Goober5000
f8efafb0f2
minor modification of karajorma's warp effect so that Knossos can be used for both warpin and warpout; Babylon5 still switches appropriately
2010-06-21 07:41:26 +00:00
karajorma
725ce08f38
Remove the -tbp command line.
2010-06-18 05:03:32 +00:00
Wanderer
4b66b6e42c
related to mantis 2187 - fix to improve autoaim accuracy if additive velocity is enabled
2010-06-12 16:10:31 +00:00
Wanderer
9d75c04e99
fix for target priorities and sif2 flags issue
2010-06-09 05:19:54 +00:00
Wanderer
a9e043f156
fixes for the external weapons patch (accidentally uploaded outdated patch)
2010-06-07 12:48:53 +00:00
Wanderer
2296b885b5
changes to external weapon model handling
2010-06-07 12:22:54 +00:00
Wanderer
add696869b
mantis 1988 - error checking for the targeting priorities
2010-06-07 10:53:34 +00:00
Goober5000
f37ff6da68
minor fix to the -wcs flag removal
2010-06-03 06:28:06 +00:00
karajorma
3005e447d3
Kill the -wcs flag. Should have done this years ago.
2010-06-02 12:01:13 +00:00
Goober5000
ec2542fa1e
misc silly fixes
2010-05-15 21:48:23 +00:00
Goober5000
1eb544da58
fix subsystem alignment on ship class change (Mantis #1181 )
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fix a bug with Bobboau's external missiles feature
2010-05-15 21:31:32 +00:00
karajorma
c07d555346
Genghis' fix for Mantis 2159 (Certain parsing errors are never reported)
2010-05-02 10:24:48 +00:00
karajorma
c6b8d515a4
Genghis' fix for Mantis 2151 (No error checking for incorrect engine wash entries).
2010-05-02 05:53:02 +00:00
Goober5000
39d5580651
prevent HUD formatting from destroying subsystem names - Mantis #2195
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also made hud_targetbox_truncate_subsys_name return void to lessen the chance of people making the mistake in the future
2010-04-30 06:33:38 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
Sushi
0889d77f9f
Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
2010-04-26 13:38:36 +00:00
Sushi
f7ebd3c636
Added $Turret Max Aim Update Delay (same as $Max Aim Update Delay, but affecting turrets instead).
2010-04-15 20:03:01 +00:00
karajorma
ca90928e08
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.
2010-03-10 08:50:28 +00:00
Wanderer
be06149719
mantis 2113, make autoaim independent from lead indicator status
2010-03-08 14:52:24 +00:00
karajorma
e12b4c3840
Remove "disarm or disable cause global ai goal effects:" from AI_Profiles as promised and replace it with a new object types table setting.
2010-03-01 15:59:47 +00:00
karajorma
38a42dd2e4
Change an assertion into a warning and auto-fix the data in release builds.
2010-02-23 01:53:55 +00:00
taylor
f7126d9c9c
Merge branch 'misc'
2010-02-15 19:01:14 +00:00
Goober5000
4efaaf4523
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
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"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
karajorma
77dacf4307
Fix Mantis 2094 (Set-Support-ship results in support ships that can't rearm even though present in the mission). Thanks to FUBAR for the spading on this.
2010-02-12 06:42:19 +00:00
Zacam
6a6a3ac822
From The_E: Capital+ flag "AI will not use this weapon on fighters or bombers" for use against Capital class Targets ( SIF_BIG_SHIP | SIF_HUGE_SHIP ).
2010-02-09 20:01:54 +00:00
Wanderer
17decc5654
allow armor entries exists even without any calculations.
2010-02-05 19:04:12 +00:00
Zacam
650c8010bc
Multi-platform resolution for "signed/unsigned mismatch" warning on ship.cpp
2010-02-04 04:42:04 +00:00
Zacam
6cc6bd9119
From Antipodes #5 : new TBM option '$Alt name:'
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For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
Zacam
5ddd75b11e
SparK's Reverse Afterburner code, for FringeSpace (Tachyon) project Feature Request.
2010-01-30 03:38:53 +00:00
Wanderer
170266436b
adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
2010-01-28 20:24:39 +00:00
Wanderer
13a3308e23
added improved controls for piercing effects. fixed shield armor type bug.
2010-01-28 16:05:15 +00:00
Sushi
d89a92c6e7
Added $Damage Lightning Type and +Lightning Arc Percent (under $Debris) to ships.tbl. Allows damage lightning effect to be changed (current options are default and none) on a per-ship basis. The percentage of debris pieces with lightning arcs can also be controlled via +Lightning Arc Percent.
2010-01-27 18:55:37 +00:00
Wanderer
f514d2b25a
some changes to beam pierce effect, blob pierce effect, new settings for them both
2010-01-22 15:50:54 +00:00
Wanderer
27ac3b0c05
fury's request, option for huge beams not to draw impact effects when hitting specified type of ship.
2010-01-19 14:28:50 +00:00
Sushi
9e9b6ada2d
Added "$Expl Visual Rad" to ships.tbl. This controls the visual size of the main fireball for ship explosions.
2010-01-12 18:51:36 +00:00
chief1983
9f4b691a98
Fix for Mantis #1934 : Secondaries now work when changing from a ship that had none, and FRED won't complain when you can't equip secondaries to a ship.
2010-01-07 04:16:44 +00:00
Wanderer
44b04ddb93
table defined support ship shield, hull and subsystem repair rates
2009-12-28 16:10:11 +00:00
Wanderer
f69d5881ed
Patch from FUBAR - set armor type sexp
2009-12-18 10:11:48 +00:00
Wanderer
80545a8a96
Patch from FUBAR - turret direction preference, turret optimum range & turret target priorities sexps
2009-12-18 09:34:23 +00:00
Wanderer
c0d76ee6c9
weapon based targeting priorities for turrets
2009-12-17 11:45:08 +00:00
Wanderer
d9808e04f6
Added proper functions and warnings as requested for mantis 2018.
2009-12-08 09:59:05 +00:00
Goober5000
a679a8f597
remove ai_get_subsystem_type as it's redundant
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clean up all sorts of subsystem stuff in sexp.cpp (in particular, use ship_get_subsys when possible)
weapon / sensor subsystem types should work for "weapon" and "sensor", not "weapons" and "sensors" to be consistent
2009-12-06 10:06:51 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
portej05
cbaf0e5cc3
Fix more incorrect uses of memset causing crashes
2009-11-13 13:22:59 +00:00
karajorma
18933d071a
Change the Galactica warp effect name to a more neutral term.
2009-11-09 02:18:34 +00:00
karajorma
133a331fc8
Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect.
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Add FUBAR's fix for a radius issue affecting BSG style jumps.
2009-11-02 06:28:28 +00:00
Sushi
f4bd24d720
Moving the ships.tbl +Use Newtonian Dampening flag out of the $Glide flag's tree.
2009-09-28 23:00:04 +00:00
Goober5000
f3fa70b18b
major goof from me a while ago; ship_info data isn't supposed to be modified
2009-09-27 20:53:23 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Goober5000
e516f97d49
improved some retarded setup code in aicode.cpp
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moved create_waypoints() into waypoints.cpp and called it at mission post-process
2009-09-20 08:30:50 +00:00