asarium
6dbf200cc3
Move lua to scripting folder
2016-10-03 21:38:29 +02:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium
1bcd5400d3
Move build system to CMake
2016-07-22 12:07:19 +02:00
MageKing17
64c9b272e7
Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
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Conflicts:
code/pilotfile/pilotfile.cpp
2015-08-19 11:53:25 -07:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
MageKing17
ab9d2e20fb
Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
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Conflicts:
code/ship/ship.cpp
2015-06-18 14:40:53 -07:00
Axem
58e8c23665
Adds on Afterburner Engage, Afterburner End, and On Beam Fire scripting hooks
2015-05-31 11:51:22 -05:00
MageKing17
bc0c7cf4c5
Vectorization of Ship_info.
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Converts Ship_info from a ship_info[] to an SCP_vector<ship_info>. ship_info now has proper constructors, assignment operators, and a destructor. Num_ship_classes removed; various references to Num_ship_classes and/or MAX_SHIP_CLASSES (which remains for various other structures which need it) changed to Ship_info.size() instead.
This doesn't make the ship class limit dynamic, but it is a preparatory step to get there.
2015-04-27 00:01:22 -07:00
Echelon9
0c56cdc7f1
LLVM Warning fix: Value stored to percent_left is never read
2012-01-21 06:42:29 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
The_E
dd1d682d9b
From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details.
2011-10-01 19:16:38 +00:00
Echelon9
6c4e057035
Documentation: Code cleanup of afterburner.cpp
2011-09-11 13:36:33 +00:00
Sushi
34c61a7caa
Reverted commit 5656, due to side effect of changing AI behavior (see mantis 1982)
2010-05-01 20:39:41 +00:00
karajorma
39550294bd
Pedro's Mantis 1982 Fix (Afterburners are used from several places in the code for ships with no afterburners).
2009-11-14 09:51:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
58fc12fc57
KeldorKatarn's afterburner lock SEXPs
2008-09-13 22:21:38 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
wmcoolmon
809bcc8f76
Nitpicketiness
2006-03-18 20:24:54 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
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--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
d6a1953b9a
cleanup and clarification of phreak's fix of a bug propagated by me and penguin
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--Goober5000
2005-07-16 04:41:04 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
phreak
cdec876608
fixed an afterburner bug where AI ships would have infinite AB fuel if NO_NETWORK
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was defined.
2005-07-05 17:04:08 +00:00
wmcoolmon
6acab304f9
Dynamically allocated engine washes; subsystem sounds; armor fixes. Line 4268 of ship.cpp, apparently, works properly; bears further looking into.
2005-04-25 00:31:14 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
phreak
dc33567316
changed "now" to unsigned int
2004-01-31 03:56:46 +00:00
Goober5000
cf7af6a24b
fixed a bug introduced by Penguin for running with NO_NETWORK defined
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--Goober5000
2003-11-23 00:59:01 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
ccbd3d5020
New energy system.
2003-09-11 19:25:00 +00:00
Goober5000
b458ec8fc7
removed an extraneous thingy
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--Goober5000
2003-08-21 06:11:32 +00:00
phreak
99e73f948f
preliminary work on tertiary weapons. it doesn't really function yet, but i want to get something committed
2003-08-06 17:37:08 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00