Goober5000
784cbc79d5
bah - fixed subsystem comparison
...
--Goober5000
2005-07-23 21:47:46 +00:00
wmcoolmon
42a8430c92
I *think* this should fix bool lists
2005-06-03 22:36:57 +00:00
phreak
a65132eb30
forgot a vm_strdup in place of a strdup
2005-05-13 02:41:24 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
wmcoolmon
3bb486e17e
"backspace" function
2005-05-08 20:23:28 +00:00
wmcoolmon
3030913492
More parsing flexibility
2005-04-28 01:36:46 +00:00
wmcoolmon
da20f4ede2
Added stuff_bool_list; Internationalized stuff_boolean.
2005-04-28 01:12:19 +00:00
Goober5000
57c2060758
better subsystem comparison
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--Goober5000
2005-04-18 06:59:16 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
2be69e963d
New commandline option "-noparseerrors"
2005-03-12 03:09:55 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
ce810f8195
compiler warning fixes (for MSVC++ 6)
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have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
(will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
wmcoolmon
72a92cc902
If a required string doesn't exist, give an error instead of a warning...doi.
2005-01-30 01:38:26 +00:00
Goober5000
2c32bd840d
more cool parsing stuff
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--Goober5000
2005-01-25 22:47:37 +00:00
Goober5000
554b3a6660
separated one parsing function into two
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--Goober5000
2005-01-25 22:21:45 +00:00
Goober5000
e38ab2fe4d
streamlined some redundant stuff
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--Goober5000
2005-01-25 21:28:58 +00:00
wmcoolmon
76b9870a68
Fix to modular tables workaround with Fs2NetD
2004-12-25 09:25:41 +00:00
Goober5000
7ba333529a
new version of stristr that doesn't need to allocate memory
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--Goober5000
2004-12-14 17:23:52 +00:00
taylor
8d585b4358
support external parsing sources without hurting currently parsing file (for EFF code)
2004-10-31 21:57:30 +00:00
Goober5000
3766a10e38
fixed a few warnings
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--Goober5000
2004-09-05 19:23:24 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
wmcoolmon
f96860d4fd
Custom HUD support, better loading, etc etc.
2004-05-31 08:32:25 +00:00
wmcoolmon
a991a8a66e
Spotted something that might be a problem.
2004-05-29 03:01:00 +00:00
wmcoolmon
4aa9ef3707
Added stuff_float_list
2004-05-29 02:52:17 +00:00
Goober5000
420233b850
completed the FRED import conversion stuff that I started ages ago
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--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
c4e5e4bad2
hehe, fixed the subsystem compare so it's not destructive :-p
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and also fixed the model checking routine
--Goober5000
2004-02-07 01:25:15 +00:00
Goober5000
87b4aab308
made FS2 able to account for subsystem mismatches between ships.tbl and the
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model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
...
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
bobboau
065ac67581
got assert to work again
2003-11-17 06:52:52 +00:00
Goober5000
bb42e3f3e1
updated FRED to import FS1 default weapons loadouts as well as missions
...
--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000
4717f0d3ce
added the option to import FSM missions, added a replace function, spruced
...
up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000
a04f658b1b
added replacement of $rank with the player's rank in any string that appears
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in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000
935fd42370
implemented $callsign to add the player callsign in a briefing, message, or whatever
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--Goober5000
2003-08-22 07:01:57 +00:00
penguin
5b620ab6f4
Made a debug error message less confusing
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- penguin
2003-03-02 06:10:58 +00:00
phreak
594bfddf7b
cleaned up debug output
2003-01-30 23:19:33 +00:00
bobboau
d4f242427d
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
2003-01-19 01:07:43 +00:00
Goober5000
a411961c93
fixed some really strange behavior with strings not being truncated at the
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# symbol
--Goober5000
2003-01-17 07:59:09 +00:00
bobboau
12f8b745d2
disabled decals (for now), removed the warp ray thingys,
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made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00