Fabian Woltermann
add8662737
Converts AI Info flags
2016-08-22 16:39:42 +02:00
m!m
38fb41909b
Merge pull request #861 from The-E/ai_profile_flags
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Ai profile flags converted
2016-08-22 11:32:55 +02:00
Fabian Woltermann
0591b7ef49
ai profile flags
2016-08-19 22:44:39 +02:00
Fabian Woltermann
1a060aa6d7
Converts the other weapon flags
2016-08-19 09:24:54 +02:00
Fabian Woltermann
127976cd74
Weapon info flags conversion ( #851 )
2016-08-18 23:17:41 -07:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
m!m
22c0255277
Fix a bunch of 64-bit MSVC warnings ( #709 )
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* Fix a bunch of 64-bit warnings
* Fix Linux compilation error
* Fix Mac error
* Fix some issues
* Fix more GCC warnings
* Remote unwanted change
* Remove accidentally readded file
* Fix wrong limit check
* Use BEAM_INDEX macro for getting beam object index
* Fix 32-bit warning
* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
MageKing17
c76c1cb4ff
Add an AI flag to enable old, unused behavior when attacking big ships.
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Coverity defects 1320483, 1320484, 1320485, and 1320486 noted that several values were being set and then immediately overwritten before they could do anything. These appear to be related to behavior that Volition disabled before release that would allow the AI to slow down while attacking capital ships. It seemed a shame to waste this code, so I've added a flag to enable the behavior.
2016-08-07 14:27:59 -07:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
The E
a413255728
Renaming vm_vec_dotprod to vm_vec_dot
2015-12-01 20:35:47 +01:00
asarium
032aa154de
Re-enable two warnings
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The unknown pragmas have been fixed by wrapping them in a visual studio ifdef
2015-09-03 15:38:33 +02:00
Goober5000
bd3cd7eb18
Merge pull request #195 from Echelon9/fix/sort-uniq-includes
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Review and refactor #include's
2015-08-19 00:05:02 -04:00
Echelon9
a4e12d135b
Fix: ai/aibig.cpp:1266:10: warning: variable ‘box_dist’ set but not used [-Wunused-but-set-variable]
2015-07-11 21:39:49 +10:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
zookeeper
95145a4f3f
Slightly clarified variable use.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11276 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-07 09:39:26 +10:00
niffiwan
23fbcb1a2f
Add indentation for previous commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11265 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-01 11:02:15 +10:00
niffiwan
dc02e70716
Coverity 1093719 Negative array index read
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Check current_bank is > -1 before using it
Note: did not alter indentation in this commit in order to make
relevant changes easier to see
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11264 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-01 11:02:15 +10:00
Echelon9
abc0fd11b5
Fix Coverity #1093720 Negative array index read in ai_big_maybe_follow_subsys_path()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10851 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
The_E
154a1a6c76
Removing dead and potentially confusing code
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10719 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-25 19:03:50 +10:00
Wanderer
141f6bc121
fix issue with burst firing secondaries - thanks to Goober for finding it
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10150 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
The_E
c0919e0777
Admiral MS' AI flag to enable the AI to be smarter when using afterburners. flag name is "free-afterburner-use". See http://www.hard-light.net/forums/index.php?topic=83818.0 for reference
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9795 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000
94f7a54596
apply m!m's fix for Mantis #2780 also correct the off-by-one error in the range check (path_num must < n_paths, not <=)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9512 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:44 +10:00
Valathil
4eaa532ce0
Fix for Mantis 2447: Allow fighters to use anti subsystem weapons when disarming/disabling protected ships.
2012-12-18 17:26:48 +00:00
Echelon9
65adaf51a9
GCC warning: variable set but not used (within AI code)
2012-06-12 16:45:36 +00:00
Echelon9
7501ff2bef
LLVM Warning fix: Value stored to target_objp is never read
2012-01-21 06:27:54 +00:00
Echelon9
2873a28131
LLVM Warning fix: Value stored to enemy_ship_type is never read
2012-01-21 06:25:30 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
The_E
abd7134e0e
ALtered according to feedback from Valathil.
2011-08-06 19:11:43 +00:00
IssMneur
1c130bbc8a
From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range
2011-08-06 18:20:34 +00:00
The_E
f768943284
Swifty's collision detection improvements.
2011-07-01 17:00:31 +00:00
Sushi
65f7c760d8
Add "$ai aims from ship center:" and "$allow primary link delay:" AI profiles flags
2010-12-31 20:03:16 +00:00
The_E
083a84feff
Swifty's go-swift stuff. Makes collision detection slightly less insane.
2010-12-22 14:42:21 +00:00
The_E
f02e83320d
Fix two instances where an object instance number was used as an index into Weapon_info[]
2010-11-23 08:20:56 +00:00
The_E
6fccf9f790
Ooops. Now this is a proper sanity check.
2010-09-27 04:46:08 +00:00
The_E
18e539c27b
Moving this assert to a better place
2010-09-25 19:08:27 +00:00
The_E
78f7d9f737
Added an Assertion() to further narrow down the cause of the "ai_find_path tries to find path that doesn't exist" bug
2010-09-24 06:29:46 +00:00
The_E
931cd6bf3a
Better feedback here, as well
2010-09-03 00:06:52 +00:00
Sushi
f045a26eed
Updated random sidethrust ($Random Sidethrust Percent) to include strafing attacks vs big ships, as well as making it a bit more situational for fighter vs fighter.
2010-08-21 19:55:44 +00:00
Sushi
34c61a7caa
Reverted commit 5656, due to side effect of changing AI behavior (see mantis 1982)
2010-05-01 20:39:41 +00:00
Wanderer
e8d72f5a50
mantis 2138, fix game crashing if using ships with secondaries but without primaries, allow ai ships armed only with secondaries to attack & shoot
2010-03-08 14:53:48 +00:00
Wanderer
96c365ca86
Fix for mantis 2131:
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prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
2010-03-05 11:48:19 +00:00
Wanderer
8546cac0c0
fix for issue when ai is selecting big attack points
2010-01-16 16:06:32 +00:00
karajorma
39550294bd
Pedro's Mantis 1982 Fix (Afterburners are used from several places in the code for ships with no afterburners).
2009-11-14 09:51:24 +00:00
Sushi
771571be7e
AI Profiles entries in AI.tbl are now overrides instead of multipliers.
2009-11-05 22:46:54 +00:00
Sushi
890b1bee36
Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons.
2009-09-08 23:32:03 +00:00
Sushi
95a8b8c730
Fix for bug reported by Spoon ( http://www.hard-light.net/forums/index.php?topic=65285.0 )
2009-08-24 14:16:55 +00:00
Wanderer
b77b9adf39
turret fov check improvements
2009-08-22 09:00:33 +00:00
Wanderer
064ab52578
lots of fixes to the earlier burst fire mode
2009-08-21 18:20:28 +00:00
Sushi
eb4b7c03e9
Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class.
2009-08-18 04:32:40 +00:00