Commit Graph
182 Commits
Author SHA1 Message Date
taylor 9e7e8edce1 give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug #1095) 2006-11-06 05:55:43 +00:00
taylor 42a9de9115 fix for Mantis bug #1104 (can't use a ":" in chat) 2006-11-06 05:40:57 +00:00
taylor c0292ffa37 make sure Multi_create_bitmap is initialized properly since it might not be otherwise in standalone 2006-10-06 09:33:33 +00:00
taylor 0045901c41 more standalone server fixes:
- add some basic bmpman functionality to grstub, since it needs to do something at least
 - add missing gr_* function ptrs to grstrub
 - (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
 - deal with default pilot file properly (also caused a bmpman headache)
 - don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor 8a708859e0 move FS2NetD connection checks to *after* it tries to connect ;) (Mantis bug #1065) 2006-09-24 13:32:47 +00:00
taylor fc5bdcdeba add some extra FS2NetD safety checks around to prevent the code from doing stupid crash-happy things 2006-09-20 05:05:28 +00:00
taylor 61bdac1a5c lower client/server version back to retail level, there was no reason to bump it in the first place 2006-09-08 06:17:32 +00:00
taylor 1264460ad8 add support for a server name in fs2open_pxo.cfg, rather than just an IP address for the server 2006-09-08 06:17:07 +00:00
karajorma 5b0b889da8 Fix TvT problem with scores appearing incorrectly. 2006-08-25 21:21:17 +00:00
taylor a07c6fd790 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-20 00:51:07 +00:00
taylor 9c2fa29706 add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week) 2006-08-20 00:47:35 +00:00
Goober5000 f3efd3de89 nitpick 2006-08-14 22:02:43 +00:00
karajorma f2f12cd2bc Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing. 2006-08-14 19:58:42 +00:00
karajorma e5059d29d9 Fix bug where end-mission SEXP only resulting in the mission ending for the server 2006-08-04 11:45:21 +00:00
karajorma e9cec41e18 Stop multiplayer campaigns crashing if the campaign lacks a description 2006-08-04 11:24:27 +00:00
Goober5000 12f90edb15 fix display of ship copy class names in ship loadout screen
--Goober5000
2006-08-02 22:47:40 +00:00
taylor 9ed682409e missed the extern apparently 2006-07-15 18:16:00 +00:00
taylor 12d62ce9d1 we probably need to be processing the number of weapons here rather than the number of ships ;) (Mantis bug #988) 2006-07-15 15:51:19 +00:00
taylor d59c2457df fix for network afterburner support, this one should be compatible with all previous versions 2006-07-13 22:15:37 +00:00
karajorma b54d3c950e Fix afterburner trails in multiplayer (Mantis 895) 2006-07-11 23:17:03 +00:00
Goober5000 3e2d3b9940 fix INF builds 2006-07-09 04:05:43 +00:00
Goober5000 782231cfbe consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
taylor 58f84d718f more big-endian fixage (seriously hope this is the last of it) 2006-07-06 22:01:26 +00:00
taylor a8be2f7ffa fix various compiler warnings and things that Valgrind complained about 2006-06-27 05:07:49 +00:00
taylor 92cfcaee76 try to allow RAS VPN connects since they probably aren't dial-up and shouldn't be seen as such 2006-06-27 05:04:16 +00:00
karajorma 23275b6972 Fix 130 ships limit for Inferno builds 2006-06-07 18:47:51 +00:00
wmcoolmon 1223757630 Pass to get any files that I missed 2006-06-07 04:49:20 +00:00
karajorma 8727fb9dc1 Added the VARIABLE_UPDATE packet to send sexp variable value changes to client machines. 2006-06-02 09:10:02 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
Goober5000 c635560a1c those were some bugs just waiting to happen 2006-03-30 04:18:40 +00:00
Goober5000 c8029346cd hehe, grammar
--Goober5000
2006-03-30 04:15:20 +00:00
taylor b39d880ed4 split pause_*() and multi_pause_*() functions into individual single and multi versions (why it was hacked up like that I'll never know)
fix screen save in multi pause mode
address some bmpman issues from interface graphics getting released and then still used by something else
2006-03-26 08:23:06 +00:00
taylor 6c0170fa23 clean up some of that FS2OpenPXO crap (can't wait to rip all this out for official PXO :)) 2006-02-24 07:31:18 +00:00
taylor db8d3c01bb some FS2NetD fixes
- timer/timeout issues
 - keep server heartbeats to a minimum in order to save some bandwidth
 - clean up some debug message a little
2006-02-16 05:39:13 +00:00
Goober5000 a9642a2a86 more tweaks, plus clarification of checks for the existence of files
--Goober5000
2006-02-13 00:20:46 +00:00
wmcoolmon 990132536e Various fixes; very beginnings of Directives scripting support 2006-02-06 02:06:02 +00:00
taylor 2aef5864c0 a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
taylor f07b3dae88 I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile... 2006-02-03 22:25:18 +00:00
phreak 591cca45b9 Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on. 2006-02-01 23:43:34 +00:00
wmcoolmon 0571df5719 Compiler warning fix 2006-01-31 06:44:48 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
Goober5000 23a63ff8d5 oops
--Goober5000
2006-01-13 04:12:23 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 819c13f658 more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor 367e8e6ed2 sorry but the extra messages are somewhat annoying and already exist in another log anyway, disable by default 2005-12-06 02:59:10 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00