taylor
572b7f3f72
updated/fixed modelanim code
2006-11-06 06:36:44 +00:00
taylor
61657b5379
remove a basically useless debug message
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fix parse_init() so that it doesn't absolutely have to init sexps (doesn't need them when getting basic info, and causes memory fragmentation otherwise)
fix multiplayer mission info getting to just get basic info (fixes a couple of minor multi issues that were already fixed in single)
2006-11-06 05:44:33 +00:00
Goober5000
a7e3c09bde
betterized some things with mission arrivals and departures
2006-10-09 20:50:13 +00:00
Goober5000
120e5fec12
make sexp nodes dynamic
2006-10-09 05:25:18 +00:00
taylor
21c1281c12
fixes for stuff_string() bounds checking
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compiler warning and stict compiling fixes
2006-09-11 06:47:07 +00:00
taylor
49b7ae2b07
make Species_info[] and Asteroid_info[] dynamic
2006-09-11 06:08:09 +00:00
wmcoolmon
e7d863b85a
Fix bug (under Win32) where FRED would warn about unacceptable accepted orders, but not do anything about them.
2006-09-04 05:54:14 +00:00
Goober5000
1fc4f4034d
a tweak and a fix
2006-08-21 04:02:41 +00:00
taylor
a07c6fd790
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-20 00:51:07 +00:00
Goober5000
7bcbb00cf5
disable duplicate model texture replace
2006-08-19 21:46:05 +00:00
Goober5000
b68d361107
add the multiple background feature
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--Goober5000
2006-08-06 18:47:29 +00:00
Kazan
c7df320f2d
resolve 1018 and an interface problem in fred2's ship editor
2006-07-30 20:01:56 +00:00
Goober5000
2fef2ff159
stage 2 of animation fix (add base frame time to each ship)
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--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000
220590f1c1
* better formatting for substitute music options
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* better handling of all special FSO comment tags
--Goober5000
2006-07-13 06:11:52 +00:00
Goober5000
b72ed12c0c
remove obsolete (and hackish) flag
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--Goober5000
2006-07-06 21:00:13 +00:00
Goober5000
44c324a000
WCS screaming stuff
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--Goober5000
2006-07-06 20:46:39 +00:00
Goober5000
79b96dff27
fix subtle change from retail... dunno if it's a bug, but best to stay on the safe side
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--Goober5000
2006-07-06 06:04:51 +00:00
Goober5000
eae62591ce
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
f669cad916
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000
e9410759a5
fix the "Game of TAG" bug; hopefully this won't unfix something else
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--Goober5000
2006-07-01 00:30:51 +00:00
Goober5000
0742d8e7b2
add fighterbay restriction code
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--Goober5000
2006-06-04 01:03:13 +00:00
karajorma
41e34ebb02
Team Loadout changes to accept variables names as legitimate values for ship class and quantity in loadout.
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Added the new alt class system
2006-06-02 09:06:12 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
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--Goober5000
2006-05-31 03:05:43 +00:00
Goober5000
edf5648e70
fix for Mantis #750
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--Goober5000
2006-05-21 22:57:30 +00:00
Goober5000
cd488f757d
fix Mantis #834
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--Goober5000
2006-05-21 03:58:58 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
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--Goober5000
2006-05-20 02:03:01 +00:00
Goober5000
376dc3ece9
formatting and clarification, plus fix for Mantis #911
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--Goober5000
2006-05-19 04:47:40 +00:00
karajorma
5e9d27ee72
Fixes for the Targetable-as-bomb error from Mantis 0000910 (amongst others)
2006-05-14 15:54:16 +00:00
taylor
7a8789e334
OpenGL envmap support
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newer OpenGL extension support
add GL_ARB_texture_rectangle support for non-power-of-2 textures as interface graphics
add cubemap reading and writing support to DDS loader
fix bug in DDS loader that made compressed images with mipmaps use more memory than they really required
add support for a default envmap named "cubemap.dds"
new mission flag "$Environment Map:" to use a pre-existing envmap
minor cleanup of compiler warning messages
get rid of wasteful math from gr_set_proj_matrix()
remove extra gr_set_*_matrix() calls from starfield.cpp as there was no longer a reason for them to be there
clean up bmpman flags in reguards to cubemaps and render targets
disable D3D envmap code until it can be upgraded to current level of code
remove bumpmap code from OpenGL stuff (sorry but it was getting in the way, if it was more than copy-paste it would be worth keeping)
replace gluPerspective() call with glFrustum() call, it's a lot less math this way and saves the extra function call
2006-05-13 07:29:52 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
karajorma
3aa0b945b0
Some how managed to fail to commit the primary-locked and secondary-locked ship flags.
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No idea how. Oh well here they are.
2006-04-16 11:58:11 +00:00
karajorma
fd2346e37e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:14:04 +00:00
wmcoolmon
d95d6165b5
New subobject animation stuff and Lua functions.
2006-03-24 07:38:36 +00:00
Goober5000
8599f5779c
more FS1 import tweaks
2006-03-01 00:46:11 +00:00
wmcoolmon
0f47fb3dd2
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
taylor
3affad73d1
another non-linear campaign fix, this one affected PVs
2006-02-26 08:06:57 +00:00
Goober5000
ab23b030ad
guess this is still needed
2006-02-26 05:32:38 +00:00
Goober5000
f361e116f7
import tweak
2006-02-25 22:06:57 +00:00
taylor
6fd0b02ea1
fix custom loading screens that I manage to break yet again
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add a "MaxFPS" registry/ini option to specify a FPS cap, useful if you can't make use of v-sync for some reason
2006-02-24 07:34:07 +00:00
Goober5000
d40ff02354
bother those variables
2006-02-17 08:36:16 +00:00
Goober5000
07582f16ad
fix subtle bug
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--Goober5000
2006-02-17 08:13:53 +00:00
taylor
849cc24fbe
all just getting basic info in parse_mission_info(), this fixes several parsing/warning issues that can show up
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from going in the techroom and some similar FRED2 issues as this stuff doesn't get reset between get_mission_info() calls.
this also should make the mission simulator screen load a bit faster
2006-02-16 05:18:48 +00:00
Goober5000
28ea82d96b
additional fixes and enhancements for substitute music
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--Goober5000
2006-02-12 05:23:16 +00:00
Goober5000
7310f00883
more cool work on importing, music handling, etc.
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--Goober5000
2006-02-12 01:27:47 +00:00
Goober5000
e696a5844c
this isn't needed now
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--Goober5000
2006-02-11 21:24:05 +00:00
Goober5000
504e5e518a
two things I missed before
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--Goober5000
2006-02-11 07:31:55 +00:00
Goober5000
5ca168e515
yet more various and sundry fixes
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--Goober5000
2006-02-11 02:58:23 +00:00
Goober5000
c3793de61e
more fixage
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--Goober5000
2006-02-11 01:02:28 +00:00
Goober5000
08144ffceb
more FS1 import goodness
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--Goober5000
2006-02-11 00:13:55 +00:00
Goober5000
6bb63e33d6
fixed an old Volition bug unmasked by my parse changes
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--Goober5000
2006-02-10 23:33:39 +00:00