Goober5000
774f34dea4
approximate the beam whack from retail FS2
2010-03-16 06:43:05 +00:00
Wanderer
96c365ca86
Fix for mantis 2131:
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prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
2010-03-05 11:48:19 +00:00
Wanderer
3b1597f2d9
fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
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also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
2010-03-04 10:10:57 +00:00
Wanderer
3b84da5af0
commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects)
2010-02-10 21:38:01 +00:00
Zacam
6a6a3ac822
From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ).
2010-02-09 20:01:54 +00:00
karajorma
8f8a8486a1
FUBAR's Corkscrew Limit bump
2010-02-01 04:15:23 +00:00
Zacam
6cc6bd9119
From Antipodes #5 : new TBM option '$Alt name:'
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For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
Wanderer
170266436b
adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
2010-01-28 20:24:39 +00:00
Wanderer
13a3308e23
added improved controls for piercing effects. fixed shield armor type bug.
2010-01-28 16:05:15 +00:00
Wanderer
8279944008
separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams.
2010-01-23 19:34:59 +00:00
Wanderer
1375bab654
fix for the new effects with shield impacts and with missiles exploding without impacting
2010-01-23 07:58:31 +00:00
Wanderer
f514d2b25a
some changes to beam pierce effect, blob pierce effect, new settings for them both
2010-01-22 15:50:54 +00:00
Wanderer
27ac3b0c05
fury's request, option for huge beams not to draw impact effects when hitting specified type of ship.
2010-01-19 14:28:50 +00:00
Wanderer
f7d04a9311
weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar
2010-01-17 13:52:34 +00:00
Wanderer
c0d76ee6c9
weapon based targeting priorities for turrets
2009-12-17 11:45:08 +00:00
Wanderer
02414bc9d6
making countermeasures function like retail countermeasures.
2009-12-16 07:29:56 +00:00
Wanderer
11c87b9934
make the +override option use the flags set during the current parse tbm event
2009-12-10 14:54:13 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
portej05
cbaf0e5cc3
Fix more incorrect uses of memset causing crashes
2009-11-13 13:22:59 +00:00
karajorma
74d1c139ed
Doh x2
2009-11-05 06:16:15 +00:00
karajorma
9f44258319
Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine.
2009-11-02 03:37:36 +00:00
Wanderer
e1df65d0e4
2009-10-12 14:46:54 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
f675bde3db
fix for detonation_radius issue reported by FUBAR_BDHR
2009-09-08 06:57:05 +00:00
Wanderer
0b742d2301
fix to allow missiles not fired directly at the enemy to home on random spots on the target ships hull.
2009-09-06 08:21:57 +00:00
Wanderer
cf2ef994e9
option to prevent missiles from losing lifetime if they miss their targets
2009-09-04 17:08:24 +00:00
Wanderer
7678d0b0c8
weapon flag to allow weapons (including player weapons) not to home on subsystems
2009-09-02 18:14:46 +00:00
Wanderer
0715c8d504
Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
2009-09-02 08:13:39 +00:00
karajorma
72af11bb6d
Allow bombs to use their actual radius when working out collisions rather than doubling it.
2009-08-28 07:59:31 +00:00
karajorma
8edf0d43ed
Fix Mantis 1974 (Muzzleflashes don't show up in 3.6.11 builds).
2009-08-25 14:48:18 +00:00
Wanderer
48cc61733c
option to force beam turrets to use same FOV limits as the rest of the turrets
2009-08-22 09:25:34 +00:00
Wanderer
064ab52578
lots of fixes to the earlier burst fire mode
2009-08-21 18:20:28 +00:00
karajorma
560ab1a5b0
That really needs to be more than just an assertion.
2009-08-09 11:49:21 +00:00
Wanderer
c19d78f82f
variable lead prediction missiles & untargeted heat seekers (aka 'primitive sensor' heat seekers)
2009-07-31 17:26:55 +00:00
Wanderer
e7ff18e13d
fix for BP assert due arm_radius
2009-07-30 12:40:52 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
Wanderer
014b7e4300
Commit of thruster effects for ship and weapon flame and for weapon glow effects
2009-07-19 16:07:23 +00:00
portej05
41bf8dd1d4
Added some new strcpy_s calls
2009-07-18 17:15:17 +00:00
chief1983
b0b03a7f7d
Fix 1959, the shockwave flag. Again. Hopefully this one doesn't have any other repurcussions.
2009-07-13 01:20:36 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
Wanderer
657eed8106
Non-swarm type burst fire firing mode commit
2009-07-07 17:08:50 +00:00
portej05
85eab173d2
Removed more memset(this ... ) statements.
2009-07-04 14:48:16 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
Wanderer
1302964fbf
merge from wanderer branch - trail & contrail leading edge fade out option
2009-05-21 08:50:31 +00:00
Wanderer
7f36e6dc8f
merge from wanderer branch - emp protection option for weapon, emp resistant option for ships
2009-05-21 08:37:48 +00:00
Wanderer
943969aac1
merge from wanderer branch - fix inconsistencies with subobj_name and name
2009-05-21 08:19:51 +00:00
Wanderer
e05276ea1e
merge from wanderer branch.
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option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
2009-05-20 20:11:15 +00:00
Wanderer
fdb2de32e7
fix swarm issue - again
2009-05-20 19:44:18 +00:00