Commit Graph
138 Commits
Author SHA1 Message Date
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Echelon9 791146c9ac GCC warnings: first pass of warning: variable is set but not used 2012-06-12 15:32:47 +00:00
Echelon9 e67348d4e6 LLVM Warning fix: This is all dead code, removing. 2012-01-21 06:09:50 +00:00
Valathil dd810fa34e Fix for Mantis 2576: Use the beam direction as the applied force vector 2012-01-21 04:07:27 +00:00
Valathil 16df14125d Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams. 2012-01-20 01:35:19 +00:00
Echelon9 53d407332f Fix LLVM warnings in weapon folder 2012-01-15 07:05:20 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
niffiwan dd66475b75 Reapplying 7790, seems to have been mistakenly swatted by 7802 2011-09-28 11:23:27 +00:00
Zacam 206279c5fd Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason. 2011-09-25 08:26:45 +00:00
The_E b964c63d6e From niffiwan: Fix for Mantis 2477 2011-09-24 15:59:00 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Goober5000 001baa29a2 remove unneeded Assert 2011-09-04 05:43:42 +00:00
Goober5000 70a1873c86 a bunch of small PVS-Studio fixes (mostly duplicate assignments) 2011-09-03 02:25:39 +00:00
Goober5000 2ef9fa11b6 add fire-beam-at-coordinates, which is as awesome as it sounds 2011-08-30 07:29:57 +00:00
Goober5000 b1ad28efdb add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
2011-08-21 01:11:24 +00:00
The_E a61116b42b Remove unreferenced variable. 2011-07-20 15:54:28 +00:00
The_E 519819b550 More lighting patches from Valathil 2011-07-20 15:27:59 +00:00
Echelon9 c6d0f6170d For Valathil: Fix distance check in beam.cpp 2011-07-19 13:25:42 +00:00
Zacam 8cbffd6065 From Valathil: Beams now use Tube lighting. Updates to main shaders accordingly. 2011-07-17 04:36:00 +00:00
Wanderer e04d475345 related to mantis 2406 - ai profiles option to make beams deal damage to weapons 2011-04-20 15:40:29 +00:00
karajorma a561ecc2a3 Remove a few annoying compilation warnings 2011-03-10 00:26:45 +00:00
Goober5000 d57ab51162 change fl_radian to fl_radians so as to be consistent 2010-12-31 04:02:41 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
FUBAR-BDHR e818f7840f Fix for Mantis 2190 - Player beams do not cause traitor. 2010-11-21 06:34:27 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Zacam 95a89874e8 Warning Fix: in "void beam_get_binfo"
"miss_factor" is a 'float', not an 'int'.
(some odd 'tab' spacing cleaned up in the function as well)
2010-10-06 20:03:05 +00:00
Wanderer 2a6727136e Fix for mantis 2303 and related issue in lua.cpp 2010-09-26 11:32:18 +00:00
Goober5000 3cdf9d3f12 fix a bug noticed by The_E: object types are not bitfields 2010-07-05 05:43:08 +00:00
Wanderer c01b067c1a better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
taylor 5e943b843c add some missing safety checks for Snds[] (Mantis #2216) 2010-06-06 14:50:36 +00:00
Goober5000 aa0c39cb7d add beam miss factor by team, requested by Blue Planet 2010-04-19 05:17:57 +00:00
Goober5000 774f34dea4 approximate the beam whack from retail FS2 2010-03-16 06:43:05 +00:00
Wanderer 96c365ca86 Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
2010-03-05 11:48:19 +00:00
Wanderer 3b84da5af0 commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects) 2010-02-10 21:38:01 +00:00
Wanderer 170266436b adding 'retail' type piercing (no piercing effect, but normal beam tooling effect) 2010-01-28 20:24:39 +00:00
Wanderer 13a3308e23 added improved controls for piercing effects. fixed shield armor type bug. 2010-01-28 16:05:15 +00:00
Wanderer 8279944008 separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams. 2010-01-23 19:34:59 +00:00
Wanderer f514d2b25a some changes to beam pierce effect, blob pierce effect, new settings for them both 2010-01-22 15:50:54 +00:00
Wanderer 27ac3b0c05 fury's request, option for huge beams not to draw impact effects when hitting specified type of ship. 2010-01-19 14:28:50 +00:00
Wanderer e1df65d0e4 2009-10-12 14:46:54 +00:00
Wanderer 48cc61733c option to force beam turrets to use same FOV limits as the rest of the turrets 2009-08-22 09:25:34 +00:00
Wanderer 014b7e4300 Commit of thruster effects for ship and weapon flame and for weapon glow effects 2009-07-19 16:07:23 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer b4eb17bd7f merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
chief1983 f5f0713345 Fix for fighter beams from Taylor's 3610 patch 2009-01-03 02:36:22 +00:00
taylor 19c1520dba final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795) 2008-10-23 13:00:21 +00:00
taylor acf1aa60ac get rid of some useless/annoying debug messages 2008-10-14 16:58:26 +00:00
taylor d23e80bdef fix some bad if statements 2008-10-14 16:35:49 +00:00
phreak 1a3e5f28af Fix beam damage when time compression is active. 2008-08-17 21:55:03 +00:00
Wanderer 15209a2a5f Fixes beams have migrating firing points (Mantis #1688)
Prevents simultaneously fired weapons from sharing firing points.
2008-06-01 10:50:28 +00:00