Commit Graph
388 Commits
Author SHA1 Message Date
phreak 426bddfd7b two fixes:
1) Fix for mantis #1099, part 2.

2) when changing the player's ship using debug_cycle_player_ship(), initialize the
 primary bank starting capacity so the support ship will rearm it.
2006-11-12 20:01:55 +00:00
taylor 107b81eff3 if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133) 2006-11-06 06:43:58 +00:00
taylor 466b70a949 make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43) 2006-11-06 06:42:22 +00:00
taylor f497534999 updated/fixed modelanim code
add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591)
2006-11-06 06:32:30 +00:00
taylor 68aa986fca rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-11-06 06:19:17 +00:00
Goober5000 e69d7ee79e minor bugfixes 2006-11-06 02:20:00 +00:00
Goober5000 96b254259e clarified this; it was confusing before 2006-10-24 23:56:56 +00:00
Goober5000 8a4009dda9 fix forum links 2006-10-08 02:05:38 +00:00
karajorma 368c844705 Fix for Mantis 1092 - (Support ships damage hull) 2006-10-06 15:23:42 +00:00
taylor 695ad095de For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810) 2006-10-06 09:55:36 +00:00
Goober5000 d47342b387 check that targetview model files exist as well 2006-10-01 18:53:59 +00:00
Backslash 22672781a2 Ok, maybe this one will be better. Sorry about that. 2006-09-22 09:22:08 +00:00
taylor 4a176ff5c8 revert Backslash's commit, *way* too many changes there for a single friggin line 2006-09-21 13:33:27 +00:00
Backslash f39e87e3a7 max_speed changed to get ship's max forward speed instead of max_vel magnitude, thus fixing trichord speed problems. (Mantis 1050, and early work by argv.) 2006-09-20 09:29:36 +00:00
taylor 3aede6b739 fixes for stuff_string() bounds checking
stict compiler build fixes
2006-09-11 06:48:40 +00:00
taylor 49b7ae2b07 make Species_info[] and Asteroid_info[] dynamic 2006-09-11 06:08:09 +00:00
taylor 44d1273856 fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:19:02 +00:00
Goober5000 2b91276395 fix macros 2006-09-04 18:06:37 +00:00
wmcoolmon 4f8e7603b0 Commit of 'new' BTRL FTL effect work 2006-09-04 06:17:26 +00:00
Goober5000 a224571302 fix waypoint time to goal 2006-09-02 23:41:53 +00:00
karajorma 9fcfe6bc06 Fix lack of Wingman Status indicator for Zeta wing in TvT games. 2006-08-25 21:19:02 +00:00
Goober5000 215bb0ecc0 if a modular table ship pof cannot be found, use the original one 2006-08-19 21:45:20 +00:00
karajorma cd1981bafa More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table. 2006-08-18 18:07:03 +00:00
Goober5000 88c2f2d2f8 better handling of ballistic rearm sounds
--Goober5000
2006-08-18 04:34:59 +00:00
karajorma 3d95e08aec Another typo 2006-08-15 20:00:51 +00:00
karajorma 5e0d3aa429 Fix Mantis 1009 - A problem with using the Change-ship-model SEXP 2006-08-09 17:50:15 +00:00
Goober5000 870118a333 add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
--Goober5000
2006-08-03 01:33:56 +00:00
taylor 669c995ea8 check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage 2006-07-28 02:46:10 +00:00
karajorma 714ff3078c Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:43:16 +00:00
Goober5000 3cb65286f6 fix a subtle and nasty bug
--Goober5000
2006-07-24 02:09:29 +00:00
taylor 1d4dc00caa make glow point banks dynamic 2006-07-17 01:12:52 +00:00
Goober5000 2fef2ff159 stage 2 of animation fix (add base frame time to each ship)
--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000 b111603f17 bah, make sure we're in the correct mode 2006-07-09 06:12:37 +00:00
Goober5000 fa2b62c6ae tweak max speed function
--Goober5000
2006-07-09 06:07:20 +00:00
Goober5000 782231cfbe consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
Goober5000 87b5aea986 fix for Mantis #967
--Goober5000
2006-07-08 04:53:29 +00:00
taylor 0c0a8d67a6 rest of the map/glow changes
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
 - same for glowpoints, back on a per-ship basis
 - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
 - fix glowmaps for shockwaves again
 - add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
Goober5000 483e9029b8 fix ship type bug that Taylor mentioned
--Goober5000
2006-07-06 21:24:36 +00:00
Goober5000 44c324a000 WCS screaming stuff
--Goober5000
2006-07-06 20:46:39 +00:00
Goober5000 e66b834622 fix a couple of typos
--Goober5000
2006-07-06 04:26:00 +00:00
Goober5000 eae62591ce 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 392727d494 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 f669cad916 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 fa598d6103 handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
wmcoolmon 7708c2826b New function for scripting 2006-06-24 20:32:00 +00:00
wmcoolmon 01fce625a6 Move fog disappearance factor to objecttypes.tbl 2006-06-07 05:19:49 +00:00
wmcoolmon 53a7b35411 Limbo flag support; removed unneeded muzzle flash flag 2006-06-07 04:48:38 +00:00
taylor 57c1c8cc47 properly initialize a few entries that were left zero'd by mistake 2006-06-06 00:00:00 +00:00
Goober5000 0742d8e7b2 add fighterbay restriction code
--Goober5000
2006-06-04 01:03:13 +00:00
karajorma 140c82e6ed Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP. 2006-06-02 08:49:35 +00:00