Commit Graph
591 Commits
Author SHA1 Message Date
taylor d36f675f50 no comment. (nothing nice to say) 2010-03-10 10:05:42 +00:00
Swifty b9baca78ed Fix frame buffer objects from rendering upside down after calling gr_opengl_set_clip and gr_opengl_set_projection_matrix. 2010-03-03 12:47:08 +00:00
Zacam cebcd67cfc Some *nix compilers (and potentially Mac in the near future) are dying on the build process regarding this comma. 2010-02-15 22:04:45 +00:00
Zacam 7096cd3d11 From Antipodes #5: PNG File Format support.
Adds PNG to Maps (should only be used for Nameplates), Interface, Effects, HUD (still needs HUD Rewrite to implement), Player/Squad Images, Multi Players, Multi Cache, CB Anims and Intel Anims.
LIBPNG: Version 1.2.42, current and highest usable version (MAX_VERSION), Linux can use any 1.2.2x-1.2.42, but should NOT use 1.4.0 under any platform for ANY reason (will require rewriting pngutils)
ZLIB: Version 1.2.3.
2010-02-06 02:35:41 +00:00
Zacam 1f9d15d20e Multi-platform resolution for "signed/unsigned mismatch" warning on gropenglstate.cpp 2010-02-04 04:27:43 +00:00
Hery c0b2e1b1ec Fix for bloom using outdated mipmaps 2010-01-05 17:51:57 +00:00
Hery 1f40c55c1a Fix for mantis 2078, two pass bilinear downscaling in order to reduce artifacts 2010-01-05 12:56:33 +00:00
portej05 442ea06112 safe_strings requires you to specify the size of the destination buffer in some way. (fix build for all non-VC6 builds) 2009-12-30 18:09:39 +00:00
Goober5000 770095c84c allow up to two additional fonts using fonts.tbl
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery bce99b342e shader manager and post-procesing files need svn:eol-style set to LF 2009-12-27 16:35:39 +00:00
Hery 6939a6c05b fix problems with lua scripts and post-processing 2009-12-27 13:01:42 +00:00
Echelon9 86b9f2f1f8 Hopefully last step to resolve OS X issues from Hery 2009-12-21 20:03:54 +00:00
Echelon9 8822a79e42 Commit of Hery's update to the new shader code to address GCC/Xcode compilation issues 2009-12-19 18:39:32 +00:00
Echelon9 94a1b2d275 MIN() is defined as capitalised at pstypes.h:274 2009-12-15 06:16:04 +00:00
portej05 016d01c345 Woops - missed the two important files! 2009-12-14 17:17:29 +00:00
portej05 cf3a4975da Antipodes #4 - Post Processing from Hery 2009-12-14 13:57:33 +00:00
chief1983 0bf1baac94 The_E's 720p hi-res interface art patch. Use hi-res interface stuff at vertical res of 600 and higher instead of 768 and higher. 2009-11-24 03:19:19 +00:00
Goober5000 32450e2984 remove constructors as the init functions will always be called
make sure init functions init all struct fields
fix keyframes for weird FS1 anims
remove "dodgy frame skipping code" since frames should be skipped in certain circumstances
2009-11-02 03:10:19 +00:00
Goober5000 b43417882f Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000 2009-11-02 01:45:26 +00:00
portej05 7a3b09e132 Fix for error introduced in Antipodes 3 which caused animations not to repeat 2009-09-26 11:22:26 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Goober5000 2a1b807bdb fix compilation problems 2009-09-20 00:39:42 +00:00
portej05 49ce1e23a5 Fullscreen window request from QuantumDelta 2009-09-07 11:39:32 +00:00
portej05 5294e3e1ee Hery's shader unification patch (from Antipodes #2) 2009-08-28 13:16:53 +00:00
Echelon9 3810491748 Modified version of blowfish's FSAA implementation for OS X. Enabled in ~/Library/FS2_Open/fs2_open.ini with OGL_AntiAliasSamples 2009-08-13 12:41:47 +00:00
Echelon9 35a8b8bb08 Proposed change for a OpenGL GLint fix in Snow Leopard 2009-08-08 06:02:00 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 29abf1f51c Python Stripping. Can't promise to have gotten the whole lot though. 2009-07-13 14:11:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 3e9707bd0b Got rid of the memset(this,0,sizeof(species_info)) in species_info - defined constructors for a bunch of structs that species_info depends on 2009-07-03 14:29:58 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer cabc75bfe5 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 0272c785dd Taylor's fix for the OpenGL error in the debug log
http://www.hard-light.net/forums/index.php/topic,61170.msg1207696/topicseen.html#msg1207696
2009-02-23 17:10:14 +00:00
chief1983 51a6901dae OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9! 2009-01-03 02:39:11 +00:00
phreak 8c521c771b Add some preprocessor macros to aid in debugging. Nothing is on by default, but when enabled, the macros will force windowed mode at various resolutions. 2008-11-22 20:56:30 +00:00
Goober5000 280b979d09 try to keep up with Nature producing bigger idiots :( 2008-10-19 20:25:30 +00:00
phreak f445aedaf1 Get rid of some repeated code. 2008-10-01 22:50:13 +00:00
phreak 99446022fc It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color. 2008-10-01 04:04:39 +00:00
phreak 485a98ac3e Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
taylor 952c057ff9 add ARB_shader_texture_lod to the stupid SM3.0 test (for OS X mainly) 2008-07-22 15:50:01 +00:00
taylor f2f6bef1fa damn, forgot these 2008-07-16 07:50:58 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak a9c8558507 Updated to a newer version of glext.h from SGI 2008-07-10 11:34:50 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00