Goober5000
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3b732fab3b
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assume ships-with-bays which haven't yet entered the mission are valid for syntax checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3823 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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wmcoolmon
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fb94960327
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WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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ff27f47392
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allow parsing of similar ship copy names properly (Mantis #1178)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3816 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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38f922a22a
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prevent false positive while error checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3768 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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Goober5000
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51e60dfa3a
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this may have been an oversight
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3765 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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taylor
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b3136d2214
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add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3753 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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dc8b03f68a
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various bits of cleanup (warning messages, things that Valgrind complained about, etc.) fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3692 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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b33ea1169c
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fix is-event-x-delay optional argument type
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3686 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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c503ef414c
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moved some stuff around in the sexp menus
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3658 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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b710bbcc34
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make sure to only add the sexp callback once
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3656 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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cd2953a8c9
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make sexp nodes dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3636 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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taylor
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32aa4ccbeb
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fix bug where set-object-speed-* could set speed subjectively if left to default
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3546 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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1358f61e0d
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crap, knew I should have fixed that in the patch so that it would be right in both branches...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3512 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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29c9a124cf
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fix for Mantis bug #617 (with a very big assist from Shade who did most of the initial work on this)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3508 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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6f62889368
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maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3453 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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karajorma
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bbddd92669
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Doh! Minor fix
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3419 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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karajorma
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8da36a8ddd
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Fixed a typo which breaks team-score
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3417 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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9347bf9988
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deprecate change-ship-model
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3401 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Goober5000
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9aeec5daf9
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make these consistent (pitch-bank-heading is the established order) --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3400 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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Goober5000
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83bd864198
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add the multiple background feature --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3399 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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karajorma
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4296118a3e
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Fix bug where end-mission SEXP only resulting in the mission ending for the server
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3395 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:28 +10:00 |
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Kazan
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c29dd8e247
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Optimize
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3360 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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Goober5000
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b1a581487a
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fix help text --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3351 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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taylor
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d5f2d2db88
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make glow point banks dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3345 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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Goober5000
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08f653f0fb
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move WMC's preload stuff into main preloader routine
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3341 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:26 +10:00 |
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taylor
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2f0d12e022
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rest of the map/glow changes - put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model - same for glowpoints, back on a per-ship basis - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently) - fix glowmaps for shockwaves again - add support for animated specmaps (mainly for TBP and Starfox mods) some minor code cleanup and compiler warning fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3304 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:24 +10:00 |
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Goober5000
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5c9b21bde9
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fix for Mantis #856 --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3289 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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a622bf7e8e
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--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P --this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3279 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:23 +10:00 |
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Goober5000
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5ee98bec89
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fix comment in preparation for code commit --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3249 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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Goober5000
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190d222245
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make ai-chase-any-except default to ai-chase-any (since it never really worked properly in the first place) --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3238 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:21 +10:00 |
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Goober5000
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c9378b4d98
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this is kinda superfluous
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3209 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:20 +10:00 |
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wmcoolmon
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3f685dae15
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Limbo flag support; fix scripting debug bug
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3174 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:19 +10:00 |
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Goober5000
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cbbd87587d
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add capability for preloading special arguments NB: it's disabled for now, and it needs to be moved after sexps are parsed to work --Goober5000
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3156 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:18 +10:00 |
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karajorma
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8dae1dd94c
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Added the Team Loadout Change subcategory Added the deal-with-ship-loadout SEXP. It's only temporary but it give people an option other than having to roll their own events to fix up loadout at the end of a mission. Added the num_assists SEXP to complement the num_kills one. Updated the is-ship-class SEXP so that it can also act as was-ship-class for departed and destroyed ships. Updated change-ship-class to work with ships that aren't in the mission yet. Updated sexp_modify_variable to actually do the multiplayer callback that V had noticed was needed but never actually added.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3140 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:18 +10:00 |
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Goober5000
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4448ef1c47
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fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
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2006-05-20 02:03:01 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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karajorma
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e8a819366b
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Added SEXPs to lock and unlock the primary and secondary weapons
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2006-04-07 20:17:33 +00:00 |
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karajorma
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1f55522ea0
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Damn spelling mistakes. And in the only place where it would be visible too!
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2006-04-06 20:44:14 +00:00 |
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Goober5000
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e85a66b369
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small fix
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2006-04-06 18:53:28 +00:00 |
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karajorma
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b8a871fed5
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Changes to support the new Enable/Disable-Builtin-Messages SEXP
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2006-04-05 16:56:57 +00:00 |
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wmcoolmon
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b9f263495a
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Maneuvering hruster scaling, gun convergence
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2006-04-04 11:38:07 +00:00 |
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wmcoolmon
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965cc660b9
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show-subtitle's got its groove back
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2006-04-03 09:05:37 +00:00 |
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wmcoolmon
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def1993de8
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Miscellaneous minor changes, mostly related to addition of Current_camera variable
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2006-04-03 07:48:03 +00:00 |
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karajorma
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7fe2886e3b
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Added the set-primary-weapon and the set-secondary-weapon SEXPs. Updated the corresponding
set-x-ammo SEXPs to also accept a rearm limit.
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2006-03-28 11:41:57 +00:00 |
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Goober5000
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27f5671b52
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this should fix random-of
--Goober5000
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2006-03-26 06:42:01 +00:00 |
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Goober5000
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bb4324969d
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hopefully fix this :(
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2006-03-24 18:40:13 +00:00 |
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Goober5000
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a95eeb4e97
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tweak karajorma's fixes... these should work exactly the same but are closer to my original intent
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2006-03-24 05:08:19 +00:00 |
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karajorma
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b9f3ed9328
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Fixed Random-Of so that it finally works properly. and doesn't ignore the last items on the list.
Fixed Rand-Multiple so that when seeded it works the way I originally designed it to. Previously it was
working exactly the same as rand when seeded.
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2006-03-22 16:24:20 +00:00 |
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karajorma
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45ead66153
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Bah. More errors fixed. This time in in-sequence
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2006-03-22 01:36:21 +00:00 |
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karajorma
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ee92a2a0b3
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Added the In-Sequence conditional.
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2006-03-21 17:19:01 +00:00 |
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