Goober5000
ea3e865836
backport of Sushi's revision 6075:
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Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
2010-06-03 05:46:13 +00:00
Goober5000
e610de3516
backport of my commits 6100-6101:
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fix subsystem alignment on ship class change (Mantis #1181 )
fix a bug with Bobboau's external missiles feature
2010-05-16 00:34:58 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
7c70f212ba
More minor fixes.
2009-05-16 16:20:45 +00:00
WMCoolmon
c9e3d746d4
Added object_get_model; moved object_h to object.h
2008-08-30 11:02:36 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
taylor
eeefca30af
slighly cleaner/faster version of object secondary fire control
2007-10-28 16:42:16 +00:00
Goober5000
b73b258942
another patch by razorjack -- remove something that never worked
2007-09-30 22:28:29 +00:00
Goober5000
bd7be99c55
this should really be capitalized
2007-07-28 21:31:11 +00:00
Backslash
5c32f6f28a
Another Gliding fix for 3_6_9: Makes it so switching gliding back off doesn't make your ship instantly switch direction.
2007-06-04 03:09:51 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
Goober5000
d0a147ee16
uhh... wrong?
2007-02-16 07:06:46 +00:00
taylor
6a477edd85
cleanup and minor performance improvements
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add support for new fireball specific lighting values from tbl
remove NO_SOUND
2007-02-11 10:04:46 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
taylor
ff4d0008d5
very slight speed optimization to avoid math that we really don't need to do anyway
2006-08-19 04:29:08 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
3fe06349cc
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
taylor
554197fc30
comment out some code which used only if neither D3D nor OGL
2006-05-27 16:59:05 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
026c57c063
fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :()
2006-03-20 06:16:45 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
812ce9f4a0
make changed object type debug message a bit more useful
2006-02-21 07:12:59 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
taylor
ae1b2d91f5
newline fixage
2006-01-22 01:32:07 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
wmcoolmon
746b0724b9
Even more scripting stuff.
2006-01-12 17:42:56 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
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--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon
26dc0eb8f1
Forgot the breathalyzer
2005-11-05 08:39:10 +00:00
wmcoolmon
7450bb4c84
Fix for this old and silly bug.
2005-11-05 08:38:36 +00:00
Goober5000
e2092f240b
nitpicked a rather dumb non-bug
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--Goober5000
2005-10-28 06:10:07 +00:00
wmcoolmon
6551410df2
Don't need this anymore
2005-10-19 04:23:05 +00:00
wmcoolmon
e18977d6db
Gliding
2005-10-11 05:24:34 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
567357a92c
make sure smart shields can't send the strength of a quadrant over the max
2005-09-10 21:10:19 +00:00
taylor
cb9267a16b
fix a NULL pointer reference if there are no secondary banks on a ship
2005-07-31 01:34:03 +00:00
Goober5000
1f1f3c65d0
fixed a minor docking bug
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--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
4ee7dd823a
jumpnodes can get deleted outside of FRED now so allow for that
2005-06-19 02:43:14 +00:00
wmcoolmon
c73e870650
subsystem sounds
2005-04-25 00:28:58 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00