asarium
455ffd827a
Fix unresolved linking errors
2017-01-02 19:06:59 +01:00
asarium
9a8bfc0217
More const correctness
2017-01-02 13:17:59 +01:00
asarium
a62d13468c
Fix computation that causes NaN errors
...
I'm not entirely sure if this is the correct way to do the computation
but I see no other way of fixing it but since the zero vector is a valid
value for the relative velocity this seems to be the most sensible
solution.
Also, related to this I found out that FSO causes a lot of NaN errors at
runtime which may need to be investigated at some point to make sure
they don't cause issues like this bug.
2016-10-09 19:26:47 +02:00
asarium
6dbf200cc3
Move lua to scripting folder
2016-10-03 21:38:29 +02:00
Fabian Woltermann
add8662737
Converts AI Info flags
2016-08-22 16:39:42 +02:00
Fabian Woltermann
1acfaa8157
Converts model subsystem flags
2016-08-19 14:59:15 +02:00
Fabian Woltermann
98f72f9378
Finishes converting the remaining ship-related flags ( #843 )
2016-08-17 05:49:40 -07:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
...
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
Goober5000
c9a45c9fbd
come on, Travis, stop halting after a single warning
2016-02-11 01:13:00 -05:00
Goober5000
e302f0e456
convert the rest of the model instance functions to have model_instance_num parameters instead of object parameters
2016-02-10 23:23:44 -05:00
Goober5000
da812f9433
modify the actual function calls
2016-02-06 18:05:33 -05:00
Goober5000
165124267a
Add model_instance handling for weapons, asteroids, and skyboxes
2016-01-24 21:28:43 -05:00
SamuelCho
2db4bc37f2
Removed unused variable sii.
2015-12-14 00:06:16 -08:00
SamuelCho
0f0f6377d0
Killed the last vestiges of ship_model_start/stop.
2015-12-13 23:51:24 -08:00
The E
487f769064
Renaming vm_copy_transpose_matrix to vm_copy_transpose
2015-12-01 20:38:30 +01:00
The E
e0defd287a
Renaming vm_vec_crossprod to vm_vec_cross
2015-12-01 20:36:34 +01:00
The E
a413255728
Renaming vm_vec_dotprod to vm_vec_dot
2015-12-01 20:35:47 +01:00
Goober5000
bd3cd7eb18
Merge pull request #195 from Echelon9/fix/sort-uniq-includes
...
Review and refactor #include's
2015-08-19 00:05:02 -04:00
Echelon9
81fa44472d
Fix: warning: too many arguments for format [-Wformat-extra-args]
2015-08-05 20:08:02 +10:00
Lari Nieminen
1bf86532fe
Added $Collision LOD ship table property, for using a LOD for collision detection
2015-08-03 13:20:14 +03:00
Lari Nieminen
202a4077a4
Fixed bug with ship-ship collisions incorrectly flashing a shield quadrant on the light ship.
2015-07-24 10:08:59 +03:00
Echelon9
542c794e72
Fix: object/collideshipship.cpp:1159:12: warning: variable ‘q’ set but not used [-Wunused-but-set-variable]
2015-07-11 22:08:52 +10:00
Echelon9
dc5651ab70
Fix: object/collideshipship.cpp:539:10: warning: declaration of ‘light’ shadows a global declaration [-Wshadow]
2015-07-06 22:26:31 +10:00
Echelon9
83a8b2bee5
Fix: object/collideshipship.cpp:457:115: warning: declaration of ‘light’ shadows a global declaration [-Wshadow]
2015-07-05 16:27:21 +10:00
Echelon9
570f6dd581
Fix: object/collideshipship.cpp:1316:138: warning: declaration of ‘mc_info’ shadows a global declaration [-Wshadow]
2015-07-05 16:14:24 +10:00
Echelon9
c7045147f3
Fix: object/collideshipship.cpp:1316:126: warning: declaration of ‘light’ shadows a global declaration [-Wshadow]
2015-07-05 14:17:53 +10:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
Goober5000
b9a6a9f23e
instead of an Int3(), use a Warning that's only displayed once
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11210 387891d4-d844-0410-90c0-e4c51a9137d3
2015-01-14 17:29:43 +10:00
m_m
9689711149
From FUBAR-BDHR, chief1983, m!m and MageKing17: Fix for Mantis 2887: Additional workaround for mantis 2693
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10969 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-06 19:39:34 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Echelon9
396afcacf8
Ensure compliance with the usual form of test in the FS2_Open codebase for running in Debug mode
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10164 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 20:12:54 +10:00
zookeeper
8cd19aa588
Merged model point shields from zookeeper branch.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Zacam
e43f9dcc83
Fixes Mantis 2706: Weapons not colliding
2012-12-09 06:28:56 +00:00
The_E
01e45dc8e8
Patch for Mantis 2188 by Admiral MS
2012-12-08 20:23:09 +00:00
Valathil
01cb063bd4
Fix for Mantis 2693: Fix rotating submodels still colliding even if $no_collision or $no_collision_this_only is set. Also fix ships that have $no_collision on detail0 set colliding with bigger ships.
2012-12-06 20:44:29 +00:00
Valathil
6ad5a937a9
Fix for Mantis 2736: abs is int in Linux and Mac; change to fl_abs in all instances where floats were used in the codebase.
2012-12-03 00:59:45 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
Valathil
bf0756be2f
Fix for Mantis 2671: Skip submodels that have been blown off in ship-ship collisions.
2012-06-24 18:12:43 +00:00
Echelon9
791146c9ac
GCC warnings: first pass of warning: variable is set but not used
2012-06-12 15:32:47 +00:00
Echelon9
5eb4e7728c
Related to Mantis 2617 - there is no way this is correct, now we have a properly functioning constructor for mc_info
2012-02-29 14:13:22 +00:00
Echelon9
dc4371680a
Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
2012-01-15 08:08:15 +00:00
Sushi
f333133656
Add workaround so that AI landings consistently work
2011-11-09 18:24:12 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
The_E
dd1d682d9b
From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details.
2011-10-01 19:16:38 +00:00
Echelon9
0ebe034272
Documentation: Big code cleanup of the collide**.cpp files
2011-09-12 12:34:49 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00