Commit Graph
401 Commits
Author SHA1 Message Date
Goober5000 774f34dea4 approximate the beam whack from retail FS2 2010-03-16 06:43:05 +00:00
Wanderer 96c365ca86 Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
2010-03-05 11:48:19 +00:00
Wanderer 3b1597f2d9 fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
2010-03-04 10:10:57 +00:00
Wanderer 3b84da5af0 commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects) 2010-02-10 21:38:01 +00:00
Zacam 6a6a3ac822 From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ). 2010-02-09 20:01:54 +00:00
karajorma 8f8a8486a1 FUBAR's Corkscrew Limit bump 2010-02-01 04:15:23 +00:00
Zacam 6cc6bd9119 From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
Wanderer 170266436b adding 'retail' type piercing (no piercing effect, but normal beam tooling effect) 2010-01-28 20:24:39 +00:00
Wanderer 13a3308e23 added improved controls for piercing effects. fixed shield armor type bug. 2010-01-28 16:05:15 +00:00
Wanderer 8279944008 separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams. 2010-01-23 19:34:59 +00:00
Wanderer 1375bab654 fix for the new effects with shield impacts and with missiles exploding without impacting 2010-01-23 07:58:31 +00:00
Wanderer f514d2b25a some changes to beam pierce effect, blob pierce effect, new settings for them both 2010-01-22 15:50:54 +00:00
Wanderer 27ac3b0c05 fury's request, option for huge beams not to draw impact effects when hitting specified type of ship. 2010-01-19 14:28:50 +00:00
Wanderer f7d04a9311 weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar 2010-01-17 13:52:34 +00:00
Wanderer c0d76ee6c9 weapon based targeting priorities for turrets 2009-12-17 11:45:08 +00:00
Wanderer 02414bc9d6 making countermeasures function like retail countermeasures. 2009-12-16 07:29:56 +00:00
Wanderer 11c87b9934 make the +override option use the flags set during the current parse tbm event 2009-12-10 14:54:13 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
portej05 cbaf0e5cc3 Fix more incorrect uses of memset causing crashes 2009-11-13 13:22:59 +00:00
karajorma 74d1c139ed Doh x2 2009-11-05 06:16:15 +00:00
karajorma 9f44258319 Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine. 2009-11-02 03:37:36 +00:00
Wanderer e1df65d0e4 2009-10-12 14:46:54 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Wanderer f675bde3db fix for detonation_radius issue reported by FUBAR_BDHR 2009-09-08 06:57:05 +00:00
Wanderer 0b742d2301 fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull. 2009-09-06 08:21:57 +00:00
Wanderer cf2ef994e9 option to prevent missiles from losing lifetime if they miss their targets 2009-09-04 17:08:24 +00:00
Wanderer 7678d0b0c8 weapon flag to allow weapons (including player weapons) not to home on subsystems 2009-09-02 18:14:46 +00:00
Wanderer 0715c8d504 Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target. 2009-09-02 08:13:39 +00:00
karajorma 72af11bb6d Allow bombs to use their actual radius when working out collisions rather than doubling it. 2009-08-28 07:59:31 +00:00
karajorma 8edf0d43ed Fix Mantis 1974 (Muzzleflashes don't show up in 3.6.11 builds). 2009-08-25 14:48:18 +00:00
Wanderer 48cc61733c option to force beam turrets to use same FOV limits as the rest of the turrets 2009-08-22 09:25:34 +00:00
Wanderer 064ab52578 lots of fixes to the earlier burst fire mode 2009-08-21 18:20:28 +00:00
karajorma 560ab1a5b0 That really needs to be more than just an assertion. 2009-08-09 11:49:21 +00:00
Wanderer c19d78f82f variable lead prediction missiles & untargeted heat seekers (aka 'primitive sensor' heat seekers) 2009-07-31 17:26:55 +00:00
Wanderer e7ff18e13d fix for BP assert due arm_radius 2009-07-30 12:40:52 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
Wanderer 014b7e4300 Commit of thruster effects for ship and weapon flame and for weapon glow effects 2009-07-19 16:07:23 +00:00
portej05 41bf8dd1d4 Added some new strcpy_s calls 2009-07-18 17:15:17 +00:00
chief1983 b0b03a7f7d Fix 1959, the shockwave flag. Again. Hopefully this one doesn't have any other repurcussions. 2009-07-13 01:20:36 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
Wanderer 657eed8106 Non-swarm type burst fire firing mode commit 2009-07-07 17:08:50 +00:00
portej05 85eab173d2 Removed more memset(this ... ) statements. 2009-07-04 14:48:16 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
karajorma 24de2cb225 Bobboau's Skybox flags code (via Wanderer then me) 2009-05-21 14:57:33 +00:00
Wanderer 1302964fbf merge from wanderer branch - trail & contrail leading edge fade out option 2009-05-21 08:50:31 +00:00
Wanderer 7f36e6dc8f merge from wanderer branch - emp protection option for weapon, emp resistant option for ships 2009-05-21 08:37:48 +00:00
Wanderer 943969aac1 merge from wanderer branch - fix inconsistencies with subobj_name and name 2009-05-21 08:19:51 +00:00
Wanderer e05276ea1e merge from wanderer branch.
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer fdb2de32e7 fix swarm issue - again 2009-05-20 19:44:18 +00:00