Commit Graph
202 Commits
Author SHA1 Message Date
taylor 572b7f3f72 updated/fixed modelanim code 2006-11-06 06:36:44 +00:00
taylor 61657b5379 remove a basically useless debug message
fix parse_init() so that it doesn't absolutely have to init sexps (doesn't need them when getting basic info, and causes memory fragmentation otherwise)
fix multiplayer mission info getting to just get basic info (fixes a couple of minor multi issues that were already fixed in single)
2006-11-06 05:44:33 +00:00
Goober5000 a7e3c09bde betterized some things with mission arrivals and departures 2006-10-09 20:50:13 +00:00
Goober5000 120e5fec12 make sexp nodes dynamic 2006-10-09 05:25:18 +00:00
taylor 21c1281c12 fixes for stuff_string() bounds checking
compiler warning and stict compiling fixes
2006-09-11 06:47:07 +00:00
taylor 49b7ae2b07 make Species_info[] and Asteroid_info[] dynamic 2006-09-11 06:08:09 +00:00
wmcoolmon e7d863b85a Fix bug (under Win32) where FRED would warn about unacceptable accepted orders, but not do anything about them. 2006-09-04 05:54:14 +00:00
Goober5000 1fc4f4034d a tweak and a fix 2006-08-21 04:02:41 +00:00
taylor a07c6fd790 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-20 00:51:07 +00:00
Goober5000 7bcbb00cf5 disable duplicate model texture replace 2006-08-19 21:46:05 +00:00
Goober5000 b68d361107 add the multiple background feature
--Goober5000
2006-08-06 18:47:29 +00:00
Kazan c7df320f2d resolve 1018 and an interface problem in fred2's ship editor 2006-07-30 20:01:56 +00:00
Goober5000 2fef2ff159 stage 2 of animation fix (add base frame time to each ship)
--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000 220590f1c1 * better formatting for substitute music options
* better handling of all special FSO comment tags
--Goober5000
2006-07-13 06:11:52 +00:00
Goober5000 b72ed12c0c remove obsolete (and hackish) flag
--Goober5000
2006-07-06 21:00:13 +00:00
Goober5000 44c324a000 WCS screaming stuff
--Goober5000
2006-07-06 20:46:39 +00:00
Goober5000 79b96dff27 fix subtle change from retail... dunno if it's a bug, but best to stay on the safe side
--Goober5000
2006-07-06 06:04:51 +00:00
Goober5000 eae62591ce 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 f669cad916 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 e9410759a5 fix the "Game of TAG" bug; hopefully this won't unfix something else
--Goober5000
2006-07-01 00:30:51 +00:00
Goober5000 0742d8e7b2 add fighterbay restriction code
--Goober5000
2006-06-04 01:03:13 +00:00
karajorma 41e34ebb02 Team Loadout changes to accept variables names as legitimate values for ship class and quantity in loadout.
Added the new alt class system
2006-06-02 09:06:12 +00:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
Goober5000 edf5648e70 fix for Mantis #750
--Goober5000
2006-05-21 22:57:30 +00:00
Goober5000 cd488f757d fix Mantis #834
--Goober5000
2006-05-21 03:58:58 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
Goober5000 376dc3ece9 formatting and clarification, plus fix for Mantis #911
--Goober5000
2006-05-19 04:47:40 +00:00
karajorma 5e9d27ee72 Fixes for the Targetable-as-bomb error from Mantis 0000910 (amongst others) 2006-05-14 15:54:16 +00:00
taylor 7a8789e334 OpenGL envmap support
newer OpenGL extension support
add GL_ARB_texture_rectangle support for non-power-of-2 textures as interface graphics
add cubemap reading and writing support to DDS loader
fix bug in DDS loader that made compressed images with mipmaps use more memory than they really required
add support for a default envmap named "cubemap.dds"
new mission flag "$Environment Map:" to use a pre-existing envmap
minor cleanup of compiler warning messages
get rid of wasteful math from gr_set_proj_matrix()
remove extra gr_set_*_matrix() calls from starfield.cpp as there was no longer a reason for them to be there
clean up bmpman flags in reguards to cubemaps and render targets
disable D3D envmap code until it can be upgraded to current level of code
remove bumpmap code from OpenGL stuff (sorry but it was getting in the way, if it was more than copy-paste it would be worth keeping)
replace gluPerspective() call with glFrustum() call, it's a lot less math this way and saves the extra function call
2006-05-13 07:29:52 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
karajorma 3aa0b945b0 Some how managed to fail to commit the primary-locked and secondary-locked ship flags.
No idea how. Oh well here they are.
2006-04-16 11:58:11 +00:00
karajorma fd2346e37e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:14:04 +00:00
wmcoolmon d95d6165b5 New subobject animation stuff and Lua functions. 2006-03-24 07:38:36 +00:00
Goober5000 8599f5779c more FS1 import tweaks 2006-03-01 00:46:11 +00:00
wmcoolmon 0f47fb3dd2 Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2. 2006-02-26 23:23:31 +00:00
taylor 3affad73d1 another non-linear campaign fix, this one affected PVs 2006-02-26 08:06:57 +00:00
Goober5000 ab23b030ad guess this is still needed 2006-02-26 05:32:38 +00:00
Goober5000 f361e116f7 import tweak 2006-02-25 22:06:57 +00:00
taylor 6fd0b02ea1 fix custom loading screens that I manage to break yet again
add a "MaxFPS" registry/ini option to specify a FPS cap, useful if you can't make use of v-sync for some reason
2006-02-24 07:34:07 +00:00
Goober5000 d40ff02354 bother those variables 2006-02-17 08:36:16 +00:00
Goober5000 07582f16ad fix subtle bug
--Goober5000
2006-02-17 08:13:53 +00:00
taylor 849cc24fbe all just getting basic info in parse_mission_info(), this fixes several parsing/warning issues that can show up
from going in the techroom and some similar FRED2 issues as this stuff doesn't get reset between get_mission_info() calls.
  this also should make the mission simulator screen load a bit faster
2006-02-16 05:18:48 +00:00
Goober5000 28ea82d96b additional fixes and enhancements for substitute music
--Goober5000
2006-02-12 05:23:16 +00:00
Goober5000 7310f00883 more cool work on importing, music handling, etc.
--Goober5000
2006-02-12 01:27:47 +00:00
Goober5000 e696a5844c this isn't needed now
--Goober5000
2006-02-11 21:24:05 +00:00
Goober5000 504e5e518a two things I missed before
--Goober5000
2006-02-11 07:31:55 +00:00
Goober5000 5ca168e515 yet more various and sundry fixes
--Goober5000
2006-02-11 02:58:23 +00:00
Goober5000 c3793de61e more fixage
--Goober5000
2006-02-11 01:02:28 +00:00
Goober5000 08144ffceb more FS1 import goodness
--Goober5000
2006-02-11 00:13:55 +00:00
Goober5000 6bb63e33d6 fixed an old Volition bug unmasked by my parse changes
--Goober5000
2006-02-10 23:33:39 +00:00