Zacam
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3514f7a961
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From Valathil: Adjusts view point rotation in 3rd Person/chase view. This is especially apparent in Nebula missions where rotating in Chase View is radically different from cockpit view. This fix corrects that, and has additionally been tested in Multiplayer.
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2012-01-22 03:13:33 +00:00 |
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Zacam
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256c881885
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Purely aesthetic. I have no idea what a packlock is.
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2012-01-22 02:30:02 +00:00 |
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Echelon9
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3251ea5c95
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LLVM Warning fix: Resolve an order of precedence issue with && and ||
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2012-01-21 05:40:58 +00:00 |
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The_E
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f23c5ebba7
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Fix for Mantis 1768: Cutscene bars do not display properly.
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2012-01-15 13:29:00 +00:00 |
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Valathil
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86dcd45e50
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Fix for #2570: Changed the external camera messages to be IFF color and internal messages back to green
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2012-01-15 03:11:12 +00:00 |
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Valathil
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b126751503
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Fix for #2549 & #2457 - Fixed rendering of bars and moved earlier in code so we dont overdraw the hud messages
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2012-01-15 00:09:59 +00:00 |
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Valathil
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da24970b18
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from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook
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2011-12-20 21:50:38 +00:00 |
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Valathil
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d839351511
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Fix rendering of Sun Coronas and Lens Flares
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2011-12-15 18:45:13 +00:00 |
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IssMneur
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e2ad4c2064
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From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
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2011-12-10 17:56:15 +00:00 |
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Valathil
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a0d1c8445a
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Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
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2011-12-08 20:57:11 +00:00 |
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Wanderer
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badf45b75d
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zookeeper's addition of new scripting hook that runs right before entering mission.
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2011-11-29 21:32:57 +00:00 |
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Echelon9
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21c2449f0b
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Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
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2011-11-28 13:03:38 +00:00 |
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Zacam
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403fef79ec
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From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
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2011-11-12 14:53:59 +00:00 |
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Echelon9
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86f53da049
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Documentation: General code cleanup of fireballs.cpp
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2011-11-06 12:14:31 +00:00 |
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Echelon9
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22219ed382
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Documentation: Code cleanup of shockwaves.cpp and ancilliary changes
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2011-10-23 05:00:49 +00:00 |
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Echelon9
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41919ee15b
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Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
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2011-10-16 05:08:33 +00:00 |
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Echelon9
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6d4f266e52
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Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
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2011-10-03 09:06:56 +00:00 |
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Echelon9
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17e9ace62a
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Documentation: Code cleanup in modelinterp.cpp and ancilliary changes
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2011-10-03 08:35:36 +00:00 |
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The_E
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ac82e45cd5
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Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful.
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2011-09-30 14:52:33 +00:00 |
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Zacam
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02a23b22b1
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From CommanderDJ: Fix for Mantis 2224 "Chat messages may end up unreadable due to unfortunate color choice"
Allows for the specification of colors via a colors.tbl
(Wiki Documentation here: http://www.hard-light.net/wiki/index.php/Colors.tbl )
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2011-09-26 05:40:07 +00:00 |
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The_E
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0f51dc1925
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Redo 7777 without breaking anything else in the process
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2011-09-24 19:47:47 +00:00 |
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The_E
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531a7c71bb
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Revert 7791. Something went wrong there.
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2011-09-24 18:31:20 +00:00 |
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The_E
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a982eb153d
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Remove more useless encryption stuff. NOTE FOR PROJECT FILE MAINTAINERS: parse/encrypt.(cpp|h) should no longer be part of the project.
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2011-09-24 17:37:12 +00:00 |
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The_E
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ad0581dd4d
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Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
Many thanks to CommanderDJ for tracking this down.
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2011-09-23 19:09:23 +00:00 |
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The_E
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c4ea493f9e
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From m!m: Make the player object and mn.* table available in an $On Mission Start hook
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2011-09-17 13:03:52 +00:00 |
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Echelon9
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10f9ecac09
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Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function
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2011-09-12 12:15:27 +00:00 |
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Zacam
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83045f7d4c
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Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling.
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2011-09-09 14:06:29 +00:00 |
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Zacam
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a63dbe572c
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Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
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IssMneur
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0717ad3d13
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Valathil
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944ea0b367
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Implemented Sun occlusion for Cockpit models and shown Ship models
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2011-09-04 15:48:05 +00:00 |
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The_E
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834e383c26
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Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
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2011-09-04 12:31:33 +00:00 |
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The_E
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5bec06b168
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PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
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2011-09-04 12:14:35 +00:00 |
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Echelon9
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e3c100d5fa
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Documentation: A few documentation fixes
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2011-09-03 09:06:00 +00:00 |
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Valathil
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22c4cf13da
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Changed Sun glow and lens flare rendering to not be obscured by objects
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2011-09-01 19:35:17 +00:00 |
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The_E
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724f1be9d3
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Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
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2011-08-30 17:46:03 +00:00 |
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Goober5000
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3ce69f150a
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waypoints and waypoint paths now have dynamic limits
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2011-08-30 03:35:42 +00:00 |
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Echelon9
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dbcce6b112
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PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970).
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2011-08-24 14:48:17 +00:00 |
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Swifty
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fe605149c4
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Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
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2011-08-20 22:14:52 +00:00 |
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Zacam
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608880bae5
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Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
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2011-08-14 16:42:47 +00:00 |
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Zacam
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1c4dacdafc
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Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present.
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2011-08-10 14:23:51 +00:00 |
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Zacam
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7cb68f6de2
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Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)"
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2011-08-04 13:58:46 +00:00 |
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Swifty
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5283c36d34
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Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
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2011-08-04 11:01:28 +00:00 |
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The_E
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4a488dd7f0
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Reverting 7411 due to it breaking the standard 3D radar.
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2011-08-02 13:02:34 +00:00 |
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Swifty
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043d56b3f7
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For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
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2011-08-02 10:49:51 +00:00 |
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The_E
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245ed41f71
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Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect
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2011-07-31 20:21:35 +00:00 |
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The_E
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2dc34f3e1f
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This is the correct version now.
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2011-07-30 22:39:49 +00:00 |
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The_E
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7f219cad2c
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Reverting due to bugs
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2011-07-30 22:32:09 +00:00 |
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The_E
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3a702bdc1a
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This should have been committed as well
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2011-07-30 21:43:30 +00:00 |
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The_E
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e23da70624
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Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
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2011-07-02 19:33:23 +00:00 |
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Sushi
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8c3150455a
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Fix clipping problems with deathcam and cutscene bars.
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2011-05-14 16:58:29 +00:00 |
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