Commit Graph
95 Commits
Author SHA1 Message Date
karajorma 45305bf78f Sync with trunk 2010-02-19 04:44:25 +00:00
karajorma e6f640c53d Sync with trunk 2009-11-02 07:12:36 +00:00
karajorma 9f162d813f Sync with trunk 2009-06-22 20:17:00 +00:00
karajorma 5f013ad41d Allow lua to send variable changes from client to server. 2009-05-24 15:42:19 +00:00
karajorma f4521da771 Sync with trunk 2009-05-21 13:50:06 +00:00
karajorma f11e9253b2 Allow multi-docking in multiplayer. 2009-05-04 12:19:34 +00:00
karajorma 61512d5b8f First commit of the SEXP packet code. 2009-04-15 19:32:56 +00:00
karajorma 4b75870857 Sync with trunk 2009-03-29 21:31:50 +00:00
karajorma 3d5d730306 Sync with trunk. 2009-03-05 22:19:24 +00:00
karajorma 96426de56f Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients). 2009-03-05 22:12:34 +00:00
karajorma b14b5e3622 Fix multiplayer for Inferno builds. 2009-03-02 09:28:08 +00:00
karajorma 35cd6ea336 Various fixes needed to allow multiplayer to use over 255 weapons. 2009-02-27 20:04:44 +00:00
karajorma 17ddae5db4 Fix Mantis 1486 (Pressing F4 locks multiplayer). Since this fix breaks compatibility I'll save up a few similar breaks and commit them all to trunk at the same time. 2009-02-14 21:47:53 +00:00
karajorma 20d33ac699 Sync with trunk 2009-01-09 18:29:01 +00:00
karajorma c1b549867a Sync with Trunk. 2008-11-17 18:27:02 +00:00
karajorma 91e375693c Sync with Trunk. 2008-10-15 19:28:40 +00:00
karajorma 40419fb891 Allow players to filter who they send messages to when using the chatbox 2008-09-10 17:36:09 +00:00
karajorma 25d4a3b439 Update branch to latest SVN 2008-09-10 15:10:32 +00:00
karajorma 968e8d3d66 Sync with trunk 2008-08-20 20:58:15 +00:00
taylor b57a68c0eb remove old warning messages, that stuff should be added on an as-needed basis when debugging only 2008-05-03 04:47:51 +00:00
taylor f7cf34487a make mission/campaign list dynamic (Mantis #1203) 2008-04-02 23:54:56 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
karajorma a67a2182ce Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
2008-03-14 20:27:41 +00:00
karajorma 926af24710 Fix Mantis 1608 2008-02-25 11:17:41 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
karajorma 5d7b3c0385 Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213) 2007-09-29 13:58:45 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
karajorma fa9f2f861c Fix a number of places where the player of a dogfight game could end up in the standard debrief. 2007-04-24 12:07:35 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
karajorma 5e75e29fb1 Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me 2006-12-01 18:53:55 +00:00
karajorma 42d2986655 Fix ammo and weapon SEXP changes not being passed on to the clients 2006-11-21 23:07:27 +00:00
karajorma e89585e31f Doh! 2006-11-12 17:52:21 +00:00
karajorma c819405ec8 Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
2006-08-25 21:15:31 +00:00
karajorma 483657b858 Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out. 2006-08-03 16:22:24 +00:00
karajorma e0303d36cf *** empty log message *** 2006-08-03 16:03:54 +00:00
(no author) 62cebe8069 This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
2006-06-02 09:17:10 +00:00
taylor f07b3dae88 I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile... 2006-02-03 22:25:18 +00:00
phreak 591cca45b9 Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on. 2006-02-01 23:43:34 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 819c13f658 more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000 ae639154f9 removed an unneeded parameter and renamed some stuff
--Goober5000
2005-10-14 07:22:24 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 4cf60293d3 clarification
--Goober5000
2005-09-27 02:36:58 +00:00