Valathil
e1f07390e2
Fix for Mantis 2755: Update weapon_info references after weapon_create to get updates from possible substitution
2012-12-16 14:25:21 +00:00
Goober5000
13f1705c1b
patch another memory leak
2012-12-13 06:12:24 +00:00
Goober5000
cff8cde651
patch a memory leak
2012-12-13 05:56:28 +00:00
Zacam
fc51dde285
Fixes Mantis 2325: View shakes in 'show ship' flag when far from the mission origin
2012-12-09 04:28:44 +00:00
Goober5000
301be27e72
1) don't actually copy the ship object, because it has classes
...
2) fix Mantis #1616 by re-applying the original parsed texture replacements
2012-12-06 04:20:54 +00:00
The_E
291c17f380
Fix for Mantis 1616: Texture replacement data is not copied over when changing ship classes that share models
2012-12-05 19:06:49 +00:00
The_E
552779163b
And another fix for Mantis 2326.
2012-12-02 10:23:23 +00:00
The_E
097673762c
I am just going to assume that this was a hasty application of Ctrl-C Ctrl-V, not some kind of intentional cast of a boolean to a float
2012-12-01 18:12:50 +00:00
Goober5000
583f5f39ae
clean out dead_docked list as part of ship_cleanup -- fixes Mantis #2294
2012-11-28 06:55:15 +00:00
Goober5000
48a30b0888
update ship orders when changing ship classes in FRED - fix Mantis #2341
2012-11-27 06:59:48 +00:00
niffiwan
26d70dcb33
Fix for mantis 2664: shockwaves now use bounding box to test distance for damage
2012-11-24 02:40:55 +00:00
FUBAR-BDHR
c2eb2e0840
Log but don't warn about LOD mismatches when running a standalone server.
2012-11-21 18:49:13 +00:00
Goober5000
0a7d226d5f
fix for Mantis #2726 -- proper handling of mismatch of LOD levels
2012-11-15 07:52:45 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
...
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma
d822dce5bb
Small error with alter-ship-flag fixed.
2012-10-26 00:28:20 +00:00
karajorma
54f6d864a0
alter-ship-flag SEXP. Now does AI flags too.
2012-10-23 12:02:28 +00:00
Swifty
385b8c48bb
Axem's rotating dead subobjects.
2012-10-17 05:58:33 +00:00
Swifty
7aadb223ef
Let's simplify that no autoaim in multiplayer commit.
2012-10-15 09:08:20 +00:00
Swifty
3236a1d262
Removed the multiplayer game mode check in unnecessary places in the autoaim/convergence firing code.
2012-10-15 07:31:26 +00:00
Swifty
2132f14d60
Fixed scaling and positioning issues with cockpit displays. Added Display Offsets: to all RTT capable gauges.
2012-10-15 04:45:02 +00:00
Echelon9
c1121a56bb
Fix: Format string is not a string literal (potentially insecure)
2012-10-08 15:17:43 +00:00
Swifty
54a668bc1c
Disabled auto aim in multiplayer.
2012-10-06 23:57:29 +00:00
Swifty
4b95d09f8c
Fixed attempted reinitialization of collision pairs. Need to use OBJ_INDEX(objp), not objp->instance as that refers to the ship index, not the object index.
2012-10-01 03:05:20 +00:00
The_E
c69f00d90e
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
2012-09-11 22:24:45 +00:00
Swifty
0a4f6b332d
Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips.
2012-09-10 04:22:07 +00:00
Swifty
22b51105e7
Fixed change_ship_type to use proper collision functions.
2012-09-10 03:57:00 +00:00
Echelon9
b28e57f86d
Fix LLVM warning: Declaration shadows a local variable (ship.cpp)
2012-09-06 16:57:52 +00:00
Goober5000
5785885641
Admiral MS's patch for destroy-instantly and destroy-subsys-instantly
2012-08-27 02:50:05 +00:00
Goober5000
ca08b3813a
reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions
2012-08-19 07:20:06 +00:00
karajorma
8e043a0019
Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12
2012-08-19 06:13:45 +00:00
Goober5000
4fa40e49c4
LESS -> FEWER
...
also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
The_E
340ee49db3
Fixes issue with team color setting resetting itself when tbms become involved
2012-08-02 14:24:14 +00:00
The_E
f26a189cc2
Fix for Mantis 2692: Invalid memory access in initial ship status editor. Also adds a line to ships.tbl "$Enable Team Colors: <BOOL>", inserted after the "$ND:" block and before the "$Default Team" entry, which can be used to switch on Team Colors without specifying a team.
...
Also adds a "None" entry to the Team color selection that can be used to switch off team colors.
2012-08-01 16:40:33 +00:00
The_E
371b827014
Patch from Pecenipicek that allows a "none" team color to be defined in ships.tbl
2012-07-31 18:27:07 +00:00
Goober5000
0ad86d78f6
unherp the derp
2012-07-29 20:59:44 +00:00
Goober5000
a5f80ab4bb
move the selection effect settings into game_settings.tbl because putting them in ai_profiles.tbl is incorrect and misleading
...
also, fix game_settings.tbl to not leave some settings uninitialized
2012-07-29 20:57:20 +00:00
The_E
e120d533a3
Do not penalize for linking weapons with WIF3_NOLINK
2012-07-29 17:54:23 +00:00
The_E
4762aa6191
A few fixes for the On Weapon Fired hook.
2012-07-29 17:31:08 +00:00
The_E
aa19416dbe
Ooops, this should not be here twice
2012-07-28 21:13:37 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
Goober5000
1adc301bde
prevent ships with mismatched models and tables from causing crashes later on (Mantis #2689 )
2012-07-15 22:54:47 +00:00
Goober5000
3a47eae3a7
make the dock leader code more robust, and make FRED mark dock leaders in wings correctly
2012-07-01 08:17:59 +00:00
karajorma
e23449f911
Minor fixes to the message.tbl settings I just added.
2012-06-25 14:23:00 +00:00
Goober5000
d71f6dda5f
fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
...
also guard against a few edge cases related to this
(all of this is in regards to Mantis #945 )
2012-06-25 10:39:26 +00:00
karajorma
480931fa17
Additions to message.tbl to allow users to specify the frequency of builtin messages.
2012-06-24 11:36:45 +00:00
Echelon9
791146c9ac
GCC warnings: first pass of warning: variable is set but not used
2012-06-12 15:32:47 +00:00
Sushi
22ae177ba7
Fix Evil Turret Bug of Doom. :)
2012-06-06 06:17:23 +00:00
Echelon9
26e1226478
PVS-Studio fix: The 'false' value is implicitly casted to the integer type.
2012-05-29 09:55:54 +00:00
The_E
e0c1c21bae
Fix for Mantis 2647, take two: Remove the pointers in question
2012-05-13 19:38:21 +00:00