00
taylor e44de24957 fix for fighter beams in multi (Mantis #1795) 2008-10-14 16:57:23 +00:00
karajorma 455180fa4a Fix Mantis 1088 (Extra call to ai_do_objects_docked_stuff() )
Remove the banks_fired Assert. WMC is correct. We don't need it anyway.
2008-09-10 11:24:00 +00:00
karajorma 3b6e62805f Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
Add the Query-Orders SEXP 
Deprecate the Order SEXP
2008-08-31 21:04:44 +00:00
WMCoolmon b4b2f7d54f Fix for mantis 0001211 2008-08-30 11:04:12 +00:00
karajorma bfe417ff2f Add builtin messages for support ships back into TvT missions. 2008-08-10 10:37:20 +00:00
karajorma 6de7ba0deb Fix Mantis 1605 (Support ships are forever marked as abort on clients after initially called in).
Fix a bug where support messages were sent from the client and the server so they played twice.
2008-08-05 21:25:55 +00:00
taylor b57a68c0eb remove old warning messages, that stuff should be added on an as-needed basis when debugging only 2008-05-03 04:47:51 +00:00
taylor f7cf34487a make mission/campaign list dynamic (Mantis #1203) 2008-04-02 23:54:56 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
karajorma a67a2182ce Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
2008-03-14 20:27:41 +00:00
karajorma 926af24710 Fix Mantis 1608 2008-02-25 11:17:41 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
karajorma 5d7b3c0385 Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213) 2007-09-29 13:58:45 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
karajorma fa9f2f861c Fix a number of places where the player of a dogfight game could end up in the standard debrief. 2007-04-24 12:07:35 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
karajorma 5e75e29fb1 Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me 2006-12-01 18:53:55 +00:00
karajorma 42d2986655 Fix ammo and weapon SEXP changes not being passed on to the clients 2006-11-21 23:07:27 +00:00
karajorma e89585e31f Doh! 2006-11-12 17:52:21 +00:00
karajorma c819405ec8 Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
2006-08-25 21:15:31 +00:00
karajorma 483657b858 Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out. 2006-08-03 16:22:24 +00:00
karajorma e0303d36cf *** empty log message *** 2006-08-03 16:03:54 +00:00
(no author) 62cebe8069 This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
2006-06-02 09:17:10 +00:00
taylor f07b3dae88 I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile... 2006-02-03 22:25:18 +00:00
phreak 591cca45b9 Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on. 2006-02-01 23:43:34 +00:00