Commit Graph
173 Commits
Author SHA1 Message Date
taylor 4403762592 more cleanup of warp_global crap scale render/detail box limits with detail level setting make sure that we reset culling and zbuffer after each model buffer that gets rendered
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3712 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor 36f80a7355 rename set_warp_globals() to model_set_warp_globals() remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything) add MR_FULL_DETAIL to render an object regardless of render/detail box setting change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive minor bits of cleanup change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3708 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:39 +10:00
taylor 60ee8f6044 a LOT of cleanup: * remove a bunch of old/dead code * some reformatting to help with readability * rearrange/rename some code so that it is a little clearer * move thruster glow code to it's own function (model_render_thrusters()) make HTL model buffers dynamic fix detail boxes so that they actually work for the first time
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3707 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:39 +10:00
taylor 1ed5c7d6c7 various small compiler warning and strict compiling fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3542 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor 240fabbdd0 fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3511 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:32 +10:00
taylor dff718944b fix some missile autocentering issues - use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist - don't try to autocenter loadout icons when rendered 3d
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3344 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
Goober5000 2f9ad571c5 stage 2 of animation fix (add base frame time to each ship) --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3340 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
taylor 3beb39f3de fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3335 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:26 +10:00
taylor d689cd9f6b make sure to reset the optional maps after each buffer render (little scary that this wasn't noticed a long time ago)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3310 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
taylor 2f0d12e022 rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:24 +10:00
Goober5000 1f9f692bfd 1) complete (almost) changeover to reorganized texture mapping system 2) finally fix texture animation; textures now animate at the correct speed --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3285 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000 b4fcd028f0 cvs comment tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3282 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
Goober5000 a622bf7e8e --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:23 +10:00
taylor 907a14d209 be sure that we properly apply light to submodels (mainly for debris), looks *really* bad otherwise
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3144 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:18 +10:00
taylor 6bc34644ad comment out the model cache stuff, it's old and not actually used anyway
minor cleanup of some modelinterp.cpp code, to make it more readable
fix tertiary thruster batcher which had the radius value swapped
comment out a couple places where we were doing a D3D or OGL check (it's always true so why bother)
add more support for NO_DIRECT3D so that it can be used on Windows to build without D3D
2006-05-27 16:57:13 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
bobboau 7c36a78db8 bugfix for the animation system 2006-04-18 00:56:28 +00:00
taylor b296bcea3a compiler warning fix, missed this one previously 2006-04-16 05:24:58 +00:00
taylor ac57d4d55e more s/colour/color/ changes
throw in a couple of safety checks for some neb2 functions
2006-04-12 01:03:00 +00:00
taylor ab5ce4d7e1 modelinterp.cpp: that little bit really isn't needed
popup.cpp:  GCC 4.1 warning fixes
2006-03-25 10:41:44 +00:00
wmcoolmon d95d6165b5 New subobject animation stuff and Lua functions. 2006-03-24 07:38:36 +00:00
taylor 13a9c694c9 make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes 2006-03-18 10:23:46 +00:00
taylor 92e49f9bef beyond some possible out-of-bounds issues, I think this stuff was messing up non-HTL lighting too 2006-03-16 14:23:35 +00:00
Goober5000 4c272613da fix the animation type triggers 2006-02-28 05:16:55 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor 9e857ae2c4 NULL vec warning fix (basically just setup as if it were NULL and skip the extra work if needed)
more bmpman related fixes, mainly addresses the condition where it would try to render textures that have been released
have model_unload() run through Ship_info[] and clear out modelnum's when they are free'd (makes more sense here than doing it on level load to keep counts right)
fix missing subsystem warning messages
2006-02-16 05:31:00 +00:00
taylor 7d3c621d15 don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure) 2006-01-19 14:06:33 +00:00
taylor 16b6d96c61 oops! :) 2006-01-18 16:36:32 +00:00
taylor fa811c3915 allow gr_render_buffer() to take TMAP flags
let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00
taylor a15e372b58 well that was super smart of me 2006-01-17 01:31:43 +00:00
taylor 8804e0dcbf some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
taylor 741e151cac fixes for regular texture replacement 2006-01-04 08:19:22 +00:00
taylor 1b2a6031e2 we are using gouraud lighting here so be sure to set the proper tmap flag (fixes D3D, corrects OGL) 2005-12-29 20:12:51 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor e4a6cc9aeb apply at least some lighting to ship insignias rather than them being full bright 2005-12-16 06:54:10 +00:00
taylor 2520f81baa fix limits checking messages to actually be useful and hit sooner (wireframe view of some hi-poly models was going out-of-bounds from normals) 2005-12-15 16:31:03 +00:00
taylor 53e120a16d make sure that the value of model_current_LOD stays with the detail_level value so that it's properly capped when used latter
undo the locked detail level change, all of the LOD textures are cached (or should be) so that really only hurt speed rather than helping
2005-12-12 22:04:19 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
taylor 6f18a905e0 more TMAP_MAX_VERTS overflow protection for non-HTL usage (these are the things that need to be addressed to fix non-HTL)
fix some compiler warning messages
don't do any decal processing if decals are disabled, the math was a waste of CPU cycles in that case
2005-10-28 14:45:55 +00:00
Goober5000 a8dcf18e3b merge Bobboau's thruster code back in; hopefully this covers everything
--Goober5000
2005-10-24 07:13:05 +00:00
taylor 82749f9b17 couple of changes to NULL vec fixes which better match what Volition would have done (makes both Goober and myself happier :))
keep track of what was an error (even if erroneous) and why with "VECMAT-ERROR" comment
2005-10-22 06:26:30 +00:00
taylor 64813b19e4 fix main NULL vec errors, still at least one left but these were those that happened most often:
modelinterp.cpp:parse_tmap() -> first IS_VEC_NULL() check would fail, wasn't a second on reassign
  aicode.cpp:ai_path() -> when (Pl_objp->pos == gcvp), fixed globally in vecmat.cpp:vm_vec_dot_to_point()
2005-10-21 11:32:15 +00:00
taylor be5d54a1ac use unsigned index buffers 2005-10-16 11:20:43 +00:00
taylor 58db700691 add error message in case the number of verts on a submodel is in excess of SHRT_MAX 2005-10-15 20:28:26 +00:00
Goober5000 112f43d532 cleaned up some more thruster stuff; honestly, the thruster code is such a
mess that it should probably be reverted to the retail version
--Goober5000
2005-09-24 07:45:31 +00:00
taylor 9016077974 fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more) 2005-08-05 15:33:45 +00:00
wmcoolmon c9fb193cc2 Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
support for the demo/FS1
2005-07-24 00:32:45 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor a0f767e310 make double sure that we actually need to render thruster glows instead of doing it regardless 2005-07-07 16:35:11 +00:00