Commit Graph
3353 Commits
Author SHA1 Message Date
phreak 426bddfd7b two fixes:
1) Fix for mantis #1099, part 2.

2) when changing the player's ship using debug_cycle_player_ship(), initialize the
 primary bank starting capacity so the support ship will rearm it.
2006-11-12 20:01:55 +00:00
phreak c433cd273d Don't copy parentheses to parse buffers if outside of quotation marks. Otherwise
the parsing syntax will be copied to said buffer and some warnings/errors would occur.
2006-11-12 19:58:13 +00:00
bobboau bb6cee2c20 fixed D3D environment mapping 2006-11-07 05:30:14 +00:00
taylor b80cbbdbcd fix return values (something that was different between 3_6_9 and HEAD) 2006-11-06 07:00:05 +00:00
taylor 25cd9b7766 updated/fixed modelanim code 2006-11-06 06:50:59 +00:00
taylor 0652c0a1f2 fix some of the envmap issues
- use proper hand-ness for OGL
 - fix distortion
 - get rid of extra index buffer requirement
change starfield bitmaps to use an instance matrix rather than going through all the trouble of resetting the view matrix
basic cleanup and get rid of a couple of struct/variable naming issues (compiler sanity)
make double sure that we aren't using culling of z-buffering when rendering starfield bitmaps
2006-11-06 06:46:08 +00:00
taylor a9e99ef87b enable/disable alpha test based on blend mode (found this hidden in an old tree, may help with blending the newer alphablend mode) 2006-11-06 06:44:43 +00:00
taylor 107b81eff3 if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133) 2006-11-06 06:43:58 +00:00
taylor 466b70a949 make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43) 2006-11-06 06:42:22 +00:00
taylor 7982425766 forgot to reset default value for Interp_warp_alpha when it was changed earlier
be sure that we are using the proper zbuffer setting when rendering thruster glows
2006-11-06 06:39:11 +00:00
taylor 069ff59261 forgot this part of the render box fix (obviously no one ever really tried to use this feature, since it has never worked) 2006-11-06 06:38:34 +00:00
taylor 33f1db2b5f ok, so apparently that did actually do something ;) 2006-11-06 06:37:59 +00:00
taylor 572b7f3f72 updated/fixed modelanim code 2006-11-06 06:36:44 +00:00
taylor 8b6597f785 more cleanup of warp_global crap
scale render/detail box limits with detail level setting
make sure that we reset culling and zbuffer after each model buffer that gets rendered
2006-11-06 06:33:48 +00:00
taylor f497534999 updated/fixed modelanim code
add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591)
2006-11-06 06:32:30 +00:00
taylor 84df921c01 updated/fixed modelanim code 2006-11-06 06:24:57 +00:00
taylor 68525c1e7c grrr ... fix dos EOL chars 2006-11-06 06:23:27 +00:00
taylor 68aa986fca rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-11-06 06:19:17 +00:00
taylor 9a62b0ba42 a LOT of cleanup:
* remove a bunch of old/dead code
 * some reformatting to help with readability
 * rearrange/rename some code so that it is a little clearer
 * move thruster glow code to it's own function (model_render_thrusters())
make HTL model buffers dynamic
fix detail boxes so that they actually work for the first time
2006-11-06 06:15:01 +00:00
taylor d530069753 add "Render full detail" support to the lab as well 2006-11-06 05:59:36 +00:00
taylor 31b8f09899 fix compiler problem due to change in parse_init() function
fix dos EOL chars
2006-11-06 05:58:57 +00:00
taylor bbf6cd2674 add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug #1121) 2006-11-06 05:58:05 +00:00
taylor 9e7e8edce1 give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug #1095) 2006-11-06 05:55:43 +00:00
taylor 7bd73f7fae add envmap selection to background editor
change skybox selection to be a text entry or browse instead of only text entry
allow envmap selected in background editor to be used by FRED
make texture replacement work in FRED for ships (Mantis bug #1068)
2006-11-06 05:54:13 +00:00
taylor ab71e94a22 fix the cmdbrief editor deleting the wrong stage (Mantis bug #1115) 2006-11-06 05:49:02 +00:00
taylor 14bc95a5cc fix loading callback issue in standalone 2006-11-06 05:48:15 +00:00
taylor 9a517d80d5 don't require hardware GL if running FRED (this is mainly for my benefit since I always forget to add that locally) 2006-11-06 05:47:37 +00:00
taylor 5d6cf4ade9 fix the envmap-getting-rotated-by-turrets bug (though it did make me chuckle a bit when I first saw it ;))
try to reuse old view setup info, if we are using the same settings again (for speed up purposes, will be a bigger deal when bumpmapping gets here)
2006-11-06 05:46:54 +00:00
taylor 9135d6d053 fix Personas memory leak (not really an issue, I just got tired of seeing it in the Valgrind reports) 2006-11-06 05:45:13 +00:00
taylor 61657b5379 remove a basically useless debug message
fix parse_init() so that it doesn't absolutely have to init sexps (doesn't need them when getting basic info, and causes memory fragmentation otherwise)
fix multiplayer mission info getting to just get basic info (fixes a couple of minor multi issues that were already fixed in single)
2006-11-06 05:44:33 +00:00
taylor 44bca63361 fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing) 2006-11-06 05:43:36 +00:00
taylor c244151204 various bits of cleanup (slight reformatting to help readability, remove old/dead code bits, etc.)
deal with a index_buffer memory leak that Valgrind has always complained about
make HTL model buffers dynamic (get rid of MAX_BUFFERS_PER_SUBMODEL)
get rid of MAX_BUFFERS
make D3D vertex buffers dynamic, like OGL has already done
2006-11-06 05:42:45 +00:00
taylor 42a9de9115 fix for Mantis bug #1104 (can't use a ":" in chat) 2006-11-06 05:40:57 +00:00
taylor 13cfcdc7c7 various bits of cleanup (warning messages, things that Valgrind complained about, etc.)
fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
2006-11-06 05:40:06 +00:00
Goober5000 e364ae74ea --prevent the ai from "forgetting" that it's attacking a wing (fix for Mantis #1131)
--move AI_CHASE_WING goal check so that it will properly short-circuit when appropriate (discussed in the same bug)
2006-11-06 03:38:32 +00:00
Goober5000 e69d7ee79e minor bugfixes 2006-11-06 02:20:00 +00:00
Goober5000 4308579b4e fix is-event-x-delay optional argument type 2006-11-05 18:42:25 +00:00
Goober5000 d786b6332a improve error message 2006-11-05 18:41:40 +00:00
Goober5000 bba7b8d8fa improve error message 2006-11-04 17:22:54 +00:00
karajorma 77cffeedfb Fix for Mantis 1017. - Hope we've seen the end of that damn persona bug 2006-11-03 21:36:56 +00:00
Kazan 5c3397bd2a Absolute speed, not forward speed, for hud speed reticle - fixes the guage for gliding 2006-11-03 18:47:43 +00:00
Kazan 7cfee53a21 prevent autopilot initialization while player is gliding 2006-11-03 18:45:11 +00:00
taylor d75efeb7e8 make "TBL Info" button in ships editor handle modular tables (Mantis bug #1130)
fix bugs where ship names with leading '@' or trailing whitespace didn't get compared properly in "TBL Info"
2006-11-01 15:55:25 +00:00
taylor 6545a8c5df remove Assert() on Viewer_obj for supernova sun processing, it's not really needed and a NULL obj is easily dealt with by the code 2006-11-01 06:15:25 +00:00
taylor 5914a94e55 add the part of the fix which actually did something ;) 2006-10-27 16:31:09 +00:00
Goober5000 340baac55a fix error line reporting (Mantis #1120) 2006-10-27 16:01:49 +00:00
Goober5000 70c6f05bcd moved some stuff around in the sexp menus 2006-10-25 01:01:55 +00:00
Goober5000 96b254259e clarified this; it was confusing before 2006-10-24 23:56:56 +00:00
Goober5000 adaa21e5f3 make sure to only add the sexp callback once 2006-10-24 23:28:56 +00:00
wmcoolmon 9e42e23b86 Fixx0r FRED 2006-10-20 20:37:42 +00:00