Commit Graph
473 Commits
Author SHA1 Message Date
Goober5000 4b662a3649 prevent an endless loop if someone tries to assign a variable to itself 2010-03-31 20:31:02 +00:00
Goober5000 c2a2f0727f patch some holes in the handling of string variables 2010-03-29 09:39:26 +00:00
Goober5000 0458d83f94 a couple of small but important fixes to the subtitle code, including (finally) the complete fix for Mantis #2152 2010-03-20 06:37:26 +00:00
Goober5000 5a3fa6f576 allow specification of fonts via show-subtitle 2010-03-19 06:31:15 +00:00
Goober5000 7181e3d602 a few things here...
--add space for font argument which will be in post-3.6.12 builds
--fix round-off error in coordinate conversion, discovered by genghis
--use is_sexp_true() instead of WMC's comparison
--fix images not appearing in show-subtitle (Mantis #2152)
--fix invalid character in change-soundtrack sexp help
2010-03-19 04:03:49 +00:00
Goober5000 7fa0a70c9e this is a long-overdue rewrite of WMC's show-subtitle sexps 2010-03-15 01:55:40 +00:00
karajorma b6914428ad Fix Mantis 2140 (Set-primary-ammo/weapon result in the ammo being set to 0 in some mods) 2010-03-10 14:49:50 +00:00
karajorma ca90928e08 Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods. 2010-03-10 08:50:28 +00:00
karajorma 64d3a85dfa Fix an issue with the multi_sexp system if you ever had to send two full packets in a single frame. 2010-03-03 14:11:59 +00:00
karajorma b464f2a558 Fix Mantis 2137 (Play-Sound-From-File doesn't loop correctly). 2010-03-01 13:44:25 +00:00
Goober5000 4efaaf4523 clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Wanderer 8651bb3a0b fix for potential (and real) null vec issue caused by sexped explosions 2010-02-13 09:01:07 +00:00
karajorma 9d705df121 Better fix for Mantis 2106 (set-object-position crashing multiplayer) 2010-02-12 11:23:23 +00:00
karajorma a1f100d0a3 Whoever designed a comparison function that reports false when the arguments are the same should be shot! 2010-02-12 07:42:23 +00:00
karajorma 8555140cf6 Deprecate <any support ship class> in favour of something that does exactly what it says on the tin. 2010-02-12 07:14:34 +00:00
chief1983 9473a345fc Fix Mantis #2120: is-primary-selected now returns true for any bank when primaries are linked. 2010-02-11 16:31:25 +00:00
karajorma 47faa1c364 Fix for Mantis 2106 (Set-object-position crashes in multiplayer). 2010-02-06 11:20:32 +00:00
Echelon9 cfec9106be Complete reversion 2010-01-07 17:30:44 +00:00
Echelon9 c2b601bd5c Rename function to correctly reflect what it does 2010-01-02 13:32:43 +00:00
Wanderer f69d5881ed Patch from FUBAR - set armor type sexp 2009-12-18 10:11:48 +00:00
Wanderer 80545a8a96 Patch from FUBAR - turret direction preference, turret optimum range & turret target priorities sexps 2009-12-18 09:34:23 +00:00
portej05 cf3a4975da Antipodes #4 - Post Processing from Hery 2009-12-14 13:57:33 +00:00
Goober5000 6993a136c0 the reason for the return statement no longer exists 2009-12-14 05:28:06 +00:00
Goober5000 cc4fb68ea6 fix warnings Zacam noticed 2009-12-13 07:24:59 +00:00
Goober5000 a679a8f597 remove ai_get_subsystem_type as it's redundant
clean up all sorts of subsystem stuff in sexp.cpp (in particular, use ship_get_subsys when possible)
weapon / sensor subsystem types should work for "weapon" and "sensor", not "weapons" and "sensors" to be consistent
2009-12-06 10:06:51 +00:00
Goober5000 62575f7e23 add hits-left-subsystem-generic and hits-left-subsystem-specific
deprecate hits-left-subsystem
2009-12-06 08:48:03 +00:00
karajorma 66e3333392 Fix an issue with the client side section of sexp_deal_with_ship_flag. 2009-12-06 07:15:36 +00:00
Goober5000 434059b5a2 commit the revision patch originally inspired by Zacam 2009-12-05 22:53:04 +00:00
Goober5000 c092173f36 fix a bunch of problems where sexps with multiple arguments might not work on all of them
fix problem with beam-free-all and beam-lock-all only working on the first ship in a list
2009-11-28 19:15:53 +00:00
karajorma af7ba40eb4 Add the ability to specify ships or wings to the num-ships-in-battle SEXP (In collaboration with FUBAR). 2009-11-23 04:57:42 +00:00
Goober5000 9a98a31b1b fix Mantis #2043 - variable-array-set needed extra sexp_tree management
also, improve type safety for checking for sexp operators (compare the constants rather than using stricmp on the names)
2009-11-22 11:55:40 +00:00
Goober5000 aeb5fd2789 add two awesome sexps that allow treating sexp variables as arrays 2009-11-18 09:17:01 +00:00
Goober5000 769d3a4d89 sexp subcategorization 2009-11-18 06:34:09 +00:00
karajorma b323aa89b9 FUBAR's percent-ships-arrived SEXP. 2009-11-14 09:13:45 +00:00
Goober5000 28120ca20c allow changing of case for ship, wing, waypoint, and reinforcement names per Mantis #2017 2009-11-13 08:07:48 +00:00
karajorma 74d1c139ed Doh x2 2009-11-05 06:16:15 +00:00
karajorma 5e968aac93 Might as well improve this message while fixing Respawn Delay. 2009-11-02 02:24:08 +00:00
Wanderer 06f0b169e4 wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00
karajorma f2158a72fa Add the remove-weapons SEXP. Fix add-waypoint-nav to work properly in multiplayer missions. 2009-09-15 13:47:38 +00:00
portej05 585981e24b post-frame-shaded subtitles! Pass an argument 13 which is either (true) or (false) in order to make use of this.
Fix for multimonitor focus loss issue associated with the mouse at the initialisation of the mainhall
2009-09-09 11:52:42 +00:00
Wanderer 5b1ceed359 from prefast log.. add missing casts 2009-09-07 16:15:35 +00:00
Wanderer ccda696429 runsexp debug console functions - runsexp lua scripting functions 2009-08-28 07:53:45 +00:00
karajorma 5180dc1146 Fix Mantis 1984 (Using sexp_deal_with_ship_flag() on anything ship-vanished causes an Int3() ) 2009-08-26 06:03:11 +00:00
Wanderer 75a514b5f9 split 'is_vec_null' macro into normal and 'safe to square' macros. 2009-08-23 11:36:44 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 915a9270c9 NEW_HUD Removal commit 2009-07-13 15:48:38 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
karajorma a9179e2db4 Add the Get-throttle-speed SEXP. 2009-07-10 17:07:07 +00:00
karajorma 81c1002211 Fix the Primary/secondary-fired-since SEXPs 2009-07-06 17:36:44 +00:00
karajorma 5efb4abb9f Looks like the previous SEXP code optimisation didn't take into account the fact that the game tramped values as well as operators through that function so it could call eval_num(). Fixing that gets rid of another few million needless calls to stricmp. 2009-07-06 11:27:31 +00:00