karajorma
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45305bf78f
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Sync with trunk
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2010-02-19 04:44:25 +00:00 |
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karajorma
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e6f640c53d
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Sync with trunk
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2009-11-02 07:12:36 +00:00 |
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karajorma
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9f162d813f
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Sync with trunk
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2009-06-22 20:17:00 +00:00 |
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karajorma
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5f013ad41d
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Allow lua to send variable changes from client to server.
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2009-05-24 15:42:19 +00:00 |
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karajorma
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f4521da771
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Sync with trunk
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2009-05-21 13:50:06 +00:00 |
|
karajorma
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f11e9253b2
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Allow multi-docking in multiplayer.
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2009-05-04 12:19:34 +00:00 |
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karajorma
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61512d5b8f
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First commit of the SEXP packet code.
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2009-04-15 19:32:56 +00:00 |
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karajorma
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4b75870857
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Sync with trunk
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2009-03-29 21:31:50 +00:00 |
|
karajorma
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3d5d730306
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Sync with trunk.
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2009-03-05 22:19:24 +00:00 |
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karajorma
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96426de56f
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Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients).
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2009-03-05 22:12:34 +00:00 |
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karajorma
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b14b5e3622
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Fix multiplayer for Inferno builds.
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2009-03-02 09:28:08 +00:00 |
|
karajorma
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35cd6ea336
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Various fixes needed to allow multiplayer to use over 255 weapons.
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2009-02-27 20:04:44 +00:00 |
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karajorma
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17ddae5db4
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Fix Mantis 1486 (Pressing F4 locks multiplayer). Since this fix breaks compatibility I'll save up a few similar breaks and commit them all to trunk at the same time.
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2009-02-14 21:47:53 +00:00 |
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karajorma
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20d33ac699
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Sync with trunk
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2009-01-09 18:29:01 +00:00 |
|
karajorma
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c1b549867a
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Sync with Trunk.
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2008-11-17 18:27:02 +00:00 |
|
karajorma
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91e375693c
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Sync with Trunk.
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2008-10-15 19:28:40 +00:00 |
|
karajorma
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40419fb891
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Allow players to filter who they send messages to when using the chatbox
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2008-09-10 17:36:09 +00:00 |
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karajorma
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25d4a3b439
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Update branch to latest SVN
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2008-09-10 15:10:32 +00:00 |
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karajorma
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968e8d3d66
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Sync with trunk
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2008-08-20 20:58:15 +00:00 |
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taylor
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b57a68c0eb
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remove old warning messages, that stuff should be added on an as-needed basis when debugging only
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2008-05-03 04:47:51 +00:00 |
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taylor
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f7cf34487a
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make mission/campaign list dynamic (Mantis #1203)
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2008-04-02 23:54:56 +00:00 |
|
taylor
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461922f046
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some minor mprintf() cleanup
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2008-03-28 03:32:38 +00:00 |
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WMCoolmon
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7e7d77c8d7
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*Drumroll* The official scripting system commit to the stable branch!
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2008-03-15 08:56:43 +00:00 |
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karajorma
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a67a2182ce
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Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
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2008-03-14 20:27:41 +00:00 |
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karajorma
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926af24710
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Fix Mantis 1608
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2008-02-25 11:17:41 +00:00 |
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taylor
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c5235c6428
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FS2NetD v.2 (still a work in progress, but is ~98% complete)
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2007-10-15 06:43:23 +00:00 |
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karajorma
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5d7b3c0385
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Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
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2007-09-29 13:58:45 +00:00 |
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Goober5000
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e59ec5b80a
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fix for #1455 plus a bit of cleanup
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2007-09-02 18:53:24 +00:00 |
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karajorma
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fa9f2f861c
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Fix a number of places where the player of a dogfight game could end up in the standard debrief.
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2007-04-24 12:07:35 +00:00 |
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Goober5000
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3c3416fa3b
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the great big duplicate model removal commit
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2007-02-20 04:20:38 +00:00 |
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karajorma
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5e75e29fb1
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Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me
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2006-12-01 18:53:55 +00:00 |
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karajorma
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42d2986655
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Fix ammo and weapon SEXP changes not being passed on to the clients
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2006-11-21 23:07:27 +00:00 |
|
karajorma
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e89585e31f
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Doh!
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2006-11-12 17:52:21 +00:00 |
|
karajorma
|
c819405ec8
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Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
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2006-08-25 21:15:31 +00:00 |
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karajorma
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483657b858
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Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out.
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2006-08-03 16:22:24 +00:00 |
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karajorma
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e0303d36cf
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*** empty log message ***
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2006-08-03 16:03:54 +00:00 |
|
(no author)
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62cebe8069
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This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
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2006-06-02 09:17:10 +00:00 |
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taylor
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f07b3dae88
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I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile...
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2006-02-03 22:25:18 +00:00 |
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phreak
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591cca45b9
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Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on.
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2006-02-01 23:43:34 +00:00 |
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Goober5000
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64e86452d0
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pare down the pragmas some more
--Goober5000
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2006-01-26 03:23:30 +00:00 |
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wmcoolmon
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246cfcfa65
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Codebase commit, most notably including objecttypes.tbl
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2005-12-29 08:08:42 +00:00 |
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taylor
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819c13f658
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more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
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2005-12-22 04:35:04 +00:00 |
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wmcoolmon
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15b30e3177
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Final commit of codebase
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2005-12-04 19:07:49 +00:00 |
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taylor
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e08b1d17ea
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bunch of error checking and code cleanup for the team stuff in ship/weapon select
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2005-11-16 05:46:27 +00:00 |
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wmcoolmon
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7cd75811db
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More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
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2005-11-08 01:04:02 +00:00 |
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wmcoolmon
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78fab0c331
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Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
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2005-10-30 06:45:00 +00:00 |
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Goober5000
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50752e3e42
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multiple ship docking implemented for initially docked ships
--Goober5000
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2005-10-29 22:09:31 +00:00 |
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Goober5000
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ae639154f9
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removed an unneeded parameter and renamed some stuff
--Goober5000
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2005-10-14 07:22:24 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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Goober5000
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4cf60293d3
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clarification
--Goober5000
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2005-09-27 02:36:58 +00:00 |
|