asarium
4a9f1a2d56
Fix the rest of the string conversion warnings
2017-01-05 00:15:01 +01:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
asarium
498d0dcd1f
Don't set the cursor state every frame
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There might still be some issues where the code assumes that the cursor state is set every frame.
2016-01-24 23:18:48 +01:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Goober5000
4bd10888ff
make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
karajorma
1362e16c4c
Remove a hack which wouldn't allow players to skip the penultimate FS2 mission if they failed it 5 times.
2010-04-13 11:14:20 +00:00
karajorma
5e968aac93
Might as well improve this message while fixing Respawn Delay.
2009-11-02 02:24:08 +00:00
karajorma
c81d8fdeec
Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
2009-09-15 13:43:13 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
karajorma
a67a2182ce
Ensure that the chatbox is closed when going to debriefing.
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Some general clean up.
2008-03-14 20:27:41 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
01f4026e4c
cleaned up some command line and mission flag stuff
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--Goober5000
2005-07-25 05:24:17 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
wmcoolmon
0b1c9d34c5
Apparently I never commited -mpnoreturn...
2004-12-11 09:37:50 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00