Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
Zacam
d283dfd832
Trunk Sync - r5961
2010-03-01 18:22:26 +00:00
Zacam
7a399e1db3
Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles.
2010-02-22 21:37:43 +00:00
Zacam
c6c23bbd00
Trunk Sync - r5888
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Special notes: MSVC_6_Release was corrected by hand, but none of the changes made to MSVC_6 were carried over.
2010-02-06 02:27:21 +00:00
Zacam
ba66cee720
Trunk Sync - r5825
2010-01-17 23:13:55 +00:00
Zacam
b0cd916edb
Trunk Sync - r5792
2010-01-08 02:50:10 +00:00
Flaming_Sword
06ce9f76f6
Trunk sync to 5779
2010-01-06 08:24:54 +00:00
Flaming_Sword
d227e102f7
Trunk sync to 5769
2010-01-05 09:19:55 +00:00
portej05
31e620931e
Trunk Sync
2009-12-14 13:34:13 +00:00
Hery
7ec9f92db1
Post-processing
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* the main post-processing code
* shaders manager (support for the main and post-processing shaders)
* simple post-processing effects
* bloom
* depth of field (inactive)
* wrappers for OpenGL textures, render buffers and FBO
2009-11-24 15:57:49 +00:00
Hery
b725a5e8bb
Trunk sync (pending PostProcessing patch)
2009-11-24 15:31:34 +00:00
Flaming_Sword
2ccdcbc0fe
Trunk sync
2009-11-19 12:14:17 +00:00
portej05
391bcbfc64
Icons Patch + Trunk Sync (argh! on the two at once!)
2009-11-12 15:44:33 +00:00
portej05
d1a1f39974
Trunk Sync
2009-11-03 08:21:16 +00:00
portej05
763dc6f25c
Trunk sync after Antipodes #3
2009-09-26 05:54:19 +00:00
portej05
d8b132d846
Antipodes3 from Flaming_Sword
2009-09-12 16:03:52 +00:00
portej05
b981f4147f
Trunk Sync
2009-09-12 15:18:09 +00:00
portej05
bc99d2520f
Trunk sync
2009-09-09 04:07:40 +00:00
portej05
c1ef2b9f61
Trunk Sync
2009-08-28 11:58:32 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
013997a0dd
Missed another one.
2009-07-19 08:07:48 +00:00
portej05
c5ee5f5e33
Bump buffers causing safe_strings asserts
2009-07-19 07:56:04 +00:00
portej05
3ac9167ac7
Some safe_strings in use!
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Note that I couldn't figure out the buffer size for some of them, so they haven't been changed. The buffer size should be passed as a function argument in future.
2009-07-16 15:18:11 +00:00
portej05
915a9270c9
NEW_HUD Removal commit
2009-07-13 15:48:38 +00:00
portej05
29abf1f51c
Python Stripping. Can't promise to have gotten the whole lot though.
2009-07-13 14:11:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
karajorma
a9179e2db4
Add the Get-throttle-speed SEXP.
2009-07-10 17:07:07 +00:00
karajorma
81c1002211
Fix the Primary/secondary-fired-since SEXPs
2009-07-06 17:36:44 +00:00
karajorma
5efb4abb9f
Looks like the previous SEXP code optimisation didn't take into account the fact that the game tramped values as well as operators through that function so it could call eval_num(). Fixing that gets rid of another few million needless calls to stricmp.
2009-07-06 11:27:31 +00:00
karajorma
bc633ce96e
Allow clients to pass variable changes to the server (when using lua).
2009-07-06 10:04:19 +00:00
karajorma
d121b449d3
Change the way the game figures out the current SEXP Operator in-game as the old method was a massive slowdown.
2009-07-06 10:03:03 +00:00
Goober5000
772865c027
documentation per KeldorKatarn's request
2009-07-06 05:57:17 +00:00
portej05
bdd1f5ff9f
Missed a few! (CVS Comment blocks)
2009-07-04 13:39:58 +00:00
portej05
ee5e08868d
Fix for Mantis 1949 - Aardwolf has tested this patch.
2009-07-03 15:37:31 +00:00
karajorma
f24633cba2
New bug uncovers old bug. Neither particularly serious but both were annoying Diaspora debug builds.
2009-07-02 17:32:32 +00:00
Echelon9
4808e4557a
Addition of get-fov SEXP
2009-07-01 11:09:06 +00:00
Echelon9
948ccf959e
Cleanup sexp_set_fov()
2009-06-30 10:39:54 +00:00
chief1983
7a37841292
Fix a Lua function so the scripted mainhall works with multiplayer
2009-06-22 23:23:07 +00:00
Echelon9
98f27b88dd
Fix for required_string_4() and readability in ship.cpp
2009-06-20 09:59:04 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05
da4d3ce2af
remove-goals sexp commit. This has received testing, however it hasn't been pushed to the limit.
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http://www.hard-light.net/forums/index.php/topic,63249.0.html
2009-06-20 07:24:46 +00:00
Goober5000
dfb8d4cadf
clean-up the end-campaign sexp logic and fix the end-of-campaign movie playing
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this leaves room for possible future specification of end-of-campaign movies
2009-06-16 04:14:27 +00:00
karajorma
5e3ca2f514
A few minor fixes.
2009-06-13 18:08:54 +00:00
Wanderer
c817826d45
commit of Nuke's and Aardwolf's lua functions
2009-06-12 11:38:18 +00:00
Wanderer
16db9601ac
change mouse_force_pos call to mouse_set_pos call in forceMousePosition lua function
2009-06-10 07:54:52 +00:00
Goober5000
7121dd75d5
clarify op_submenu comment (it had been moved from sexp_tree.cpp to sexp.cpp)
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reorder weapon, shield, and engine sexps for consistency
2009-06-03 04:11:42 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
de5f86bd79
fixing the number of lua enumerations
2009-05-23 19:22:05 +00:00
Wanderer
eb1bd98ee8
merge from wanderer branch - additional options for lua mouse control
2009-05-23 07:29:56 +00:00
Wanderer
2a69aaa23b
merge from wanderer branch - lua flight control option
2009-05-23 07:06:11 +00:00