Commit Graph
174 Commits
Author SHA1 Message Date
Zacam 4ab313e1b6 Trunk Sync - r7014 2011-02-14 17:03:01 +00:00
Zacam 5abaa37b7f Trunk Sync -r7002 2011-02-06 03:26:41 +00:00
The_E 419592d706 Trunk sync r6959 2011-01-22 18:34:12 +00:00
The_E f8674a1515 Trunk sync r6917 2011-01-01 13:41:57 +00:00
The_E f05fcfade1 Trunk synk r6876 2010-12-22 14:48:44 +00:00
Zacam 8c2e8ca45a Trunk Sync - r6875 2010-12-21 06:51:15 +00:00
Zacam 5357113acd Trunk Sync - r6774 2010-11-24 02:59:12 +00:00
The_E 7b019a4005 Trunk sync r6762 2010-11-22 06:24:06 +00:00
Zacam fc0d8b53c8 Trunk Sync - r6760 2010-11-21 20:29:01 +00:00
chief1983 090965e952 Trunk sync - r6646 2010-10-20 15:15:07 +00:00
chief1983 48d5472738 Initial commit of HUD/Dradis code from Swifty's branch for Antipodes 7 2010-10-19 23:17:26 +00:00
Zacam 2360d36072 Trunk Sync - r6571. 2010-10-06 09:56:50 +00:00
Zacam a4f09bf1b5 Trunk Sync - r6532. 2010-09-27 19:04:53 +00:00
Zacam f9a5615c64 Trunk Sync - r6515 (6506, 6507, 6508, 6511, 6512, 5614 actually committed, 5613/6515 ignored) 2010-09-26 01:44:56 +00:00
Zacam 585281635d Trunk Sync - r4290 2010-09-22 22:39:29 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Zacam 7a399e1db3 Trunk Sync - r5931. Updated build output filenames to 6, MSVC 6 project also outputs _ant (instead of _trunk) so as not to over-write Trunk build compiles. 2010-02-22 21:37:43 +00:00
Zacam ba66cee720 Trunk Sync - r5825 2010-01-17 23:13:55 +00:00
Flaming_Sword d227e102f7 Trunk sync to 5769 2010-01-05 09:19:55 +00:00
portej05 31e620931e Trunk Sync 2009-12-14 13:34:13 +00:00
Flaming_Sword 2ccdcbc0fe Trunk sync 2009-11-19 12:14:17 +00:00
portej05 391bcbfc64 Icons Patch + Trunk Sync (argh! on the two at once!) 2009-11-12 15:44:33 +00:00
portej05 963d965699 Trunk Sync pending Zacams changes 2009-10-26 09:16:42 +00:00
portej05 763dc6f25c Trunk sync after Antipodes #3 2009-09-26 05:54:19 +00:00
portej05 d8b132d846 Antipodes3 from Flaming_Sword 2009-09-12 16:03:52 +00:00
portej05 d32784123b Sync to include Sushi's 5581 patch 2009-09-09 04:51:12 +00:00
portej05 bc99d2520f Trunk sync 2009-09-09 04:07:40 +00:00
portej05 8eb87b45b9 Trunk Sync for FS' EFF code 2009-09-03 14:20:46 +00:00
portej05 c1ef2b9f61 Trunk Sync 2009-08-28 11:58:32 +00:00
portej05 d45b249561 Trunk sync (pending Hery's shaders patch) 2009-08-09 13:47:51 +00:00
portej05 eb9f23d6fd Trunk Sync 2009-07-31 09:27:55 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
karajorma 0bde3e5d8f Fix a couple of typos other people made. One minor, one not so minor. 2009-07-15 21:49:15 +00:00
Sushi d4cc6c215e Added burst-fire for ballistic primaries (controlled with the $Primary Ammo Burst Multiplier flag in AI_Profiles). 2009-07-15 19:29:49 +00:00
Echelon9 4e5c2a89d8 Ensure Sushi's latest AI changes work with gcc, as well as Visual Studio 2009-07-13 20:33:43 +00:00
Sushi 9246a2f74d Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags. 2009-07-13 20:08:32 +00:00
Wanderer 657eed8106 Non-swarm type burst fire firing mode commit 2009-07-07 17:08:50 +00:00
Wanderer 94ddf755da moved ai's missiles fired at player limit to ai_profiles.tbl 2009-07-06 15:40:21 +00:00
chief1983 8b7917d084 No primary linking ship flag. Good thing Kara did 5395 or this would be one more that caused problems. 2009-07-02 23:23:55 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
portej05 f7a8bf844b Fix the CTD in aicode.cpp when autopilot is engaged, but not in AP_CINEMATIC and wing_leader == NULL. Probably does not fix all the autopilot woes. 2009-06-20 07:21:41 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 5d9af246c5 Allow multi-docking in multiplayer. 2009-05-16 16:29:41 +00:00
karajorma 1ea70f7122 Move the repair penalty to an AI profile setting. 2009-05-15 17:53:38 +00:00
Wanderer edd046798a fix for mantis 1902 2009-05-10 19:09:21 +00:00
Wanderer c695230883 Fix for mantis 1915 and related collision detection issues 2009-05-09 10:45:04 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
karajorma d5168e3592 Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients). 2009-03-17 20:28:41 +00:00
Wanderer e302a90a1e add 'missing' casts 2009-03-06 15:08:16 +00:00
karajorma bec2409fba Fix a warning where ai_do_objects_docked_stuff was being called twice on clients during multiplayer mission load. 2009-03-05 20:43:34 +00:00